Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 76 Metascore
    • 80 Critic Score
    Vastly superior to the previous Myth games. [Feb 2002, p.80]
    • Computer Gaming World
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate, but the experience – at least for now – is awkward, plodding, and, worst of all, inconsistent. [Mar 2002, p.76]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Conjures up an engaging mix of tactical combat and RPG gameplay with good replay value thanks to skirmish and multiplayer options. [Feb 2002, p.82]
    • Computer Gaming World
    • tbd Metascore
    • 60 Critic Score
    While the game does suffer from the homogenization that the game system imposes, for traditional wargame-style play it works quite well. [May 2002, p.81]
    • Computer Gaming World
    • 73 Metascore
    • 60 Critic Score
    The game was pretty fun—for about two levels. After that, MHPBMX began to feel way too repetitive. [Jan 2002, p.118]
    • Computer Gaming World
    • 71 Metascore
    • 60 Critic Score
    It isn't a great game, but it's a decent challenge. [June 2002, p.87]
    • Computer Gaming World
    • 81 Metascore
    • 90 Critic Score
    Stronghold’s deft mix of economic, building, and combat challenges makes it one of the best strategy games of the year. [Feb 2002, p.79]
    • Computer Gaming World
    • 90 Metascore
    • 90 Critic Score
    The most impressive civilian sim ever. [Feb 2002, p.97]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    There are only two view levels, and they’re both fairly distant. This makes it not only hard to find animals or workers in a crowded zoo, but also, frankly, less fun to watch. [Feb 2002, p.98]
    • Computer Gaming World
    • 71 Metascore
    • 50 Critic Score
    Absurdly archaic in how it rewards tank-rush techniques. The only path to victory often involves churning out a mass of units and then rushing. [Feb 2002, p.88]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    In every way an improvement over its predecessor. [Jan 2002, p.108]
    • Computer Gaming World
    • 70 Metascore
    • 20 Critic Score
    The buggiest game I’ve ever played: I stopped counting types and incidents of crashes after 45 train wrecks spanning multiple, top-of-the-line computers at our lab. [Jan 2002, p.110]
    • Computer Gaming World
    • 88 Metascore
    • 90 Critic Score
    The gameplay’s the thing, though, and in Dark Age it’s the best I’ve yet experienced in an online RPG. [Feb 2002, p.77]
    • Computer Gaming World
    • 34 Metascore
    • 20 Critic Score
    This game is so full of bad ideas that make a mockery of good reading material. [Feb 2002, p.101]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    It has a depth few games of this genre can match. Fewer still can equal the level of micromanagement. [Feb 2002, p.92]
    • Computer Gaming World
    • 72 Metascore
    • 30 Critic Score
    Exhausting, repetitious gameplay. [Feb 2002, p.100]
    • Computer Gaming World
    • 53 Metascore
    • 50 Critic Score
    While other games try to improve upon the genre, RuneSword II just wants to be a fun role-playing game. [Jan 2002, p.117]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    Superb physics, killer graphics, and an agreeable price point. [Feb 2002, p.96]
    • Computer Gaming World
    • 47 Metascore
    • 30 Critic Score
    If it’s trivia you’re after, read questions from Trivial Pursuit cards. Or pick up an Encyclopedia Britannica. Don’t, however, buy this game. [Feb 2002, p.99]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    Does offer a nice trip down memory lane, but you won’t exactly be compelled to go searching for lost quarters between the couch cushions. [Jan 2002, p.96]
    • Computer Gaming World
    • 57 Metascore
    • 20 Critic Score
    If the mind-numbing battles and drab scenery haven’t already turned you off, don’t worry—there’s still the annoying interface to send you over the edge. [Jan 2002, p.113]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    It has flaws, most notably unimpressive graphics and an agonizingly slow start, but it has everything that made "Privateer" great, and then some. [Mar 2002, p.84]
    • Computer Gaming World
    • 48 Metascore
    • 40 Critic Score
    Real War simply overpromises and underdelivers. [Feb 2002, p.103]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    It might just be one of the best strategy games of 2001…one of the most refreshing, engaging games released in a long time. [Jan 2002, p.98]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    Incredibly addictive. [Jan 2002, p.110]
    • Computer Gaming World
    • 87 Metascore
    • 90 Critic Score
    Although it’s shot through with bugs and screw-ups that would remand a lesser title to the bargain bin, the game itself is so damn good you’ll forgive almost anything to keep playing. [Jan 2002, p.94]
    • Computer Gaming World
    • 41 Metascore
    • 20 Critic Score
    As a game, Planet of the Apes fails utterly. As a skeet target, it succeeds in spades. Someone shout, "Pull!" [May 2002, p.84]
    • Computer Gaming World
    • 81 Metascore
    • 90 Critic Score
    One of the best-designed games to come along in years. [Jan 2002, p.115]
    • Computer Gaming World
    • 69 Metascore
    • 60 Critic Score
    The biggest problem with Trade Empires is that the absence of everything except the trade engine makes the game seem unusually flat. [Jan 2002, p.100]
    • Computer Gaming World
    • 61 Metascore
    • 20 Critic Score
    It’s shorter than most game demos. It’s shorter than most game installations. [Jan 2002, p.119]
    • Computer Gaming World

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