Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 79 Metascore
    • 30 Critic Score
    Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    Koios Works is building the best ancient wargames since the "Great Battles" series of the late nineties. [Aug 2005, p.74]
    • Computer Games Magazine
    • 71 Metascore
    • 40 Critic Score
    Brutally hard. [July 2005, p.91]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
    • Computer Games Magazine
    • 67 Metascore
    • 80 Critic Score
    The best modern military tactical shooter available right now. [July 2005, p.49]
    • Computer Games Magazine
    • 63 Metascore
    • 40 Critic Score
    No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Nothing says "beware of oncoming plot" like an extraneous subtitle. [June 2005, p.92]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    If they could have made it into the underpinnings of a stronger combat system, perhaps the other areas of the game where they played it safe wouldn't have seemed so grossly rehashed. [July 2005, p.88]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
    • Computer Games Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite some appealing graphics, a few compelling moments, and a budget price tag, the reasons to buy Obscure remain...well, you know. [July 2005, p.55]
    • Computer Games Magazine
    • 53 Metascore
    • 70 Critic Score
    If you don't have any friends over 30, the developers have kindly provided 'bots. [July 2005, p.91]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Levels are superbly crafted for maximum tension. [July 2005, p.50]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]
    • Computer Games Magazine
    • 88 Metascore
    • 70 Critic Score
    This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too easy, and over too soon, but for $30 it's nearly a comlete childhood on a CD. [Aug 2005, p.70]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]
    • Computer Games Magazine
    • 40 Metascore
    • 30 Critic Score
    An incredibly boring corridor shooter. [July 2005, p.49]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]
    • Computer Games Magazine
    • 51 Metascore
    • 30 Critic Score
    Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 40 Metascore
    • 30 Critic Score
    While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just deep enough to require tactical thought without bogging down in a ton of extraneous chores and options. [July 2005, p.60]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]
    • Computer Games Magazine
    • 64 Metascore
    • 30 Critic Score
    A meager grab 'n go meal. [June 2005, p.88]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    There's plenty of visceral thrill in wading into the middle of a convoy at night and letting loose with your deck gun. [July 2005, p.64]
    • Computer Games Magazine

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