Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 74 Metascore
    • 60 Critic Score
    The series still sims seasons faster than any other game out there, making it a quick and entertaining play for wannabe Billy Beans. [Aug 2005, p.79]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    The combat is too simple, the resource system is too complex, and the small flashes of brilliance get lost in the mediocrity of the rest of the design. [July 2005, p.67]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    Just like the original "Freedom Force", this is a real-time strategy game for comic-book geeks, by comic-book geeks. [June 2005, p.53]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    Definitely gets points for its sense of humor. [Jan 2005, p.78]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Since this is largely a pure math game, the AI can be brutal. [June 2005, p.56]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A game of moderately tactical chaos. [June 2005, p.55]
    • Computer Games Magazine
    • 84 Metascore
    • 30 Critic Score
    As ridiculous and entrenched as its name. [June 2005, p.87]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 40 Metascore
    • 40 Critic Score
    Game-crashing bugs? Check. Horrible enemy AI? Check. [July 2005, p.66]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    Only hardcore, completist fans of the franchise and those who play new games to relive old ones should appy here. [July 2005, p.59]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    While the AI is good on the field, it's terrible in the front office. [June 2005, p.57]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Gives you a lot of things to do, but it's unlikely to light the old sim fire the way you might remember it. [July 2005, p.64]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    Put simply, it's the best arcade soccer game on the planet, one that no fan of the sport should miss. [June 2005, p.58]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    Riddled with shifts in tone and action that keep the pace snappy and engaging. It's even got a completely over-the-top distinct finale that makes it worth playing to the end. [March 2005, p.80]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Camelot has never looked better, and Catacombs definitely gives seasoned players a good reason to stay, adn new ones a good reason to try this classic. [June 2005, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    For the most part, this is RTS 101... all over again. [March 2005, p.77]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine
    • 60 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 59 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    It's a grand maze without dead-ends. [March 2005, p.84]
    • Computer Games Magazine
    • 96 Metascore
    • 100 Critic Score
    Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]

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