Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 91 Metascore
    • 70 Critic Score
    The Switch port of INSIDE is very solid and runs excellently, looking comparable to all existing versions. This is one of the better adventure style platformers that emphasises the visuals to get its point across. It always feels like Playdead could have done a bit more with the gameplay by making it longer and having more complexity to some of the puzzles. Most people will feel completely bewildered when it is all over.
    • 77 Metascore
    • 80 Critic Score
    It is a very refreshing adventure game that is dense with content and things to do. The world feels so alive with an almost fetishistic attention to detail. It is clear why it fell into obscurity, but it is very obvious why it was so amazing when it came out. Anyone willing to give Flashback: 25th Anniversary the time will not be disappointed.
    • 69 Metascore
    • 60 Critic Score
    LEGO The Incredibles does exactly what fans of Tt's games will expect at this point. It delivers a fun distraction that is great to play through in couch co-op, with plenty of extras to keep the game enjoyable for a long time to come. However, like Telltale, it has done little to expand or innovate here and the source material feels a little thin for this type of affair.
    • 66 Metascore
    • 60 Critic Score
    It looked promising, but The Crew 2 falls wide of the mark, in infuriating fashion. It tries to grab people's attention with its technically impressive map, its instant vehicle-switching, and with even flashier motors, yet all of this is just a deluded sales pitch for a seriously lacking package. It doesn't address any of the fundamental flaws of the original, such as repetitive races and too many bland open spaces.
    • 80 Metascore
    • 80 Critic Score
    Unforeseen Incidents is a complete breath of fresh air in what is fast becoming an over-crowded genre once more, standing head and shoulders above many other point-and-click adventures available. With its perfect mix of macabre and comical scripting, as well as the highly engaging puzzles and entertaining fetch quests it throws the player's way, the hours really do fly by despite this being one of the longer journeys on the market right now.
    • 78 Metascore
    • 80 Critic Score
    The crashing challenge of the first three Crash Bandicoot instalments gets an impressively solid, as well as stunning upgrade, making the original PlayStation series feel obsolete. The collision detection could use a nice little patch, and the omission of a higher frame-rate feels almost silly, but other than that, fans of tough retro platformers are advised to try this out. NOW!
    • 46 Metascore
    • 40 Critic Score
    Safe House is an unfortunate case. Its core concept and chief gameplay hook are not without potential, which is what makes playing this so frustrating. The foundation to make a solid little spy-themed version of Papers Please is there, but none of the other necessary components made it into the game. A sparse presentation, coupled with an increasingly apparent lack of polish, restricts any potential this game had, instead reducing it to a fairly forgettable experience.
    • tbd Metascore
    • 80 Critic Score
    Cosmic Snake 8473/3671 is a falling block puzzler that's unlike almost everything else out there. However, if willing to make time for it, players will discover that it's very addictive and enjoyable. The unique mechanics benefit heavily from the simplistic controls and varied pacing. Gamers essentially have all of the time in the world to figure out how everything works.
    • 64 Metascore
    • 70 Critic Score
    Kona VR falls under the rather unflattering title of Walking Simulator - a title that detracts from what each game has to offer. Kona VR tries to break out of this label by focusing on the survival elements, and it works. Mostly. The environment, atmosphere, and dread make Kona memorable and the new VR features make it even better.
    • 78 Metascore
    • 80 Critic Score
    Puyo Puyo Tetris does a great job of combining two addictive puzzle games into a feverishly fun product. The story mode is surprisingly well done, and offers some nice replay value even for those familiar with both series. Alongside the healthy amount of unlockables, modes, and options, the online multiplayer in particular shines, being a huge source of entertainment.
    • 83 Metascore
    • 80 Critic Score
    Just Shapes & Beats is an inventive, creative, and memorable experience. It takes a simple concept and does so much with it, causing each level to feel wholly special, even if the lag issue can sometimes dampen the moment. The story mode is a joy to play, and the online mode offers hours of entertainment, as well.
    • tbd Metascore
    • 50 Critic Score
    Gameplay-wise, The Outlaw, The Drunk, & The Whore is not as unique as its quirky name would have you believe it to be, as it's just a simple, and only marginally enjoyable hack 'n' slasher - and not a flawless one at that, as fighting can also be annoying, due to the melee attack's short range and slow speed.
    • 64 Metascore
    • 50 Critic Score
    Vesta is the perfect... average game. There's nothing objectively wrong with it, but there's also nothing special here, either. It's a simple action-puzzler, with simple tests of wit, and simple mechanics to deal with them.
    • 83 Metascore
    • 90 Critic Score
    With the build-up of two prior games to firmly provide a foundation, some truly dark and disturbing moments, emotional highs, strong character connections, and overall glimmer of hope, there is no doubt as to what the final score could be for Muv-Luv Alternative. To consider it anything less than wonderful is to short-sell it due to its powerful moments and well-written plot.
    • 70 Metascore
    • 50 Critic Score
    oOo: Ascension is enjoyable enough for what it is. It sometimes has a bit of an identity crisis trying to figure out what it wants to accomplish with its design, but when it manages to intertwine its puzzle and precision elements, you will find some satisfying stages. These don't come that often, however, and the fact that there's no online leaderboard or any challenging optional objectives means there's barely any replay value, either.
    • 76 Metascore
    • 80 Critic Score
    Wizard of Legend is one of those rare titles where it's easy to come back to it at any time. The game, for having so few bosses and levels, never begins to feel dull or repetitive. There's tons of variety in equipment and spell loadouts, and the dungeon changes enough each time that it never really starts to feel stale. It would be nice if there was a little more variety in the stages offered, but there are enough unique combinations that each adventure is always fresh and exciting.
    • tbd Metascore
    • 90 Critic Score
    There are not really enough good things to say about Psychonauts and most of them have already been said at this point. It's still an amazing platformer that married gameplay and storytelling better than any other title like it. It's a fantastic adventure that everyone should at some point play. With Psychonauts 2 on the distant horizon, though, there's never been a better time to get reacquainted with Tim Schafer's old masterpiece.
    • 80 Metascore
    • 90 Critic Score
    Bundling together three tables based on three great games, all complete with great soundtracks and visuals properly licensed from their creators without funky alterations or replacements, the Bethesda Pinball pack is perhaps the best licensed package available in Pinball FX3 to this day, not just for the content represented, but also because of the great gameplay mechanics and systems being used here to enhance the pinball experience in unique, original ways.
    • tbd Metascore
    • 30 Critic Score
    The team behind Anima is very clearly dedicated and it seemed to have really tried to make the best action RPG possible, but the reality is that it is just not experienced enough or the team just does not understand how to do it. The Nameless Chronicles was only a marginal improvement over Gate of Memories and both campaigns are not recommended at all.
    • 75 Metascore
    • 80 Critic Score
    It runs and plays remarkably in all modes and retains its great gameplay mechanics and innovations from other versions and is, at time of writing and in the current absence of Wave Race on the Switch, one of the best racing games on the machine that exceeds what one could expect from a game at that price.
    • 54 Metascore
    • 60 Critic Score
    Cast of the Seven Godsends is not without its frustrating and/or unfair moments, but it manages to provide a rewarding feeling in small doses, when an obstacle is finally overcome with enough perseverance. However, the uninspiring visuals and a soundtrack that doesn't quite manage to do its job of reinforcing the hectic and sometimes heavy atmosphere, prevent it from truly landing its grip on gamers who will not be compelled to come back for more afterwards.
    • 64 Metascore
    • 40 Critic Score
    Rainbow Skies is not only uninspired, it feels almost like a cheap nostalgia cash-in for JRPG enthusiasts. The characters are generally annoying and mostly one-dimensional, and the writing is quite poor and riddled with syntax issues. The explorative nature of the game is something that players might be drawn to, but that's not enough to carry the significantly weaker portions of the game. The combat system is sort of cute in its simplicity, but it's not unique enough to keep players invested throughout all the annoying little quirks that fill up the majority of Rainbow Skies
    • 59 Metascore
    • 30 Critic Score
    If you want to get away with sticking a book on a console, it is pretty important to make the actual tale an intriguing one, and - better yet - add in some useful interactions. This all feels so empty, even when attempting to drive the conversation in certain directions. Mundane is the perfect word to describe Three Fourths Home, and its Extended Edition post-game story content is simply more of the same weak melodrama. There are so many alternatives out there vying for your attention; check them out instead.
    • 63 Metascore
    • 60 Critic Score
    Illusion: A Tale of the Mind is a marvel to look at and enjoy from a puzzle standpoint. However, it starts to bog itself down with a quirky storyline that carries the action along well enough to start with, but becomes increasingly convoluted and eventually downright boring, to the point where the ending will leave most sighing with relief, which is a massive shame as the core gameplay is very intriguing to start with, but is dragged down by an over-reliance on switch-hitting towards the end.
    • 78 Metascore
    • 80 Critic Score
    From the tight controls to the charming aesthetic, there's very little holding SpiritSphere DX back from being one of the best multiplayer titles on Nintendo Switch. The lack of online play is bound to disappoint most, but that's only because the core gameplay is just so strong.
    • 68 Metascore
    • 50 Critic Score
    It will be hard to remain interested in Smoke and Sacrifice for more than a handful of hours. By then most will realise that what started as an emotive journey, ends up being an endless series of unbalanced crafting, unexciting exploration, and controller-breaking, clunky fighting.
    • 53 Metascore
    • 40 Critic Score
    In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics.
    • 62 Metascore
    • 70 Critic Score
    If a walking simulator with an exploratory story sounds like a great experience, then The Station is one worth jumping into. Exploring the desolate space station, recovering audio logs, while solving puzzles and challenges may not make this the most innovative in the genre, but it is definitely one of the more enjoyable examples.
    • 71 Metascore
    • 70 Critic Score
    Slow, methodical, and deliberate, Happy Birthdays is at times frustrating, but only because it's genuinely engaging premise demands an attention to detail and level of care. Its biggest fault is that much of the experience occurs at the player rather than with the player. With that said, watching evolution occur on a grand scale through one simple action is an impressive and exciting feat.
    • 75 Metascore
    • 60 Critic Score
    From the initial outset, Mario Tennis Aces looks and sounds like it should, with vibrant colours and familiar sounds. Camelot has gone far enough to refine the controls and gameplay to feel ostensibly different from other tennis games. However, the back to basics approach has left behind the legacy, rendering this as a title that has a severe lack of content when compared to the past greats.

Top Trailers