Cubed3's Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 The Letter
Score distribution:
4097 game reviews
    • 65 Metascore
    • 40 Critic Score
    While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
    • 53 Metascore
    • 40 Critic Score
    Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
    • 69 Metascore
    • 70 Critic Score
    Uno
    UNO for the Nintendo Switch is a mixed deck. On one hand, it offers online play and a new cooperative mode which are more than enough to add a modern spin to the classic card game. On the other hand, there's no way to play a regular match of UNO with just one Switch and buying a deck at any corner store would be more affordable. This isn't to say the Switch interaction and the physical card game are totally equal, however. UNO's presentation is top notch and it is fairly priced when compared to other Switch games. On top of adding in a host of rules and decks, fans of the card game will be sure to find plenty to appreciate in 2v2, the online, and the slick UI.
    • 56 Metascore
    • 50 Critic Score
    Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
    • 83 Metascore
    • 70 Critic Score
    Xenoblade Chronicles 2 tries its hardest to match the grandest of grand RPGs out there on the market, attempting to become Nintendo's own Final Fantasy. In doing so, though, whilst still wonderfully vast in its scale, and gripping in how things play out for the most part, it has lost its way slightly, becoming bogged down by an overly complex pre-battle system, marred by fights that mostly feel too hands-off/automated, and some terrible character visuals and voice work. There is indeed a lot to love about this, yet so much that makes you yearn for something more.
    • 73 Metascore
    • 80 Critic Score
    Resident Evil: Revelations 2 is neither a better nor a worse game than its predecessor. It improves upon it on many levels, but also does take a few steps back in others, mostly in its RAID mode, which, while still a thoroughly enjoyable and recommendable experience, does not quite replicate the excellence of its big brother's by trying to appeal to a broader audience with a lower difficulty. The campaign here, however, is a lot more interesting this time around, and is an absolute highlight in split-screen co-op on the same console, offering a kind of local multiplayer experience the likes of which is not often enough seen on home consoles these days. Shame the campaign can't be enjoyed online for people who don't have a trusty Player-2 at hand's reach! Please, Capcom, though, fix these loading times, because it's hard to believe that with the game installed onto a SD card, the game couldn't load any faster than this.
    • 78 Metascore
    • 90 Critic Score
    There is absolutely no denial that this game is very good, with a decent campaign to play through and an absolutely amazing online mode to sink hundreds of hours into. However, because it is this game's third incarnation on a Nintendo system, whether or not to purchase Resident Evil: Revelations will all come down to whether one wants to play it again, or whether or not it is their very first time. First-time players should not hesitate, as this is probably the best way to play this game - ever! Potential double- or even triple-dippers should simply consider what they are looking for. It is likely that the online mode won't be supported much longer on the older systems, and the Switch allows you to play it in the best conditions, save for the lack of means of communication with people met inside the game. Nothing can be taken away from how good the RAID mode is, though, so those who can't help but want more of it on the newest system shouldn't have any reasons to feel ashamed of themselves. It's a blast to blast oozes into oblivion.
    • 68 Metascore
    • 80 Critic Score
    Not without its weaknesses, the conclusion to Telltale's Guardians of the Galaxy series nonetheless takes things out on a high note. It's clear that Telltale's storytelling and gameplay are wearing out their welcome, so hopefully the teased follow-up season will do more to reinvigorate this shaky franchise. Despite this, if the earlier episodes had you wondering whether Guardians of the Galaxy would amount to anything, well, don't stop believin'.
    • 73 Metascore
    • 80 Critic Score
    Episode four is the good kind of unremarkable for a Telltale game. It maintains the quality storytelling and action that has been present throughout this season while fixing the technical difficulties from the last chapter. It's nothing revolutionary for Minecraft: Story Mode, but it really doesn't need to be. It just needs to be entertaining and engaging through its two-hour runtime, and that's something that it manages to do with ease.
    • 86 Metascore
    • 80 Critic Score
    Rocket League is showing no signs of slowing down, and why should it? Psyonix's RC car-footie combo is an esports favourite, and now even more players can see what the fuss is all about on Nintendo Switch. A visual downgrade is acceptable given that this plays exactly the same as the other versions, with cross-play to ensure the pool of opponents remains large online. A strong recommendation for any Switch owner - even for those who have it on another platform! After all, what Rocket League fan wouldn't want to train and match up on the go?
    • 70 Metascore
    • 50 Critic Score
    A slow episode that shows that many of the game's characters don't have a long shelf life. Hopefully episode four can right the ship. Characters feel like they're running, but gaining almost no ground as they do so. This could also be said for the story itself, which feels like it only moves an inch or two upwards during this episode. However, the direction of giving the player more choice in the physical confrontations is one Telltale needs to explore further, because with the earlier episodes' writing and this fully fleshed out combat, the final two episodes could be truly astounding.
    • 76 Metascore
    • 60 Critic Score
    Everything from the first episode is still here; the writing, the direction, the audio-visual style, the great character development, and, of course, the feels. Unfortunately, it's not the same game, for the simple fact that it doesn't really care about pushing the story forward, which is a shame as the next chapter is actually the very last one.
    • 84 Metascore
    • 90 Critic Score
    Much more a refinement of what came before than a new entry, Pokémon Ultra Moon is very deceptive, as what begins as minor story and backdrop alterations becomes so much more as the game progresses. There is still a great sense of familiarity that may understandably disappoint for a full price purchase, but buyers will find what ultimately ends up as a title highlight for the whole series, and a tantalising glimpse into the future on Nintendo Switch.
    • 70 Metascore
    • 60 Critic Score
    WRC 7 is, much like its predecessor, a step in the right direction but is still just falling short of the mark when compared to others in its class, such as DIRT 4 and Project CARS 2.
    • 80 Metascore
    • 70 Critic Score
    A handful of issues, some much more annoying than others, do not negate how solid of an action RPG Middle-earth: Shadow of War is. A tremendous achievement for the team at Monolith Productions, this is an exciting, if not sometimes slow, and too often unfair, title that manages to be as impressively fun as it is big.
    • 73 Metascore
    • 70 Critic Score
    By diverting the story into a seemingly minor "cave escape" sequence, it surprisingly delivers plenty of emotions and ends up becoming quite an important episode in the scheme of things. The same old menial gameplay features here, though, with some uninspiring sequences to endure in order to get to the meaty parts of this character-driven story.
    • 81 Metascore
    • 60 Critic Score
    The narrative choice made is going to be massively divisive in the fan base. It's a bold choice; it's an interesting choice; it's the wrong choice. Sometimes it can be about the destination and not the journey, especially if the driver suddenly swerves into a wall.
    • 80 Metascore
    • 60 Critic Score
    In no way is NBA 2K18 a bad game, but it's certainly not worth its current price-tag, as the few improvements it offers are simply not enough, and, secondly, its sub-par single-player portion relies too much on micro-transactions.
    • 83 Metascore
    • 80 Critic Score
    Another game perfectly suited to the Nintendo Switch, Worms W.M.D is a return to the classic format the series is known and loved for.
    • tbd Metascore
    • 70 Critic Score
    The price is cheap and the new race is a lot more different to play compared to others. There are still some aspects of Stars in Shadow: Legacies that are a little rough around the edges, but the team listens to the community, and the game has come a long way. If a fan, this is an easy recommendation.
    • 55 Metascore
    • 40 Critic Score
    Beat the Game is the living embodiment of style over substance. A colourful sandbox with wacky characters and quirky music can only take a game so far when it lacks in every other regard. Gameplay consists entirely of finding sounds for a live concert with little payoff due in large part to the static premise and short play time. Cutscenes are well presented when they occur, but the absurdist approach to storytelling is pure nonsense, devoid of any actual meaning. Beat the Game fails as a video game, as a work of art, and as a demonstration of what can be done in the medium. It's little more than a glorified tech demo for a far better game.
    • 73 Metascore
    • 70 Critic Score
    This feels like a true sequel to 2013's LEGO Marvel Super Heroes, and that is both a positive and a negative. Just like its predecessor, it is stuffed to bursting with fan-service and it delivers the signature fun LEGO gameplay elements that have always been core to these titles. However, it feels like a game out of time, something that should have come out in 2014. It fails to integrate the many innovations and changes to gameplay that subsequent Tt LEGO releases have created. If this had included the same type of open world as LEGO Marvel Avengers and the combat of the recent LEGO Ninjago the Movie, it could have been the best LEGO iteration to date. Instead, LEGO Marvel Super Heroes 2's just on par with what has come before. Not that that is a particularly bad thing, it is just that it could be so much more.
    • 64 Metascore
    • 60 Critic Score
    Gear.Club Unlimited is a fun but flawed experience. It's disappointing that races come in such a short-burst form, lasting for only one or two laps, and around two minutes at most. While this does make it an excellent candidate to fire up whilst on the bus or on-the-go, when playing in TV mode, this structure means that the fun can be altogether too fleeting. Graphically, it's quite pleasing in handheld mode, but it doesn't exactly look fantastic when docked, where the textures look much muddier and less impressive. The career mode certainly offers a lot of variety and depth - even including an online league - and there is also a four-player multiplayer, which provides plenty of entertainment and performs admirably. However, the actual driving experience, in too many ways, seems quite wide of the mark. As a mobile experience, it's okay, but this is not the Switch's answer to Forza and Gran Turismo.
    • 59 Metascore
    • 60 Critic Score
    To put it bluntly, School Girl/Zombie Hunter is exploitative and perverted schlock. It's also a pleasant surprise. Despite its miniscule budget and plethora of issues, this game successfully manages to have solid shoot 'em up action, as well as an inkling of clever level and encounter design. Deciding on the right arsenal for the next stage actually matters, and the moment to moment decisions can seriously impact one's chances of success. Of course, the subject matter won't appeal to everybody, though it's hardly surprising. This is a Tamsoft title, after all, and they know their audience.
    • 77 Metascore
    • 90 Critic Score
    An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
    • 75 Metascore
    • 70 Critic Score
    It is difficult to pull off, but Utawarerumono: Mask of Truth has managed to both make a solid SRPG and visual novel in the same game. The world is interesting, and the characters are enjoyable to play as and to see the world with, even though sometimes it is too reliant on common tropes. The combat system also has depth to it with a lot of systems in place to reward those who think several turns in advance. The problem is that both aspects of the game are somewhat bloated. For fans of both genres this will not be obvious or even an issue at all, but for those who only likes the former or the latter, this might quickly make either feel like it's overstaying its welcome, in a good 80+ hours long game.
    • 69 Metascore
    • 60 Critic Score
    Fire Emblem Warriors falls a little short of what it could be, or rather what it should be. The dull slog of the story, along with some awful writing, leaves a terrible taste throughout the course of the campaign. The post-game history mode is where the game does its best, but it's not enough, especially when it's lacking so many key characters and events from the series' history. For the New Nintendo 3DS port, it is impressive how well it runs, but the visuals look, frankly, ugly, something that hugely impacts the fan-service element. Those with the choice between 3DS and Switch would be wise to go for the latter.
    • 73 Metascore
    • 80 Critic Score
    In every respect, Demon Gaze II is a superb follow-up. The revamped demon system makes for a much more involved and fulfilling adventure. Players are no longer obligated to build their entire offense around one or two mechanics, which lends battles a greater degree of flexibility. The storyline isn't particularly complex or thrilling, but it's at least adequate. All of the characters fit into standard tropes, yet they're also earnest and even endearing. Of course, this is all secondary to the great dungeon design and battle system. This entry has succeeded in carving out an identity in an increasingly crowded market.
    • 76 Metascore
    • 80 Critic Score
    Microids has done an excellent job of porting the classic point-and-click adventure to Switch. Kate Walker's epic first adventure in Syberia is every bit as gripping today as it was 15 years ago when originally on PC, and it fits perfectly on Nintendo's system, boding well for the impending releases of Syberia II and Syberia 3. Hopefully this is the first of many point-and-click adventures brought across to Nintendo Switch.
    • tbd Metascore
    • 10 Critic Score
    Trulon: The Shadow Engine truly displays an interesting combat system and artwork that has some charm to it. Despite that charm, its animations are extremely dead, but that is far from the biggest problem in this version of the game - the dead animations would not have killed the game, only make it a little less enjoyable. The biggest problem is the fact that the game currently sits at a 0% completion rate going by trophy data, in this humble reviewer's experience. This is due to an error that breaks, among other things in the zone, one key NPC that is required to continue. It is very sad, as Trulon: The Shadow Engine shows some interesting aspects in the combat that would have been much more fun to leave the experience with rather than the broken mess it currently is thanks to the error.

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