Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 62 Metascore
    • 40 Critic Score
    Fighting endless hoodlums, mercenaries, and thugs is not necessarily a bad thing -- monotonous fighting in repetitive missions is. [Dec 2003, p.136]
    • 88 Metascore
    • 80 Critic Score
    You're given a wider degree of freedom than in the series' past entries. [Dec 2003, p.144]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    While it ultimately fails to be an easily accessible, helpful tool to teach the true novice how to play chess well, Majestic Chess is a well-made product that provides good competition for amateur players who aren't too serious about their game. [Dec 2003, p.142]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    Unbalanced, tedious, buggy, and lacking in imagination - and those are its good points. [Nov 2003, p.134]
    • Computer Gaming World
    • 91 Metascore
    • 90 Critic Score
    Easily the best Madden game yet, but be prepared to buy a Logitech Dual Action controller. [Nov 2003, p.130]
    • Computer Gaming World
    • 89 Metascore
    • 100 Critic Score
    Somehow, Korsun Pocket manages to capture everything that's compelling about historical wargaming and presents it as a tremendous game. [Sept 2003, p.103]
    • Computer Gaming World
    • tbd Metascore
    • 50 Critic Score
    The interface works well for executing moves but poorly for keeping track of your titans' status. [Feb 2004, p.82]
    • Computer Gaming World
    • 88 Metascore
    • 90 Critic Score
    With enough features to fill a 747 flight manual, MSFS2004 provides a level of flying simulation on the PC that was unimaginable even a few years ago. [Oct 2003, p.116]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    The largest maps, which have three different levels of land, can provide dozens of hours of gameplay. [Nov 2003, p.128]
    • Computer Gaming World
    • 68 Metascore
    • 80 Critic Score
    This game's perpetually unnerving ambience, interesting puzzles, and unique ghost story may very well help you forgive its graphical flaws. [Nov 2003, p.129]
    • Computer Gaming World
    • 61 Metascore
    • 40 Critic Score
    The concept wasn't bad, but N:D's uninspiring execution and lack of depth make for a forgettable gaming experience... Rock/paper/scissors is a more challenging strategy game. [Nov 2003, p.136]
    • Computer Gaming World
    • tbd Metascore
    • 50 Critic Score
    Nothing really new here, but worth a look if you need a new sim for a slow system. [Nov 2003, p.142]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    The game's biggest annoyance - the finite nuber of saves allowed during each mission. [Nov 2003, p.140]
    • Computer Gaming World
    • 71 Metascore
    • 30 Critic Score
    What stinks more than anything is SOE's treatment of the game's devoted fans, who find themselves spurned by the developer's hope that a dumbed-down gaming experience will appeal to a wider audience. [Feb 2006, p.76]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    There are only minimal changes to the broader strokes of gameplay. [Sept 2003, p.90]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]
    • Computer Gaming World
    • 33 Metascore
    • 0 Critic Score
    Let me put this as nicely as I possibly can: Strategy First could have put a rotting dead rat in a shoebox and charged $20, and it would still have been a better value than Mistmare. [Dec 2003, p.131]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Rockstar Games has taken what it learned from the "Grand Theft Auto" series and used it to deliver a solid driving experience. [Oct 2003, p.122]
    • Computer Gaming World
    • 49 Metascore
    • 30 Critic Score
    And thus gaming's highest-profile franchise is run into the ground and kicked repeatedly in the head. [Oct 2003, p.118]
    • Computer Gaming World
    • 65 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 61 Metascore
    • 60 Critic Score
    It's never outright terrible. Which qualifies Big Mutha Truckers for some kind of best in breed award. [Sept 2003, p.99]
    • Computer Gaming World
    • 55 Metascore
    • 60 Critic Score
    It's idiosyncratic but exciting in a way games like "EverQuest" aren't, and it's getting better... Shockingly good when you consider it was developed by a team of three people. [Oct 2003, p.124]
    • Computer Gaming World
    • 78 Metascore
    • 70 Critic Score
    Just competent, not compelling. [Sept 2003, p.92]
    • Computer Gaming World
    • 91 Metascore
    • 90 Critic Score
    This game has so much more detail, realism, and flexibility than its predecessors that it effectively laps the F1 racing field. [Sept 2003, p.97]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    SOU is perhaps the funniest fantasy-RPG I've ever played... One of those expansions that make the original game pale in comparison. [Sept 2003, p.94]
    • Computer Gaming World
    • 66 Metascore
    • 20 Critic Score
    The dearth of vital economic information, lack of a true economy, and repetitiveness make this a tedious exercise at best. [Oct 2003, p.119]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 63 Metascore
    • 50 Critic Score
    The problem: I've played Serious Sam. I've seen Serious Sam. And this, sir, is no Serious Sam. [Nov 2003, p.131]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    Offers a great blend of combat and economic strategy. [Aug 2003, p.79]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    The addition of werewolves is interesting, but the implementation isn't very exciting. [Sept 2003, p.96]
    • Computer Gaming World

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