Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 80 Metascore
    • 80 Critic Score
    Great teamplay tactics, but the PC version drew the short straw.
    • 83 Metascore
    • 70 Critic Score
    The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]
    • 84 Metascore
    • 70 Critic Score
    Unlike many expansions, Titans gives a lot of bang for the buck—it's just not a very loud bang, falling short of energizing an aging game.
    • 78 Metascore
    • 70 Critic Score
    I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
    • Computer Gaming World
    • 64 Metascore
    • 70 Critic Score
    Good game, but it's a warm glass of milk when you really wanted a shot of your favorite poison. [Dec 2003, p.128]
    • Computer Gaming World
    • 66 Metascore
    • 40 Critic Score
    Fight boredom and micromanagement by avoiding this lame stand-alone expansion.
    • 68 Metascore
    • 80 Critic Score
    It definitely packs some solid gameplay that sci-fi fans are sure to dig. [Feb 2004, p.76]
    • Computer Gaming World
    • 63 Metascore
    • 50 Critic Score
    A decent-enough RTS bogged down by a lame RPG and the mistaken belief that milk is funny. [Feb 2004, p.77]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    The new focus on transportation adds substantially to an already excellent game experience.
    • 87 Metascore
    • 100 Critic Score
    The best computer hockey game ever, period. More visually sleek and refined than previous versions, NHL 2004 has new dynasty mode, international leagues, and an enhanced fight system, all of which elevate it to benchmark status.
    • 88 Metascore
    • 90 Critic Score
    A game that will please both hardcore golf-sim addicts & casual gamers. [Dec 2003, p.148]
    • 83 Metascore
    • 80 Critic Score
    Even the friendly A.I. does a much better job of fighting and surviving. There are still some interface problems, but Command & Conquer is better than it's ever been.
    • 69 Metascore
    • 70 Critic Score
    It's a bit repetitive, and it should be about four times longer—an experienced prankster can finish it in a single afternoon. Other than that, this one is a keeper.
    • 72 Metascore
    • 60 Critic Score
    For true devotees, Breakthrough is probably worth the $29.99 price tag. For everyone else, Breakthrough is an appetizer: good while it lasts, but lacking the substance of an entree. [Dec 2003, p.140]
    • 81 Metascore
    • 70 Critic Score
    The least inspired "Jedi Knight" game yet still has some thrills. [Nov 2003, p.100]
    • Computer Gaming World
    • 71 Metascore
    • 50 Critic Score
    Yet another in the seemingly endless procession of PC games released before it was properly finished, with an unacceptably huge pile of bugs, imbalances, and performance problems that needlessly and stupidly obliterate any goodwill the game itself engenders.
    • 83 Metascore
    • 50 Critic Score
    A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]
    • 78 Metascore
    • 70 Critic Score
    A definite improvement upon its predecessors and is loaded with playworthy features. The efforts to reach a wider audience are laudable; however, with the new features still in need of work, hardcore drivers should look elsewhere.
    • 75 Metascore
    • 70 Critic Score
    After spending a few hours online scouring for a populated server or losing thanks to bad leadership, players will ultimately lose interest—and we'll be left to lament Savage's unrealized potential.
    • 56 Metascore
    • 40 Critic Score
    Ultimately, Starsky & Hutch simply comes off as a poor man's Vice City. A very poor man living off sub-grade, government cheese.
    • 65 Metascore
    • 40 Critic Score
    If you can get past the unresponsive controls and don't mind the overall tasteless but campless tone, Bloodrayne still offers only a few hours of moderately entertaining carnage. [July 2003, p.85]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • 79 Metascore
    • 90 Critic Score
    This last bit of fuel injection for the aging Battlefield engine is worth the money. [Dec 2003, p.138]
    • 45 Metascore
    • 20 Critic Score
    Witless, repetitive, and utterly devoid of interesting strategy elements. [Dec 2003, p.142]
    • Computer Gaming World
    • 74 Metascore
    • 40 Critic Score
    The bimbo of graphic adventure games: both pretty and stupid... When the puzzle solutions aren't illogical, they're horrifically repetitive. [Dec 2003, p.129]
    • 62 Metascore
    • 50 Critic Score
    Republic would have been good as a pure strategy game with more varied gameplay, or as a straightforward role-playing adventure with developed plot, characters, and actions. Instead it feels like the effort put into both parts prevented either from really being finished. [Dec 2003, p.134]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Clever, stylish, and fun to watch, but it's a little too hard to control. [Nov 2003, p.144]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    An outstanding game... The best movie-licensed game of the year is one of the best games of the year, period. [Oct 2003, p.114]
    • Computer Gaming World
    • 47 Metascore
    • 30 Critic Score
    After the novelty wears off, it becomes an exercise in tedium broken only by crashes to the desktop. [Jan 2004, p.122]
    • Computer Gaming World
    • 59 Metascore
    • 20 Critic Score
    A lobotomized first-person shooter. Invisible walls and glass ceilings abound throughout the briny deep, ensnaring players in a boring series of follow-the-leader and circle-strafing style stages. [Dec 2003, p.144]
    • Computer Gaming World

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