Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 72 Metascore
    • 60 Critic Score
    An exciting puzzle game, and the ending creatively explains the link between the locales you've visited. Despite Stone's imperfections, this nicely improved sequel is worth digging up. [Aug 2003, p.86]
    • Computer Gaming World
    • 74 Metascore
    • 60 Critic Score
    If only the camera system were half as responsive as the bad guys are. [July 2003, p.89]
    • Computer Gaming World
    • 32 Metascore
    • 20 Critic Score
    A prime candidate for Coaster of the Year. You'll have more fun lobbing old potatoes at the squirrels in your yard than playing this mess. [July 2003, p.88]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Poorly designed controls make this pallid Indiana Jones clone unplayable. [July 2003, p.83]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Praetorians never really achieves the gigantic scope of a "Total War" game, but it is more easily controlled and offers much more obvious tactical problems. [May 2003, p.95]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    Twenty to 30 hours of gameplay, and not a single one of them worth a damn. [July 2003, p.84]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    Despite the amount of stuff to do, JPOG isn't particularly deep. [June 2003, p.100]
    • Computer Gaming World
    • 68 Metascore
    • 30 Critic Score
    The VC are dirty cheaters in this lush but restrictive and nonsensical portrayal of sniper life in the Vietnam War. [July 2003, p.78]
    • Computer Gaming World
    • tbd Metascore
    • 50 Critic Score
    When the most noteworthy feature of your new expansion is the ability to role-play a frog, maybe that's a sign you're running low n ideas. I'm just sayin'.[June 2003, p.97]
    • Computer Gaming World
    • 70 Metascore
    • 60 Critic Score
    A complete lack of mouse support is the painful tip of this iceberg. [June 2003, p.104]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    What makes Freelancer a compelling game is the sense of a living universe, vast areas begging for exploration, and the ability to hook up with friends online and start being either total bastards or glorious do-gooders together. [May 2003, p.86]
    • Computer Gaming World
    • 72 Metascore
    • 50 Critic Score
    Any excitement that might have been generated by the explosions and mayhem cannot hope to compete with the boredom of constant reloads, or the aggravation of hearing the same "witty" banter for the fifth time. [June 2003, p.86]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    An example of mediocrity dragged much further downward by sheer ineptitude. It could have been another so-so tactical stealth shooter, but the saves, the idiots, the cliches, and the crashes shove it into coaster territory. [July 2003, p.72]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    This is either a great standalone expansion pack or a slightly underachieving sequel. [June 2003, p.96]
    • Computer Gaming World
    • 71 Metascore
    • 60 Critic Score
    The aggravating and lame discussions are enough to make you lose your head. [June 2003, p.90]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    A game for which the adjective "tolerable" was invented. There's nothing terrible about Harbinger, but there's nothing much good, either. [June 2003, p.89]
    • Computer Gaming World
    • 58 Metascore
    • 30 Critic Score
    The degeneration continues. [Aug 2003, p.90]
    • Computer Gaming World
    • 64 Metascore
    • 60 Critic Score
    The overwhelming masses of numbers and options make MOO3 harder to comprehend than its more intuitive predecessors. [May 2003, p.88]
    • Computer Gaming World
    • 91 Metascore
    • 90 Critic Score
    Combine Splinter Cell's pure stealth action with the world of Tom Clancy and you've got one hell of a techno-espionage title made even better on the PC. [Mar 2003, p.82]
    • Computer Gaming World
    • 79 Metascore
    • 60 Critic Score
    While I found the game a refreshing diversion from the usual slash-and-loot online fare I've become a little worn out on after years of play, I did find the heavy focus on interaction with other players to be too much of a good thing. [July 2003, p.82]
    • Computer Gaming World
    • 89 Metascore
    • 70 Critic Score
    This year's model leaves you feeling like it's nothing more than one big, full-priced retail patch. [May 2003, p.98]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 84 Metascore
    • 60 Critic Score
    Despite a spectacular-looking engine, intriguing units, and some original gameplay, Generals doesn't capitalize on opportunties to be a shining light in the genre, and instead ends up as just decent. [Apr 2003, p.74]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    While the game starts off strong, its personality steadily dribbles away, leaving you feeling you've played enough of it and never need to play it again. [Apr 2003, p.102]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The engineer's bayonet kill might be the most satisfying frag since "Half-Life"'s crowbar kills. [May 2003, p.92]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    A chunky mix of features from other titles in a fully 3D bladder that has some merit, but will probably leave most gamers why on earth they should take a bite. [May 2003, p.91]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The shift in emphasis to tending the whims of your Sims has left the economic model a bit shaky. [Mar 2003, p.84]
    • Computer Gaming World
    • 72 Metascore
    • 50 Critic Score
    It's a good concept set against an intentionally silly story. But the game is all style and little substance. [Apr 2003, p.110]
    • Computer Gaming World
    • 70 Metascore
    • 60 Critic Score
    You'll be praying for at least a competent if not sparking conversationalist... For now, the game is pretty boring. [Apr 2003, p.104]
    • Computer Gaming World
    • 79 Metascore
    • 60 Critic Score
    This system lacks some of the tension of a tactical game, but it bodes well for the follow-up scheduled for this wiwnter. [Sept 2002, p.88]
    • Computer Gaming World

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