Cubed3's Scores

  • Games
For 4,094 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Mario Galaxy
Lowest review score: 0 The Letter
Score distribution:
4094 game reviews
    • 73 Metascore
    • 30 Critic Score
    Uninteresting and uninspired, Dauntless is certainly impressive in its own right, but as far as actual gameplay goes, what's present fails to engage beyond the surface level. Perhaps that'll be enough for most who download the free title, but between aesthetically resembling Fortnite and aping Monster Hunter's combat wholesale, Phoenix Games has failed to contribute anything truly novel to the experience. Dauntless is as derivative as they come, and while that lack of price tag may be appealing, there are much better games to spend one's time (and even money) on. Go play Monster Hunter instead.
    • 64 Metascore
    • 60 Critic Score
    Dr Kawashima's Brain Training for Nintendo Switch is a missed opportunity to throw together a comprehensive package of mini-games from past entries on a hugely successful console. There are appealing factors such as the fact that sudoku and a number of puzzles can now be done on the Nintendo Switch, along with its budget price point. However, with the janky accessibility issues for Switch Lite users, and clumsy handwriting recognition skills for the maths calculations, it is hard to say it improves upon its predecessors.
    • 74 Metascore
    • 70 Critic Score
    Perhaps this is, at least for a newcomer, a bit like showing up halfway through a movie and complaining about it, out loud, to absolutely no one's interest. There's something genuinely fun about playing Just Dance 2020, and while there's nothing surprising, there really doesn't need to be. As a product, this works. However, it doesn't always feel like a game. It feels, at times, like interactive marketing, and while that may be fine for some, it's hard to believe no one out there is going to look at this and feel like it's anything more than a commercial you can play.
    • 73 Metascore
    • 70 Critic Score
    Star Ocean: First Departure R is a remaster of a JRPG from another age that was remade from an older age. It mostly holds up and has all the '90s sensibilities and style that a many of fans of this genre have been missing for 20 years. It is too bad that the original Super Famicom Star Ocean could not be included with this for fans to enjoy and see the huge differences. It's a shame that it may become lost in time, but this remaster of the remake is still the story of Star Ocean. It was never the greatest, but it was always highly enjoyable, and did set the stage for the amazing sequel that one day may also get a conversion to current platforms. It is an unusual situation where a remake is influenced by its sequel.
    • 80 Metascore
    • 80 Critic Score
    Heave Ho is an insane party game that ramps up the craziness to the maximum. While there is a single-player option, Le Cartel Studio's wacky title is best experienced with a group of people and a sense of humour. Flinging characters across the stage to land in a pit of spikes is as fun as it sounds, while the joy and elation that transpires after eventually reaching the destination helps to make Heave Ho one of the mainstays of party titles. While it doesn't dethrone the Mario Party, Smash Bros, or Mario Kart series, this can safely sit near the top of party games for when such a time to experience the outrageous and whimsical title arises.
    • tbd Metascore
    • 60 Critic Score
    Muddledash is a fun title that suits parties, or can be used to entertain the kids for a couple of hours. Slampunks has provided a light-hearted party game that doesn't offer a single-player experience. While it's refreshing to see couch co-op titles aren't forgotten, Muddledash is only a fun experience depending on the group that's playing. Don't take this too seriously, and just have fun with a laugh to get the most out of it.
    • 66 Metascore
    • 60 Critic Score
    Super Street: Racer for the Nintendo Switch caters towards that diehard audience who prefers to build up a car taken from the dump yard and turn it into a road-machine. Scrounge up the money by winning events to purchase new pieces to improve a vehicle is the aim, and despite that sounding challenging, it's an easy and quick thing to do. The fun is building the car and racing it on the track, but without an online component to it, it does lack in that final part of showing off a creation to others.
    • 65 Metascore
    • 60 Critic Score
    Other than the common camera issues, Weakless is an interesting experience that does a great job of expressing two characters and how they view the world. Sight and sound are senses that are often taken for granted in other titles, so having an adventure that allows both, but not at the same time, makes for an interesting puzzler. Puzzles aren't too extreme and are easy to figure out and solve. Rather than treating this as a 'game,' think of it more as an experience instead, as it does away with the typical game-y aspects, to focus on exploring a world with the sensory disadvantages.
    • tbd Metascore
    • 50 Critic Score
    There is clearly an audience for Ling: A Road Alone. It's the kind of gamer who does Final Fantasy runs with level one characters, or who plays Dark Souls with a Dance Dance Revolution gamepad. That is to say, Ling: A Road Alone is absurdly difficult for the sake of being absurdly difficult. If that's your kind of thing, the kind that is often unfair or sadistic in its difficulty, then Ling: A Road Alone is a must play. Otherwise, there's not much here that can be recommended.
    • 86 Metascore
    • 80 Critic Score
    The first Dragon Quest Builders was an amazing surprise, taking all the things its progenitor did and improving on them by adding its own flair and style, now Dragon Quest Builders 2 feels bigger in every way, but only better in some. The core mechanics have been polished, the world shines, and, generally, this is an absolute joy to chill out with. It's a shame that the whole thing doesn't feel this way, with the sections that experiment elsewhere feeling a step backward and detracting from the whole experience. It's clear the developers are still experimenting, and it's very exciting to imagine what the third entry could look like.
    • 77 Metascore
    • 80 Critic Score
    Blasphemous is an admirable piece of art. It does the whole metroidvania thing in a much less tedious way than most indie games do these days, and is bolstered by its distinct flavour and style. While fans who adore the character-building gameplay of most soulslikes will be found wanting, anyone who is nostalgic for Simon's Quest is going to find respite in finally playing what could be best described as the latter's best outcome. Maybe with a couple of tweaks and minor adjustments, and with a patch or two, this could be perfect. In its current state with slightly annoying quibbles, players are still going to be floored by its insane imagery and the penitent one's crusade for purification.
    • 60 Metascore
    • 60 Critic Score
    Zombie Driver: Immortal Edition is an amusing distraction that is elevated thanks to the generous amounts of unlockable content. The main campaign will never get anyone emotionally invested, but then why would anyone hope to care about characters in something titled Zombie Driver? The developers knew exactly who their audience is. This is pure zombie schlock for people who are fans of the Splatterhouse games. An unapologetically gory, arcade-like experience.
    • 50 Metascore
    • 30 Critic Score
    It's always a good thing when old titles are once again available for purchase, but Capcom should perhaps start pricing their rereleases accordingly. Devil May Cry 2 wasn't worth the money in 2003, and it certainly isn't worth much today. A miserable hack 'n' slash, it's a miracle the franchise managed to survive such a blunder in the first place. It's perhaps worth playing from a historical context - if only to gain a deeper understanding of how it failed the original's legacy… but Devil May Cry 2 is otherwise better left in the past.
    • tbd Metascore
    • 80 Critic Score
    No. Agent A isn't the next big adventure classic. The puzzles aren't as imaginative or challenging, the world not as captivating, and the journey not exactly that long or replayable. Classic or not, though, this is undoubtedly a very entertaining ride; a series of puzzles that are quite fun, especially if in search for something that is casual friendly, but also respects your intellect - and is cheap. As the cherry on top, it features a flawless and very pretty, '60s spy film style, with plenty of areas being wallpaper-worthy.
    • 63 Metascore
    • 80 Critic Score
    Travis Strikes Again: No More Heroes - Complete Edition on PS4 is almost identical to the Switch version. Nothing new was added, and even the old flaws are still intact. The inclusion of DLC content adds great value to what is already a highly replayable title.
    • 85 Metascore
    • 80 Critic Score
    Showing clear evolution over the previous games, as well as including some of the best features from the fifth entry, this remake is very good for fans that might have missed this the first time, those who want to come back with everything included, or for even first time players. Even those not looking for the massive post-game grind, the main story is funny enough to earn a recommendation for JRPG fans on that merit alone. It is a great overall package.
    • 81 Metascore
    • 70 Critic Score
    A curious example of a title being both more refined, but also less good than its predecessor. The action is smoother, better, and overall much more engaging. Purely as a platformer it is great fun, can be picked up cheap, and is only marred by simplistic, one-way levels and its short length. As an entry it is inferior to its predecessor with the removal of various gear, crafting, and challenges, making it a one-trick pony. It's awesome, but it doesn't have the magic the previous one did. Copen, one of the cooler characters in recent history, lacks much of his style that was memorable in previous games. This series is one of the coolest in recent times, and while this does not disappoint, it doesn't live up to how absolutely great it could be.
    • tbd Metascore
    • 40 Critic Score
    It's hard to recommend this to any but the most hard-core and starved puzzle lovers. Despite its 'fun' graphics, the game does not have much charm, and the levels are repetitive and rely far too much on just trying random things until something finally works. Despite how fun older games like this once were, it does not stack up to modern puzzlers in the slightest.
    • 73 Metascore
    • 80 Critic Score
    Fans of real role-playing really ought to acquire this, since it offers the best of both worlds on the scale of CRPGs.
    • 76 Metascore
    • 70 Critic Score
    New Super Lucky's Tale is an excellent 3D platformer for kids who are getting to grips with right stick camera controls. Gamers seeking a challenging 3D adventure will be left wanting. The light visuals and professional-looking bouncy animation are very appealing, and it all manages to scale beautifully from the Xbox One to the Nintendo Switch. The gameplay is deeper, the playability made tighter, and the levels are re-worked to accommodate Lucky's new mobility. The visuals make the expected compromises that come with Switch conversions; lower resolution and a reduction of frame rate from 60 to 30. Yet, it is all worth it for a more finely crafted experience. Lucky himself might be unlucky to be such a boring character, but he is fun to play as, and gets to run around in charming worlds.
    • 55 Metascore
    • 60 Critic Score
    The Terminator branding is mostly relegated towards the setting and a couple of characters; sadly not a single actor from the series lends their likeness or voice to add any authenticity. One of the few infiltration Terminators seen is designed as a generic looking muscle guy who looks and sounds nothing like Arnold Schwarzenegger despite his outfit being an obvious homage to the first film. Without Terminator aesthetics, this would have been a forgettable and generic action game. More than just being really easy, Terminator: Resistance is also very short. Even when completing most of the side-quests, expect to negotiate the entire experience in less than 10 hours.
    • 82 Metascore
    • 80 Critic Score
    A carefully crafted farewell letter to DJ Tim Bergling, AVICII Invector is a perfect way to immerse yourself in his music, as players travel across a colourful futuristic setting to a high energy soundtrack. It can be difficult to find and master the button pressing rhythm on the harder difficulty settings but, eventually, over time, it becomes more manageable and like second nature.
    • 90 Metascore
    • 90 Critic Score
    The Switch's catalogue of Metroidvania titles was already impressive - though ironically it's still lacking an actual Metroid - and now its ranks have been bolstered by one of the best in recent memory. Ori and the Blind Forest is an absolute masterpiece, a beautiful story polished to perfection in both its artistic design and core gameplay mechanics. The utterly beautiful presentation and soundtrack crafts a charming and memorable world and there are more stories in that world to come as Ori and the Will of the Wisps landing on Xbox One in a few months. Hopefully, the Switch version comes shortly after.
    • 72 Metascore
    • 70 Critic Score
    Death's Gambit is a substantial entry into the souls-like genre, even if it is very derivative. Some of the ways it was "inspired" by Dark Souls feel a bit dangerously too close at times. It does enough to make itself unique, and it does bring some new ideas to the table that will absolutely tickle fans of this genre. Don't expect Hollow Knight levels of polish or content; this is more closer to Salt and Sanctuary in terms of quality, but with a more refined art style.
    • 72 Metascore
    • 70 Critic Score
    They Are Billions does a lot of things great. The survival twist of a city-builder is unique, and lots of fun. Dealing with the huge waves is always as fun as it is stressful, including the huge final waves. Things that hold the game back are difficulty playing a computer game on console controls, and various UI and graphics issues as well as slowdown. This being said, it's a solid and unique RTS title.
    • 46 Metascore
    • 40 Critic Score
    It's hard to stick with Legend of the Skyfish. Even clocking in at only around 2-3 hours for the 45 stages, it's easy to get bored with the game around the halfway point when it becomes clear that it has already shown all it has to offer and just repeats the same types of puzzles and gameplay. While it may have been more palatable on mobile three years ago compared with its competitors at the time, on Switch there are many better options for puzzle games, for Zelda clones, and even for Hookshot-centric style titles.
    • 82 Metascore
    • 100 Critic Score
    Death Stranding is a bold and artistic vision that is not compromised in its design. It is a video game that encourages the player to be a good person, and to care for the fellow man. There have been anti-war themes in games before, but these inevitably become standard shooters that wear a mask of morality. Kojima Productions (with a little help from Guerrilla Games) may not have created a new "genre," but it did make a 3D action title that is unlike anything else. It is so rare to play a triple-A, 3D game that does not treat the player like a child, and is steeped with exploration and discovery. This is a contemplative odyssey that is ultimately a story about the triumph of the human spirit in spite of entropy.
    • 74 Metascore
    • 80 Critic Score
    It might not be the toughest puzzler out there or the most highly polished, and it is true that some puzzles do tend to repeat themselves. None of that matters, however, because this is such a thoroughly unique experience that everyone should taste. The first day this came out, a clip of it went viral and reached the front page of Reddit. It wasn't a speedrun or glitch or anything like that. It was just someone playing the game. That's the kind of novelty this title has, and it is absolutely worth your time to go out and experience it for yourself.
    • 79 Metascore
    • 70 Critic Score
    Whilst the concept of controlling two different characters simultaneously differentiates Brothers: A Tale of Two Sons from other titles, beyond this it can be somewhat simplistic. However, it is certainly well-crafted, creating a pleasant and laid back journey, with many touching moments. Graphics, sound, and style of gameplay also come together harmoniously, in a way that suggests a lot of effort has been put into building the general vibe of the world. It's certainly not a game for those that love fast-paced action, but for anyone wanting to take the time to appreciate the world around them, Brothers: A Tale of Two Sons is a good choice.
    • 57 Metascore
    • 30 Critic Score
    While the experience is not an entirely negative one, it leaves little to enjoy when problems start coming up. The charming atmosphere and stylization lends itself well to being a sort of survival-lite adventure for a younger audience; the quests are straightforward; and, finally, the difficulty is forgiving. Those looking for an exploration game will find frustrations abound in this title, and unfortunately the design choices lead to a rather disappointing experience as a whole.

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