Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 80 Metascore
    • 80 Critic Score
    A sampler of many of the greatest game genres all in one, wrapped neatly with an RPG bow on top. [Feb 2005, p.64]
    • Computer Games Magazine
    • 54 Metascore
    • 30 Critic Score
    The game's dialogue system almost resembles a tree, except you basically just click on any of the questions until they're all gone. Interrogation at its, um, finest. [June 2005, p.58]
    • Computer Games Magazine
    • 61 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    Surprisingly entertaining. [March 2005, p.88]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    The irony is that although it plays better now, the 3D makes it look, well, flatter. [Feb 2005, p.61]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    The sort of game that screams, "average!" at every turn. [March 2005, p.83]
    • Computer Games Magazine
    • 84 Metascore
    • 91 Critic Score
    While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    A brilliantly reworked world with technology to die for. [March 2005, p.66]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Stylistically, Scrapland looks amazing. The characters have a cartoon-y, "Futurama" groove going, and the city itself is the kind of visionary, noirish setting Ridley Scott might have used in "Blade Runner" if he hadn't been so in love with rain and grime. [Feb 2005, p.67]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    Nearly everything about this game screams half-singed: the "Diablo"-riffic graphics, the text that doesn't match the voice acting during the clunky cut-scenes, and the goofily written manual that gives away most of the game's surprises. [March 2005, p.81]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    It's a hard lesson that designs are not always interchangeable, and is overall one of the most disappointing games of the year. [March 2005, p.72]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]
    • Computer Games Magazine
    • 55 Metascore
    • 30 Critic Score
    Overall, you'd be better off just going to see the movie again. [March 2005, p.85]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Simulation fans won't go wild for it, but this is perfect for everyone else to go fast through the countryside. [Jan 2005, p.72]
    • Computer Games Magazine
    • 56 Metascore
    • 60 Critic Score
    Although the game lacks some of the amenities of the long-established "FIFA" series, it also lacks a lot of the baggage that the EA Sports monolith has accumulated over the years. [March 2005, p.86]
    • Computer Games Magazine
    • 95 Metascore
    • 100 Critic Score
    Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    One of the best new features is a thrilling coaster cam whose name is a bit misleading since you can get a first-person view for nearly any ride or attraction. [Feb 2005, p.65]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Friendly AI, on the other hand, can be frustratingly idiotic and suicidal. [March 2005, p.76]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    It's impossible to ignore all of the changes and the improvements made in this version. It looks as if this formerly stagnant series has finally turned a corner. [Feb 2005, p.63]
    • Computer Games Magazine
    • 83 Metascore
    • 83 Critic Score
    The best online fighting game released to date.[Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    Unfortunately, you need human players to get away from the awful AI. [March 2005, p.88]
    • Computer Games Magazine
    • 79 Metascore
    • 83 Critic Score
    For action-game fans, Otogi 2 is one of those titles they won't be taking out of their Xbox any time soon. It's stylish, fast-paced, and loads of fun. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    It's not particularly new or original, but it's a well-done adventure for all ages. [March 2005, p.79]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    A major accomplishment and an excellent game. [Dec 2004, p.75]
    • Computer Games Magazine
    • 51 Metascore
    • 30 Critic Score
    The much-touted "realism" vanishes entirely once you get to the military phase of the game. [March 2005, p.87]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    While you need to babysit your smoke-jumpers a wee-bit too much, the topic is interesting enough to make this more than just a curiosity. [Jan 2005, p.79]
    • Computer Games Magazine

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