Critical Hit's Scores

  • Games
For 1,210 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Sekiro: Shadows Die Twice
Lowest review score: 20 Giana Sisters: Dream Runners
Score distribution:
1218 game reviews
    • 68 Metascore
    • 65 Critic Score
    Solstice Chronicles M.I.A is a competent shooter, with its dynamic threat level leading to tense, frightening moments. The constant dread forces an engaging and tactical risk vs reward style of play - but the often awkward controls and derivative story let it down.
    • 68 Metascore
    • 65 Critic Score
    Funcom has delivered an above-average open world survival game that lives up to the mythos created by Robert E Howard. It fits in perfectly with the rest of the lore. However, while it is a fun game, it lacks a lot of polish, but if you can look beyond the flawed exterior, Conan Exiles will deliver hours of enjoyment.
    • 68 Metascore
    • 70 Critic Score
    While the game is fun and quirky, it's far better suited to its original home on handhelds. On the PS4, it simply doesn't hold up as a fully fledged game. However, for that price, it certainly is worthwhile if you're looking for something fun to play while waiting for all your other PS4 games' patches and updates.
    • 68 Metascore
    • 68 Critic Score
    Lords of the Fallen provides players with a solid experience and fun combat system, but it never provides enough reason to care about anything else.It's a shame as the game does have a lot of potential. With a little more polish and tweaks done to the story and balance, Lords of the Fallen could be a great title. Right now though, it isn't.
    • 67 Metascore
    • 70 Critic Score
    MediEvil is a loveable, charming romp through a classic action game that unfortunately suffers because of overly stiff controls and combat that often feels imprecise and impractical.
    • 67 Metascore
    • 80 Critic Score
    Overall, Project Zero: Maiden of Black Water is a superb return for the series, and while it will undoubtedly frustrate most players with its archaic and downright atrocious control scheme, it makes up for its shortcomings with a fun and intuitive combat system, a scary and obscure story and stunning sound and art direction
    • 67 Metascore
    • 70 Critic Score
    Beautifully Noir, White Night offers some excellent experiences mixed with punishing frustration. A dark and compelling survival horror, it is certainly worthwhile as long as you can overcome the anxiety and irritations.
    • 67 Metascore
    • 69 Critic Score
    Worms Revolution Extreme itself, actually, feels rather superfluous and unnecessarily, save for that it’s the first foray for the series on to the Vita. If you really need to play more Worms, Revolution Extreme is a fine way to do that, but there’s an overwhelming sense you’re paying for something you’ve bought numerous times over the past twenty years.
    • 67 Metascore
    • 79 Critic Score
    There’s also a co-op mode by the name of Overwatch, which allows one player to spot target for the other and works well over the larger maps. It’s just a pity that there are only two such maps available, resulting in a tight-fisted experience.
    • 67 Metascore
    • 80 Critic Score
    It may have the blandest visuals on the block and its multiplayer offerings are currently in shambles, but Gravel is still brimming with attitude and excellence. No-frills racing to the extreme, Gravel is a nostalgic road trip that excites, thrills and charms when its given a chance to rev its engine.
    • 67 Metascore
    • 70 Critic Score
    It’s by no means a great game, but The LEGO Ninjago Movie Videogame does more than enough to avoid accusations of being an egregious cash-in. The simple co-op platforming coupled with the invigorated combat system deliver a game that’s a mindless bit of fun.
    • 67 Metascore
    • 70 Critic Score
    Marvel’s Avengers is both a fantastic story and a dead-average grind for meaningless loot. When everything comes together, it’s a brilliant power fantasy with heart and a true passion for its source material. Those moments are fleeting though, held back by a range of technical issues, shockingly sloppy design, and no solid idea of what kind of game it really wants to be. Some assembly, definitely required.
    • 67 Metascore
    • 50 Critic Score
    Call of Cthulu is a deeply disappointing game, because those opening hours showed such promise. If developer Cyanide had just stuck to the bits that work – the investigation – we’d have ended up with a better game. Instead of descending into madness, it descends into tedium.
    • 67 Metascore
    • 50 Critic Score
    Rage 2 tries to do so many things in such a small timeframe that it forgets to do anything original or inventive with its many unfocused components. Its combat alleviates these issues in short spurts, but it's not enough to weave a cohesive thread through this confused trip through a familiar wasteland.
    • 67 Metascore
    • 69 Critic Score
    Thief is a game, that despite all its good intentions, will alienate long-time fans. And the cookie-cutter generic gameplay won’t do much to attract new fans either, as this franchise once again slips into the forgotten darkness of the night.
    • 67 Metascore
    • 45 Critic Score
    Fans might get a kick out of this self-aware spinoff, but its referential meta-jokes ultimately fall flat. Worse though is that it’s just not very much fun to play. It’s repetitive to the point of being tiresome, and not even its occasionally enjoyable boss battles save Travis Strikes Again from being dull and dreary.
    • 67 Metascore
    • 50 Critic Score
    Champions of Anteria is a dull, repetitive, and inconsistent attempt to make a RTS/MOBA hybrid. The strategy sections of the game feel undercooked to the point of being inconsequential to the rest of the game, while the broken AI and repetitive gameplay of the tactical RPG sections offer little that other games aren’t doing better. Champions of Anteria feels like a game made by someone who doesn’t really understand what people like about strategy games or MOBA’s, and at a $30 price, I can’t see recommending it to anyone.
    • 67 Metascore
    • 55 Critic Score
    With a bit more polish, and less of a lingering sense of obligation to hold on to the licence, MXGP could grow to become a premier racing sim, but right now it’s muddy at best.
    • 67 Metascore
    • 60 Critic Score
    While CounterSpy is an excellent game in theory, it simply falls short. Featuring some cool ideas, it is a rather quick indie stealth game that doesn't live up to expectations.
    • 67 Metascore
    • 60 Critic Score
    Miitopia is a quirky and entertaining RPG-lite in very short bursts, but unfortunately the game doesn’t have all that much to offer outside of a few goofs. The lack of substantial player involvement leaves it feeling too automated and the experience grows stale, fast.
    • 67 Metascore
    • 65 Critic Score
    A solid and dedicated start right out of the gate, Monster Energy Supercross struggles to maintain its momentum across the entire race as technical issues and a bland road to Supercross glory hamper its progress.
    • Critical Hit
    • 67 Metascore
    • 70 Critic Score
    TT Isle of Man: Ride On The Edge is a definitive race around a legendary and lethal track, one that captures the thrill and joy of two-wheeled power unleashed with a satisfying and strapping sense of speed. A pity then, that the rest of the supporting architecture doesn’t measure up.
    • 66 Metascore
    • 65 Critic Score
    Fitness Boxing 2 isn’t a bad way to keep your body energised, but the few improvements it has loaded into its gloves can’t hide its flawed punching technique or its disappointing lack of beats to bounce around to between uppercuts.
    • 66 Metascore
    • 55 Critic Score
    2K’s fifth WWE game has all the style and none of the substance of WWE games of old. All show and no actual in-ring talent, everything new in WWE 2K18 is quickly superseded by an uneven graphics engine and a career mode that’s certified G for Grody.
    • 66 Metascore
    • 75 Critic Score
    Suffice to say, there’s plenty to do here. It’s a pricy expansion, but it’s well worth it if you’re a fan of not only the game, but the great outdoors as well.
    • 66 Metascore
    • 65 Critic Score
    There’s fun to be had here, if you’re able to play it with others. Alone, Nine Parchments is a dull slog. Play with others, and it becomes an electrifying slice of pandemonium.
    • 66 Metascore
    • 59 Critic Score
    Animal Crossing Happy Home Designer looks and sounds like the game that fans were expecting; unfortunately it lacks the depth and addictiveness to keep you interested. Even with its cast of adorable characters and excellent soundtrack, the gameplay becomes stale really fast and you’ll find yourself grasping at what little the game has to offer in order to find something to hold your attention.
    • 66 Metascore
    • 70 Critic Score
    If you've been waiting for an MMO on Xbox One, this is an easy recommendation. It's not particularly deep or intricate, but there's enough content to keep you busy for a long while. The frame rates are a significant problem, but probably won't deter anyone from playing the game.
    • 66 Metascore
    • 70 Critic Score
    Michonne as a character and excellent action sequences keep this second episode together, though barely. Hopefully Telltale have something much bigger and better planned for the conclusion of this miniseries.
    • 66 Metascore
    • 80 Critic Score
    The sixth time is the charm, as WRC 6 finally nails the winning formula for a properly decent rally game that emphasises accessible fun over unforgiving precision. It’s not perfect, but it’s easily the best use of the official FIA World Rally Championship in many a year.

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