Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 56 Metascore
    • 40 Critic Score
    Ultimately, Starsky & Hutch simply comes off as a poor man's Vice City. A very poor man living off sub-grade, government cheese.
    • 56 Metascore
    • 40 Critic Score
    A rare combination of frustration and boredom. [Feb 2004, p.85]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    The gameplay is not only less sophisticated but also far less soccer-like than either of the two serious alternatives on the market. [Feb 2005, p.89]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Great if you like beautifully rendered landscapes, not so great if you like good A.I. and usuable controls. [Sept 2004, p.72]
    • Computer Gaming World
    • 56 Metascore
    • 0 Critic Score
    System-wide bugs, which range from the entertaining (my character did a jumping jack each time he left his office) to the annoying (pathfinding issues) to the aggravating (frequent desktop crashes). [Jan 2005, p.106]
    • Computer Gaming World
    • 56 Metascore
    • 20 Critic Score
    A triple-Advil-migraine-inducing trip to the very bowels of hell. [August 2002, p.77]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Boss battles are so routine as to be laughable, and that's about all the laughter you'll be doing, as NOLF's great comedic dialogue is noticeably absent. The entire game feels slapped together. [Feb 2004, p.79]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    Winning battles is more a result of mass and aggression than tactical coordination. [March 2005, p.76]
    • Computer Gaming World
    • 56 Metascore
    • 40 Critic Score
    All enemies are deaf and have the attention span of a spider monkey on crack. [Apr 2004, p.82]
    • Computer Gaming World
    • 55 Metascore
    • 50 Critic Score
    Primal Hunt is going to take the Best Blueballs award for not delivering on what could have been a great expansion. [Nov 2002, p.118]
    • Computer Gaming World
    • 55 Metascore
    • 40 Critic Score
    So maybe I'm uncool, maybe not, but I'm old enough to recognize a bad game with a weak hook and no heart. [July 2003, p.89]
    • Computer Gaming World
    • 55 Metascore
    • 30 Critic Score
    The gameplay, already uninspired and annoying on the consoles, is an uncontrollable mess on PC and not even worth it for fanboys. [Sept 2003, p.100]
    • Computer Gaming World
    • 55 Metascore
    • 70 Critic Score
    A good adaptation of the movie, but the controls could be easier. [Sept 2004, p.76]
    • Computer Gaming World
    • 55 Metascore
    • 50 Critic Score
    Outbreak should get recognition for having one of the most bizarre weapons in any shooter. [May 2002, p.88]
    • Computer Gaming World
    • 55 Metascore
    • 30 Critic Score
    About the only thing the inept MMIX does well is confirming its irrelevance. The game is damned boring. [August 2002, p.70]
    • Computer Gaming World
    • 55 Metascore
    • 30 Critic Score
    The best game ever for gamers without the energy to move their thumbs from the A button to the B button on their gamepads. [May 2004, p.89]
    • Computer Gaming World
    • 55 Metascore
    • 60 Critic Score
    It's idiosyncratic but exciting in a way games like "EverQuest" aren't, and it's getting better... Shockingly good when you consider it was developed by a team of three people. [Oct 2003, p.124]
    • Computer Gaming World
    • 55 Metascore
    • 60 Critic Score
    Dredd-fully underwhelming. [July 2004, p.75]
    • Computer Gaming World
    • 55 Metascore
    • 50 Critic Score
    The controls can be semiclunky, both for issuing orders and for things like manual aiming. [Jan 2005, p.98]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    For those of you who crave endless realism in your war games, it's probably as realistic a military simulation as you'll get without risking being exposed to IEDs and insurgent attacks. For the rest of us, it simply fails as a game. [Apr 2005, p.87]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    As dry and inviting as the Arabian Desert. [Nov 2003, p.146]
    • Computer Gaming World
    • 54 Metascore
    • 50 Critic Score
    Just barely enought to satisfy true Shadowbane fans. [Apr 2004, p.90]
    • Computer Gaming World
    • 54 Metascore
    • 50 Critic Score
    The A.I. is far superior to the original, having gone from pathetic to passable. [Feb 2003, p.97]
    • Computer Gaming World
    • 54 Metascore
    • 30 Critic Score
    Makes me never want to see the movie again for fear it will remind me of the game. [August 2002, p.76]
    • Computer Gaming World
    • 54 Metascore
    • 20 Critic Score
    I've kept every game that I've ever reviewed for CGW. Space Horse is going into the trash. [Dec 2002, p.135]
    • Computer Gaming World
    • 54 Metascore
    • 50 Critic Score
    For anyone who doesn't share Dr. Smart's very specific obsessions, however, Universal Combat is an exhausting, impenetrable bore. [Oct 2004, p.82]
    • Computer Gaming World
    • 54 Metascore
    • 40 Critic Score
    The game's biggest annoyance - the finite nuber of saves allowed during each mission. [Nov 2003, p.140]
    • Computer Gaming World
    • 53 Metascore
    • 50 Critic Score
    While other games try to improve upon the genre, RuneSword II just wants to be a fun role-playing game. [Jan 2002, p.117]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    With a poor presentation and poor gameplay, War Times feels like an overpriced piece of budgetware that's destined to languish in bargain bins until its desiccated corpse turns to powder and is blown from our memory. [Aug 2004, p.82]
    • Computer Gaming World
    • 53 Metascore
    • 20 Critic Score
    This game is lazy and derivative - and it's your fault. [Holiday 2004, p.104]
    • Computer Gaming World
    • 53 Metascore
    • 30 Critic Score
    Yet another attempt at "Europa Universalis Lite" - one that tries to reduce the depth of EU into a mind-numbing series of repetitive tasks. [June 2004, p.86]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    Some of the quests you'll receive are actually quite cool..., but mostly the chores are mundane and the gameplay very linear. [Apr 2002, p.94]
    • Computer Gaming World
    • 53 Metascore
    • 40 Critic Score
    If this game game came out four years ago, maybe. Today, no. [Apr 2004, p.86]
    • Computer Gaming World
    • 53 Metascore
    • 20 Critic Score
    Although the vocally overdubbed actors try to give decent performances, Conspiracies' overall quality is so much like a B movie that you'll be surprised no killer tomatoes ever attack - and you just might be praying that they do. [May 2004, p.83]
    • Computer Gaming World
    • 52 Metascore
    • 30 Critic Score
    A total rush job, from start to all-too-sudden finish. [Feb 2006, p.73]
    • Computer Gaming World
    • 52 Metascore
    • 20 Critic Score
    The gamplay in this game about serial murders is even more horrific than its story line. [Feb 2004, p.87]
    • Computer Gaming World
    • 52 Metascore
    • 60 Critic Score
    It contains features any die-hard--and patient--historical strategy gamer can get excited about. [Mar 2004, p.91]
    • Computer Gaming World
    • 52 Metascore
    • 40 Critic Score
    You’ll suspect you’re that fool if you purchase this disappointing game. [Feb 2002, p.92]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Long stretches of boredom punctuated by brief moments of implausibility. [Feb 2005, p.84]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Considering their utter lack of intelligence, it'd be more accurate to name these guys "Inbreed." [July 2004, p.70]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Alpha Black Zero may not be the worst game ever made, but it may be the most tedious. [Dec 2004, p.93]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    Poorly designed controls make this pallid Indiana Jones clone unplayable. [July 2003, p.83]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    It looks and plays like it was made by two guys in a basement - which, in fact, it was. [Oct 2005, p.78]
    • 51 Metascore
    • 40 Critic Score
    A good naval warfare sim undermined by bugs and missing features. [June 2002, p.93]
    • Computer Gaming World
    • 50 Metascore
    • 0 Critic Score
    Until someone boxes up syphilis and tries to sell it at retail, Postal 2 is the worst product ever foisted upon consumers. [July 2003, p.90]
    • Computer Gaming World
    • 50 Metascore
    • 30 Critic Score
    No matter how interesting the real-life situation is, the game manages to make it more boring than missions in most budget shooters. [Sept 2004, p.76]
    • Computer Gaming World
    • 50 Metascore
    • 30 Critic Score
    Atmospheric graphics are about all The Final Cut has going for it. [July 2002, p.81]
    • Computer Gaming World
    • 50 Metascore
    • 30 Critic Score
    Next time, use the million-dollar PVP cash prize to improve gameplay. [Oct 2005, p.78]
    • Computer Gaming World
    • 50 Metascore
    • 40 Critic Score
    A tedious combination of elementary puzzles and primitive fighting. [Dec 2002, p.118]
    • Computer Gaming World
    • 50 Metascore
    • 30 Critic Score
    A bad third-person shooter is still bad even with '60s music and Vietnamese prostitutes. [Dec 2004, p.96]
    • Computer Gaming World
    • 49 Metascore
    • 30 Critic Score
    And thus gaming's highest-profile franchise is run into the ground and kicked repeatedly in the head. [Oct 2003, p.118]
    • Computer Gaming World
    • 49 Metascore
    • 40 Critic Score
    Archangel's plot is almost nonexistent... The light at the end of the tunnel needs a new bulb. [Apr 2003, p.112]
    • Computer Gaming World
    • 49 Metascore
    • 20 Critic Score
    A disturbing combination of poor control and frustrating, repetitive gameplay that feels more like a guerilla "Groundhog Day" than "Platoon." [Mar 2003, p.99]
    • Computer Gaming World
    • 49 Metascore
    • 40 Critic Score
    If you want carpal tunnel syndrome, there are far more entertaining ways to contract it. [Feb 2003, p.80]
    • Computer Gaming World
    • 49 Metascore
    • 50 Critic Score
    It adds some window dressing and a smattering of new scenarios to a game well past its prime. [Aug 2003, p.81]
    • Computer Gaming World
    • 48 Metascore
    • 20 Critic Score
    Is there nothing this game does right? No, nothing. [Apr 2002, p.102]
    • Computer Gaming World
    • 48 Metascore
    • 40 Critic Score
    Real War simply overpromises and underdelivers. [Feb 2002, p.103]
    • Computer Gaming World
    • 47 Metascore
    • 30 Critic Score
    If it’s trivia you’re after, read questions from Trivial Pursuit cards. Or pick up an Encyclopedia Britannica. Don’t, however, buy this game. [Feb 2002, p.99]
    • Computer Gaming World
    • 47 Metascore
    • 30 Critic Score
    After the novelty wears off, it becomes an exercise in tedium broken only by crashes to the desktop. [Jan 2004, p.122]
    • Computer Gaming World
    • 47 Metascore
    • 40 Critic Score
    Provides only a been-there-done-that setting and story line. [July 2004, p.75]
    • Computer Gaming World
    • 47 Metascore
    • 10 Critic Score
    Good lord! This game wasn't created, it was excreted... Basically, you'd have more fun putting starved ferrets in a feedbag and strapping it to your crotch. [Jan 2006, p.46]
    • Computer Gaming World
    • 46 Metascore
    • 20 Critic Score
    A by-the-numbers blast-a-thon. [Feb 2006, p.71]
    • Computer Gaming World
    • 46 Metascore
    • 30 Critic Score
    For some insane reason, the developers decided that you have to insert both discs in sequence every time the game boots... It's just completely preposterous. [Feb 2003, p.96]
    • Computer Gaming World
    • 46 Metascore
    • 30 Critic Score
    If this game is any indication, the SOG soldiers were blind and deaf, and had the tactical sense of lemmings. [Aug 2005, p.76]
    • Computer Gaming World
    • 46 Metascore
    • 20 Critic Score
    No check or save points, no sense of where people are when they radio for help, splash damage that kills from up to 50 meters away, no multiplayer whatsoever--need to hear more? Stay away. Stay very far away. [Mar 2006, p.86]
    • Computer Gaming World
    • 46 Metascore
    • 30 Critic Score
    The combination of wretched design, brainless financial models, and buggy gameplay leaves you with the realization that you got suckered into buying a lemon. [May 2002, p.87]
    • Computer Gaming World
    • 46 Metascore
    • 20 Critic Score
    An epic disaster of a game derived from a movie that simply shouldn't exist in the first place. [Nov 2004, p.81]
    • Computer Gaming World
    • 45 Metascore
    • 0 Critic Score
    Dungeon Lords is a disaster.
    • 45 Metascore
    • 20 Critic Score
    Witless, repetitive, and utterly devoid of interesting strategy elements. [Dec 2003, p.142]
    • Computer Gaming World
    • 45 Metascore
    • 40 Critic Score
    Fast and temporarily thrilling, SSC nevertheless lacks the depth and polish today's racers demand. [Apr 2002, p.106]
    • Computer Gaming World
    • 44 Metascore
    • 40 Critic Score
    The grand total of six events feels rather skimpy, and they're very uneven in how well they play. [May 2002, p.90]
    • Computer Gaming World
    • 44 Metascore
    • 60 Critic Score
    An odd duck of an RPG, Empire of Magic both entertains and annoys. [Aug 2003, p.82]
    • Computer Gaming World
    • 43 Metascore
    • 30 Critic Score
    You never quite get past the feeling that there are a half-dozen better shooters you could be playing...There's just no reason to play a shooter with this many problems. [Oct 2004, p.80]
    • Computer Gaming World
    • 43 Metascore
    • 30 Critic Score
    This game is so annoying and poorly designed that it left me vindictively cheering the show's demise. [Dec 2002, p.136]
    • Computer Gaming World
    • 42 Metascore
    • 20 Critic Score
    Simultaneously boring and frustrating, with a design that buries the needle on the irritation-o-meter. [Oct 2002, p.115]
    • Computer Gaming World
    • 42 Metascore
    • 50 Critic Score
    Has the potential to be a truly unique sim, but it's got the blocky aesthetics of an edutainment title, yet is too complex for junior to play on his own. [Sept 2002, p.85]
    • Computer Gaming World
    • 42 Metascore
    • 30 Critic Score
    This game just feels like an insult. Or maybe a practical joke. [Nov 2004, p.80]
    • Computer Gaming World
    • 41 Metascore
    • 30 Critic Score
    The only thing Legacy leaves you with is a feeling of relief when it's over. [Apr 2005, p.88]
    • Computer Gaming World
    • 41 Metascore
    • 20 Critic Score
    As a game, Planet of the Apes fails utterly. As a skeet target, it succeeds in spades. Someone shout, "Pull!" [May 2002, p.84]
    • Computer Gaming World
    • 41 Metascore
    • 20 Critic Score
    This game is so not fun, it almost put me into a coma. [May 2002, p.86]
    • Computer Gaming World
    • 40 Metascore
    • 40 Critic Score
    Proof that not everything made in nine months is a bundle of joy. [Aug 2005, p.78]
    • Computer Gaming World
    • 40 Metascore
    • 30 Critic Score
    A $20 game that plays like a $10 game. [Aug 2005, p.77]
    • Computer Gaming World
    • 39 Metascore
    • 20 Critic Score
    SuperPower's most entertaining feature is this utter detachment from reality - despite its being touted as hyperrealistic. [July 2002, p.82]
    • Computer Gaming World
    • 39 Metascore
    • 20 Critic Score
    25 to life sets the gaming bar about as low as it can go. Then trips over it. [Mar 2006, p.82]
    • Computer Gaming World
    • 38 Metascore
    • 20 Critic Score
    Unit A.I. is pathetic. [Mar 2003, p.104]
    • Computer Gaming World
    • 37 Metascore
    • 20 Critic Score
    Unless you're a medical student desiring to work triage, avoid this game like a bullet in the head. [Sept 2002, p.92]
    • Computer Gaming World
    • 37 Metascore
    • 30 Critic Score
    I've birthed children in less time than it takes the game CDs to fire up. [Aug 2004, p.83]
    • Computer Gaming World
    • 34 Metascore
    • 20 Critic Score
    This game is so full of bad ideas that make a mockery of good reading material. [Feb 2002, p.101]
    • Computer Gaming World
    • 33 Metascore
    • 50 Critic Score
    Underneath its underwhelming exterior lurks an enjoyable, well-balanced game that grows on you if you can just stomach the painful delivery. [May 2002, p.74]
    • Computer Gaming World
    • 33 Metascore
    • 0 Critic Score
    Let me put this as nicely as I possibly can: Strategy First could have put a rotting dead rat in a shoebox and charged $20, and it would still have been a better value than Mistmare. [Dec 2003, p.131]
    • Computer Gaming World
    • 32 Metascore
    • 20 Critic Score
    A prime candidate for Coaster of the Year. You'll have more fun lobbing old potatoes at the squirrels in your yard than playing this mess. [July 2003, p.88]
    • Computer Gaming World
    • 30 Metascore
    • 20 Critic Score
    Save your money by just throwing beer cans at the television. [Feb 2004, p.77]
    • Computer Gaming World
    • 29 Metascore
    • 30 Critic Score
    Confusion and frustration are your only companions in Revolution. [June 2003, p.87]
    • Computer Gaming World
    • 26 Metascore
    • 20 Critic Score
    All breasts, no game...a game that isn't just bad, it's literally unplayable. [Apr 2002, p.103]
    • Computer Gaming World
    • 26 Metascore
    • 20 Critic Score
    Even a screensaver of Richard’s flabby ass crack is preferable to this. [Mar 2002, p.88]
    • Computer Gaming World
    • 25 Metascore
    • 30 Critic Score
    Oh yeah, Terminator 3: War of the Machines also has vehicles! Too bad they suck. [Apr 2004, p.84]
    • Computer Gaming World
    • 22 Metascore
    • 20 Critic Score
    A disjointed assortment of poorly produced five-second clips and no nudity. [August 2002, p.77]
    • Computer Gaming World
    • tbd Metascore
    • 60 Critic Score
    While the game does suffer from the homogenization that the game system imposes, for traditional wargame-style play it works quite well. [May 2002, p.81]
    • Computer Gaming World
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, as much as Siege of Avalon improves upon "Diablo"-esque storytelling, it's a huge step backward in terms of gameplay. [May 2002, p.84]
    • Computer Gaming World
    • tbd Metascore
    • 60 Critic Score
    Beneath the cartoonish atmosphere lies a relatively complex business management simulation. [Feb 2003, p.87]
    • Computer Gaming World

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