Critical Hits' Scores

  • Games
For 173 reviews, this publication has graded:
  • 50% higher than the average critic
  • 10% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 173
173 game reviews
    • 68 Metascore
    • 70 Critic Score
    Warriors Abyss is a fun, no-frills game perfect for relaxing after heavier titles, but its high price tag makes it hard to recommend. Best to wait for a sale or subscription drop.
    • 67 Metascore
    • 80 Critic Score
    AI LIMIT delivers great combat, map design, and story, but suffers from repetitive enemies, forgettable bosses, and reused environments — still worth it for genre fans.
    • 66 Metascore
    • 70 Critic Score
    The Precinct puts the player in the role of a police officer in the 1980s, focusing on patrols, chases, and crime fighting. The game has good ideas, such as character progression and an interesting setting, but it suffers from weak AI, uncharismatic characters, and repetitive gameplay.
    • 66 Metascore
    • 45 Critic Score
    Call of Duty: Black Ops 7 easily delivers one of the worst — if not the worst — campaigns in the franchise, recycling multiplayer maps and its gameplay structure to support a weak narrative and encounters that range from monotonous to downright embarrassing. In multiplayer and Zombies, the game tries to introduce something new, but the best parts are simply what already worked in the past and has been remastered, resulting in a completely forgettable experience and a blemish on the franchise’s image.
    • 65 Metascore
    • 65 Critic Score
    Tomb Raider IV–VI Remastered preserves classic titles with updated visuals and a great toggle feature, but uneven game quality makes it hard to recommend at full price. Best for fans or on sale.
    • 65 Metascore
    • 50 Critic Score
    I wish I had enjoyed Shadow Labyrinth more, but unfortunately that wasn’t the case. The game has a very slow pace, is “punishing” for the wrong reasons, and ends up being more irritating than actually challenging. Whenever I defeated a tough boss, what I felt was relief that I didn’t have to do it again — not happiness.
    • 65 Metascore
    • 75 Critic Score
    Deliver At All Costs fully embraces the chaos and absurdity of deliveries, offering genuinely fun moments through its varied and creative missions. However, it lacks depth in some mechanics and consequences for player actions, which could make the experience more engaging. Still, it’s a lighthearted game, perfect for those seeking quick and uncomplicated fun.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a competent Metroidvania, with excellent exploration and a very well-constructed setting, but it suffers from uninspired combat, weak bosses, and a worrying number of bugs. The game has potential, but it needed much more polish to deliver on it.
    • 64 Metascore
    • 70 Critic Score
    Post Trauma is a solid debut with flaws typical of a first project, but its passion for survival horror shines, offering a worthwhile dose of psychological terror and puzzles.
    • 63 Metascore
    • 65 Critic Score
    KIBORG is not a bad game, but it's not an exceptional title either. It sits in a comfortable middle ground: it features well-executed melee combat, admirable technical stability, and solid progression systems, but it falls short in crucial aspects such as enemy variety, narrative depth, and audiovisual quality.
    • 62 Metascore
    • 65 Critic Score
    Yasha: Legends of the Demon Blade tries to refresh the Rogue-lite genre with RPG elements and a striking anime style, but stumbles with a poorly presented story and excessive dialogue. The gameplay makes up for it with fluid combat and good bosses, though the repetition of enemies and environments makes the experience tiring.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside has some merits in its combat and can be enjoyable if you overlook the weak story and shallow characters, but it’s hard to recommend at full launch price with so many polish issues. However, if that’s not a problem for you, it can still be fun for Hack and Slash fans—just don’t expect anything grand and be prepared to put up with certain aspects of the game.
    • 61 Metascore
    • 75 Critic Score
    Double Dragon Revive is quite fun to play, especially in co-op. It has a few shortcomings, such as the graphics and a boss-related bug in the stage, but nothing that affects the gameplay. With three playable characters, the replay factor is strong, and the extra modes add both challenge and longevity to the game.
    • 60 Metascore
    • 50 Critic Score
    While it delivers fast, chaotic, and immersive matches, Drag x Drive struggles with physically demanding mandatory controls, limited accessibility options — ironically for a wheelchair basketball game — scarce content, and uninspired visuals, all of which could affect its online longevity.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter Nen x Impact is not a good fighting game. Matches quickly become one-sided with one-button combos, and inexperienced players face extremes: either overly easy wins or losses against overpowered characters who drain all your health in a few hits.
    • 46 Metascore
    • 30 Critic Score
    1348 Ex Voto would be an ordinary game in an ideal world where all of its systems work properly and it has no bugs, but reality is far from ideal. Unfortunately, the game’s combat system is poorly designed and frustrating. The story is decent, as are the graphics, but the combat system not only has bugs that ruin the experience, it also wasn’t well thought out and ultimately just results in frustration.
    • 43 Metascore
    • 75 Critic Score
    Tamagotchi Plaza reinvents the classic 90s virtual pet with a light and accessible approach to city management and varied minigames, where the player interacts with different shops and charismatic characters. Although it lacks a deep story and some minigames are inconsistent, the game stands out for its vibrant visuals, nostalgic charm, and focus on children and franchise fans, offering a fun and welcoming experience — even if somewhat limited for those who don’t understand English.
    • 39 Metascore
    • 40 Critic Score
    MindsEye might have been a good game if it had launched complete, with more systems and activities, but it’s clear it wasn’t ready for release. It’s the kind of game worth picking up only during a deep discount and several months down the line, once the development team makes it at least minimally playable — though even then, it will likely remain rough around the edges.
    • tbd Metascore
    • 90 Critic Score
    Monster Meals is a cooking game where you run a monster food truck, facing strategic challenges and preparing exotic dishes across 20 missions. Play solo or in co-op—great for Overcooked fans with a creative twist.
    • tbd Metascore
    • 75 Critic Score
    Warborne: Above Ashes is a post-apocalyptic sci-fi PvP MMO that focuses on faction wars and character progression. The game introduces solid ideas in early progression, economy, and combat freedom, but it struggles with a weak narrative, limited AI, and PvP that still falls short of what was promised. While it shows potential, it still needs adjustments to deliver the full constant-war experience it aims for.
    • tbd Metascore
    • 85 Critic Score
    If you were captivated by the atmosphere and original premise of Pacific Drive, the Whispering Woods are a mandatory destination. This is, without a doubt, an essential expansion that reaffirms Ironwood Studios’ talent for turning a simple car ride into an unforgettable journey through the madness of the Zone.

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