Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
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26% higher than the average critic
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3% same as the average critic
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71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 233 out of 711
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Mixed: 287 out of 711
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Negative: 191 out of 711
711
game
reviews
- By Date
- By Critic Score
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- Critic Score
The world feels less generic and more immersive than even "Morrowind's." [Feb 2004, p.88]- Computer Gaming World
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With any luck, this game is only the beginning of a rich, rewarding series. [Jan 2005, p.96]- Computer Gaming World
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Easily the best new adventure game in years, though it loses some steam after its outstanding first act. [Oct 2002, p.112]- Computer Gaming World
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Empire Earth II builds upon many of its predecessor's strengths to deliver a sprawling RTS conquest game that is still remarkably user-friendly.- Computer Gaming World
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- Computer Gaming World
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Even with the completely new engine, the core RCT formula remains intact and as strong as ever. [Feb 2005, p.88]- Computer Gaming World
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The undisputed heavyweight champion of boxing sims...Title Bout has a phenomenal database of more than 3,600 boxers rated in 39 categories. [May 2004, p.92]- Computer Gaming World
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Shadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]- Computer Gaming World
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Like a good meatloaf, it expertly scratches that comfort food itch, leaving you well-satisfied until the craving hits you again, months later - just in time for the inevitable expansion. [Jan 2005, p.94]- Computer Gaming World
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Offers exhilarating combat in a fantastic setting. [Feb 2003, p.85]- Computer Gaming World
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We’re lucky enough to be blessed with two Kohan games in one calendar year that both deliver some of the best RTS action we’ve seen in a while. [Feb 2002, p.102]- Computer Gaming World
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Perhaps the best part of living the life of a celebrity is the luxuries--spa treatments, sushi dinners, and a butler await you in Superstar. [Aug 2003, p.87]- Computer Gaming World
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A decent RTS that makes great use of a movie license. [Feb 2005, p.90]- Computer Gaming World
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It distinguishes itself from the pack by its visual effects, excellent physics, and a longing backward glance at vintage cars. [Apr 2002, p.106]- Computer Gaming World
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The new focus on transportation adds substantially to an already excellent game experience.- Computer Gaming World
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The most remarkable aspect of Disciples II is how carefully all of the units have been balanced. [May 2002, p.82]- Computer Gaming World
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Provides some new and unique features that bridge the gap between the fanatical, hardcore sim racer and the casual gamer. [June 2002, p.82]- Computer Gaming World
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Bad A.I. and no realism, but who cares? The nonstop rat-a-tat-tat of automatic weapons in hostile environments gives Team Sabre its charm. [Apr 2004, p.91]- Computer Gaming World
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A beautiful RTS with solid single- and multiplayer gameplay. What more can you ask for? [Oct 2004, p.76]- Computer Gaming World
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The newly redone character models are quite detailed, and the sound, with whizzing bullets and explosions adding real tension, is fantastic. [Aug 2003, p.76]- Computer Gaming World
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A little rough around the edges, but if you like a challenge, you'll love it. [Nov 2004, p.76]- Computer Gaming World
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It believably simulates the pro game, and for a text game, that's the most important thing. [June 2004, p.81]- Computer Gaming World
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Despite the amount of stuff to do, JPOG isn't particularly deep. [June 2003, p.100]- Computer Gaming World
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It has a depth few games of this genre can match. Fewer still can equal the level of micromanagement. [Feb 2002, p.92]- Computer Gaming World
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Controls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]- Computer Gaming World
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The visual treat that is the hyperdrive effect becomes painfully boring by the time you've crossed your hundredth navigation marker. [Feb 2003, p.72]- Computer Gaming World
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The A.I. remains pretty predictable, so most of the single-player challenge is due to the A.I.'s larger armies. Worst of all, there's no PBEM. With battles lasting for hours, multiplayer games are just too difficult to coordinate and play.- Computer Gaming World
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