Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
The series still sims seasons faster than any other game out there, making it a quick and entertaining play for wannabe Billy Beans. [Aug 2005, p.79]- Computer Games Magazine
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- Critic Score
The combat is too simple, the resource system is too complex, and the small flashes of brilliance get lost in the mediocrity of the rest of the design. [July 2005, p.67]- Computer Games Magazine
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- Critic Score
Just like the original "Freedom Force", this is a real-time strategy game for comic-book geeks, by comic-book geeks. [June 2005, p.53]- Computer Games Magazine
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- Critic Score
Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]- Computer Games Magazine
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- Computer Games Magazine
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Since this is largely a pure math game, the AI can be brutal. [June 2005, p.56]- Computer Games Magazine
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- Computer Games Magazine
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As ridiculous and entrenched as its name. [June 2005, p.87]- Computer Games Magazine
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- Critic Score
The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]- Computer Games Magazine
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Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]- Computer Games Magazine
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- Critic Score
Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]- Computer Games Magazine
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- Critic Score
Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]- Computer Games Magazine
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- Computer Games Magazine
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Only hardcore, completist fans of the franchise and those who play new games to relive old ones should appy here. [July 2005, p.59]- Computer Games Magazine
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- Critic Score
A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]- Computer Games Magazine
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A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]- Computer Games Magazine
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What's truly satisfying is these games make history entertaining. [June 2005, p.90]- Computer Games Magazine
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While the AI is good on the field, it's terrible in the front office. [June 2005, p.57]- Computer Games Magazine
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- Critic Score
Gives you a lot of things to do, but it's unlikely to light the old sim fire the way you might remember it. [July 2005, p.64]- Computer Games Magazine
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Put simply, it's the best arcade soccer game on the planet, one that no fan of the sport should miss. [June 2005, p.58]- Computer Games Magazine
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Riddled with shifts in tone and action that keep the pace snappy and engaging. It's even got a completely over-the-top distinct finale that makes it worth playing to the end. [March 2005, p.80]- Computer Games Magazine
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Camelot has never looked better, and Catacombs definitely gives seasoned players a good reason to stay, adn new ones a good reason to try this classic. [June 2005, p.70]- Computer Games Magazine
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May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]- Computer Games Magazine
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Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]- Computer Games Magazine
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For the most part, this is RTS 101... all over again. [March 2005, p.77]- Computer Games Magazine
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Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]- Computer Games Magazine
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In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]- Computer Games Magazine
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- Critic Score
In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]- Computer Games Magazine
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