Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
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26% higher than the average critic
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3% same as the average critic
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71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 233 out of 711
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Mixed: 287 out of 711
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Negative: 191 out of 711
711
game
reviews
- By Date
- By Critic Score
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- Critic Score
Fighting endless hoodlums, mercenaries, and thugs is not necessarily a bad thing -- monotonous fighting in repetitive missions is. [Dec 2003, p.136]- Computer Gaming World
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- Critic Score
You're given a wider degree of freedom than in the series' past entries. [Dec 2003, p.144]- Computer Gaming World
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While it ultimately fails to be an easily accessible, helpful tool to teach the true novice how to play chess well, Majestic Chess is a well-made product that provides good competition for amateur players who aren't too serious about their game. [Dec 2003, p.142]- Computer Gaming World
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Unbalanced, tedious, buggy, and lacking in imagination - and those are its good points. [Nov 2003, p.134]- Computer Gaming World
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Easily the best Madden game yet, but be prepared to buy a Logitech Dual Action controller. [Nov 2003, p.130]- Computer Gaming World
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Somehow, Korsun Pocket manages to capture everything that's compelling about historical wargaming and presents it as a tremendous game. [Sept 2003, p.103]- Computer Gaming World
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The interface works well for executing moves but poorly for keeping track of your titans' status. [Feb 2004, p.82]- Computer Gaming World
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With enough features to fill a 747 flight manual, MSFS2004 provides a level of flying simulation on the PC that was unimaginable even a few years ago. [Oct 2003, p.116]- Computer Gaming World
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The largest maps, which have three different levels of land, can provide dozens of hours of gameplay. [Nov 2003, p.128]- Computer Gaming World
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This game's perpetually unnerving ambience, interesting puzzles, and unique ghost story may very well help you forgive its graphical flaws. [Nov 2003, p.129]- Computer Gaming World
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The concept wasn't bad, but N:D's uninspiring execution and lack of depth make for a forgettable gaming experience... Rock/paper/scissors is a more challenging strategy game. [Nov 2003, p.136]- Computer Gaming World
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Nothing really new here, but worth a look if you need a new sim for a slow system. [Nov 2003, p.142]- Computer Gaming World
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The game's biggest annoyance - the finite nuber of saves allowed during each mission. [Nov 2003, p.140]- Computer Gaming World
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What stinks more than anything is SOE's treatment of the game's devoted fans, who find themselves spurned by the developer's hope that a dumbed-down gaming experience will appeal to a wider audience. [Feb 2006, p.76]- Computer Gaming World
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There are only minimal changes to the broader strokes of gameplay. [Sept 2003, p.90]- Computer Gaming World
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It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]- Computer Gaming World
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Let me put this as nicely as I possibly can: Strategy First could have put a rotting dead rat in a shoebox and charged $20, and it would still have been a better value than Mistmare. [Dec 2003, p.131]- Computer Gaming World
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Rockstar Games has taken what it learned from the "Grand Theft Auto" series and used it to deliver a solid driving experience. [Oct 2003, p.122]- Computer Gaming World
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And thus gaming's highest-profile franchise is run into the ground and kicked repeatedly in the head. [Oct 2003, p.118]- Computer Gaming World
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The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]- Computer Gaming World
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It's never outright terrible. Which qualifies Big Mutha Truckers for some kind of best in breed award. [Sept 2003, p.99]- Computer Gaming World
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It's idiosyncratic but exciting in a way games like "EverQuest" aren't, and it's getting better... Shockingly good when you consider it was developed by a team of three people. [Oct 2003, p.124]- Computer Gaming World
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This game has so much more detail, realism, and flexibility than its predecessors that it effectively laps the F1 racing field. [Sept 2003, p.97]- Computer Gaming World
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SOU is perhaps the funniest fantasy-RPG I've ever played... One of those expansions that make the original game pale in comparison. [Sept 2003, p.94]- Computer Gaming World
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The dearth of vital economic information, lack of a true economy, and repetitiveness make this a tedious exercise at best. [Oct 2003, p.119]- Computer Gaming World
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The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]- Computer Gaming World
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The problem: I've played Serious Sam. I've seen Serious Sam. And this, sir, is no Serious Sam. [Nov 2003, p.131]- Computer Gaming World
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- Computer Gaming World
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The addition of werewolves is interesting, but the implementation isn't very exciting. [Sept 2003, p.96]- Computer Gaming World