Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 79 Metascore
    • 60 Critic Score
    For all its DLC problems and lacklustre content, BlazBlue: Cross Tag Battle is still a fun fighting game to play both online and offline. It is a much more simplified and newbie-friendly BlazBlue game than any in the main series, but that doesn't prevent it from having anything going for it. These franchises deserved better, though; this should have been a bigger celebration of Arc System Works' characters, and it's a real pity that more love wasn't put into it. With any luck, a complete package will release in the future - hopefully with some extra modes that do the BlazBlue name some justice.
    • 62 Metascore
    • 80 Critic Score
    It is a wonderfully designed point-and-click adventure that truly plays on the emotions, with players having to make tough choices where no option is really good or fully satisfying, just like in real life. This being set in a Supposedly Wonderful Future adds much to the experience as it both opens up for interesting choices with unfamiliar topics, but also shows of a great cynicism, and at times hope and curiosity.
    • 47 Metascore
    • 20 Critic Score
    If Hell does exist, then it's surely the one depicted in Agony, because one can get used to pain and suffering, but these can't compete with utter and complete boredom. Madmind Studios' rushed, controversial cash-grab, is nothing more than one of the contenders for the worst release of 2018, and one of the worst survival horror games ever, full stop.
    • 70 Metascore
    • 60 Critic Score
    Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system.
    • 65 Metascore
    • 70 Critic Score
    Antigraviator gets a lot of things right. Its responsive handling and evasive manoeuvres help the racing feel particularly fluid. The boosting system and the lack of a top-speed really enhances the exhilaration factor, too. Managing cells for use between boosting and traps also adds a nice strategic layer. However, the trap mechanic and how it's integrated is disappointing.
    • 67 Metascore
    • 70 Critic Score
    While the story is simple, it also fails to add new context to the greater story of the main game, and this seems more like an excuse to jump back into the action and sneak through stages. This is, of course, not a bad thing, as it plays quite well, with the animations providing such a beautiful overall look. For fans of the original looking to jump back in, this is a fun detour that adds new abilities and locations into the mix, without trying to redefine the original point.
    • 64 Metascore
    • 70 Critic Score
    Pokémon Quest proves to be a pleasant piece of gaming that is best enjoyed while doing something else, like watching TV or during short trips on public transport, due to the short nature of the experience and limited amount of free play time offered by the base software.
    • tbd Metascore
    • 70 Critic Score
    It is easy to dismiss Lil Tanks prematurely because of how simple and shallow it looks as a game. This is, however, what gaming used to be back in the good ol' days, and this is one of few modern retro games that truly captures the feeling of simplicity and pure action many of those games delivered, with no frills. While certainly not for everyone, those who are looking for a classic old school shoot 'em up will find this scratches that itch.
    • tbd Metascore
    • 80 Critic Score
    If you are into puzzle-platformers, why are you reading this instead of playing Sling Ming right now? Sling Ming is an extremely creative experience, rivalling many great names in the pure enjoyment stakes, and comes with unique gameplay that is not found elsewhere. It is certainly a must-buy for all fans of the genre, no matter if people want some casual fun or rather prefer brain-teasing puzzles to keep their minds sharp.
    • 73 Metascore
    • 70 Critic Score
    Putting a score to a game like Pato Box is painful as parts are worthy of the highest possible score, namely the boss fights that are some of the best seen in ages and truly capture, and even enhance the source of inspiration. However, there needed to be more of those to create a better difficulty curve and less filler content in-between. The story of a game like this does not need to make sense, but the content put into it needs to.
    • tbd Metascore
    • 70 Critic Score
    It is difficult to find a more realistic economy simulator than this. All focus is on the core of how a market works, rather than to make it work well as a videogame. The result is a fantastic experience for those who are looking for just that, but few others will do so, and that is fine as Epic Car Factory never claims to do anything else. If this sounds appealing, this is certainly a game to get. If not, it is very unlikely that trying the game out will change anything. It is great for its audience, but not too many others.
    • 69 Metascore
    • 30 Critic Score
    If there was ever a bullet-hell shooter that was also a cure for insomnia, Earth Atlantis would be it. Ugly, droning, and tedious to play; it is hard to find anything worse than this on the Xbox Store. While it is a functioning game, it is another example of poor design and miscalculated art direction that undoes any technical know-how the programmers implemented.
    • 69 Metascore
    • 70 Critic Score
    Disco Dodgeball Remix could have benefitted from some more thoughtful maps, but it's nonetheless an addictive take on the first-person shooter.
    • tbd Metascore
    • 60 Critic Score
    Voxel Shot VR provides some splendid scenarios in this wave-based VR zombie shooter. Meanwhile, the bright colour palette and voxel visuals are charming, the frantic shooting, discarding of weapons, and environmental storytelling is immersive, and it culminates in a fun and exciting experience. However, it's all over with far too quickly.
    • 84 Metascore
    • 70 Critic Score
    If there was more attention given towards improving what was already a great game, Dark Souls Remastered could have been perfect. Instead, it falls somewhere in this half-hearted limbo. Finally, it has a very stable and high frame-rate, but the collision and hit-detection is still unfairly off.
    • 77 Metascore
    • 70 Critic Score
    As far as throwbacks go, Bloodstained: Curse of the Moon is a worthwhile venture. It captures the essence of yesteryear's classics, while offering numerous options to comfort an audience that might be unfamiliar with that time period. The game is also quite entertaining, and the replay-value is quite high. Still, it is not possible to shake the feeling that something is missing. It's as if the developer decided the safe choice was the right one, and left all of the risk-taking up to the player. Will this game be remembered in thirty years? Only time will tell.
    • 81 Metascore
    • 80 Critic Score
    Even when taking into account that some of these games are not very different from one another, the content on offer in Street Fighter II 30th Anniversary Collection presents arguably the best value for money in that specific genre on Nintendo Switch and the bonus features, like museum and sprite viewer, are actually well worth checking out for lovers of the series. However, one of the main components, the online mode, is not really enjoyable in its current state so, unless a fix is on the way, this removes some of the fun that there would otherwise be in playing this on Nintendo Switch.
    • tbd Metascore
    • 80 Critic Score
    It's a delight to see that Paradox Interactive is still supporting the PlayStation 4 port of Cities: Skylines and this latest DLC is an essential for any player who thinks they have city building down to a tee. For casual players there is not much beyond childish delight but in the scenario sandbox of destruction and design, Cities: Skylines - Natural Disasters makes a gameplay experience that is tense, trying, and terrifically satisfying.
    • tbd Metascore
    • 80 Critic Score
    Focusing the DLC on zooming down to street level and getting into the nitty-gritty of placement of pretty much everything in the park was a stroke of genius, and something it will hopefully implement into future DLC releases. In a genre about building a city, it's interesting to get players to come down from the clouds every now and then and really set up something unique to their town, and serves as just another reason why this game is special among others of its ilk.
    • 78 Metascore
    • 70 Critic Score
    Stellaris: Distant Stars is an example of DLC done right. Some of the DLC in the past has not fared well, but this is a clear exception. New content, new balance changes, and a new experience, breathe life into what is definitely a game that is really starting to come into its own light. Fans will want to pick it up for sure, and those who have not touched the game in a while will certainly find a new reason to load it back up.
    • 77 Metascore
    • 50 Critic Score
    Both in terms of storytelling, as well as gameplay, Tower of Time sits right there in the middle of the quality scale. A handful of interesting ideas do exist, and, as a whole, this isn't bad or broken, but, from the first to the fortieth hour, nothing in this dungeon crawling RPG will turn out to be exciting, either.
    • 67 Metascore
    • 60 Critic Score
    The Thin Silence hits all the right notes when it comes to the puzzling situations faced, with extremely smart ways of working through the various stages faced, continuously crafting new objects to aid with progress. Sadly, it does hold itself back too much with a painfully slow walking pace for the lead character, and some weighty prose that misses the mark, too often proving to actually be boring and/or confusing.
    • tbd Metascore
    • 40 Critic Score
    NEKO-NIN exHeart 2 isn't notably awful, but it's unmemorable and bland nonetheless. Due to the experience's predictable nature, there's a lack of engaging plot points. It looks and sounds nice, but the writing simply isn't enough to make the game stand out. It's hard to recommend this to anyone outside of the target demographic, but if you are in that demographic and liked the first game then sure, give this one a look. Otherwise, though, you won't lose much by skipping this.
    • 73 Metascore
    • 70 Critic Score
    The various unique systems blend together quite nicely and help to take the traditional danmaku action in a slightly different direction. There are times, though, where this STG could have been a little more creative and really embraced the fact that it's a spin-off. Even with the unique barrier and stun mechanics, it feels a little too familiar. Still, that's not likely to bother someone who just wants a good challenge, because they will find plenty to test their skills on here.
    • tbd Metascore
    • 70 Critic Score
    Even accounting for its tough AI and problematic online mode, Fast Beat Loop Racer GT is still quite impressive. Races are just as intense and fun as fans of the genre could ask for. Dealing with traffic while trying to overtake rivals creates an awesome dynamic. It's especially satisfying to make those minor nudges and miss other vehicles by inches. The RPG aspects aren't too intrusive and actually help add to the challenge. After all, a faster car is harder to control. All in all, this arcade racer is a success.
    • 83 Metascore
    • 80 Critic Score
    For everyone out there who has been beaten down by the relentless pursuit of thrills and high scores, Yoku's Island Express is going to feel very refreshing. It's a charming vacation filled with beautiful locales. Taking the time to explore everything is highly recommended. The emphasis on pinball lends the game a superbly-realised identity. Utilising an array of bumpers and flippers to get around is somehow more fulfilling than tapping a jump button repeatedly.
    • 69 Metascore
    • 80 Critic Score
    Dillon and his adorable little hamster friend Russ roll back into the Tower Defence scene with fresh and futuristic tale of Western adventure. Dillon's Dead-Heat Breakers builds on the previous games, heightening the action with intense races and expands the universe with an intriguing cast of characters/recruits. There is a steep learning curve and a lot of investment needed into the main tower defence gameplay, but it is worth rolling into in order to save those adorable Scrog critters.
    • tbd Metascore
    • 60 Critic Score
    STAY starts as an nail-biting adventure that's hard to let go of - literally and figuratively. Soon enough, however, it will become an exercise in frustration, partly because of the slow pace of it all, but mainly due to some bad design choices, with the aggravatingly cryptic, and speed-bumpy puzzles taking the biscuit.
    • 55 Metascore
    • 50 Critic Score
    While the Enhanced Edition does make for a more tolerable experience, Space Hulk: Deathwing is still held back by an incredibly under-designed campaign, along with clunky mechanics that ooze into the multiplayer. The aesthetic, and overall tone, does shine, but the core gameplay loop feels severely lacking. While it's by no means bad, the combat simply isn't engaging enough to justify long playthroughs and the improved performance does nothing to fix the fundamentally inconsistent level design.
    • 79 Metascore
    • 90 Critic Score
    Little Nightmares: Complete Edition manages to do what it couldn't do when it wasn't complete: it satisfies the hunger for adventure. It is still not a game for everyone because of Tarsier Studios' complete devotion to telling a story in the most vague and dreamlike way imaginable, with no dialogue at all. It may be a bit obtuse for some people, but the intent of the developer has always been to allow the player to take what they will from the imagery and to consider it on a deeper level.

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