Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 81 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 80 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    when you've got a game this good, "just a port" is all you need. [Dec p.93]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 84 Metascore
    • 70 Critic Score
    Marches behind its predecessor as one of the most polished tactical shooters ever released. [Jan 2006, p.44]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    If you dream it, you can do it here. [Jan 2006, p.64]
    • Computer Games Magazine
    • 75 Metascore
    • 40 Critic Score
    The cow is missing a lot of the inscrutability - and therefore personality - had in the last game. [Jan 2006, p.49]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    one of the best-looking and wide-open Castlevanias since the series began. [Dec p.93]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Trauma Center is an experience you can't really get anywhere else. [Dec p.89]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    With artificial intelligence as unintelligent as it is, the pure thrill of Diplomacy is untranslatable to the computer. [Jan 2006, p.46]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    CRC 2005 is that rare racing game that perfectly straddles the stark reality of pure simulations like "Grand Prix Legends" and the more relaxed arcade gameplay of games like "Rally Fusion" [Apr 2006, p.65]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    More average than appalling. [Feb 2006, p.70]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Dragonshard is more concerned with recapturing the long-lost energy of those dorky all-night session then with remaining faithful to the math and canon per se. [Dec p.53]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    Unwrapping the horror that is... Baltimore. [Dec p.60]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Teetering on the edge of greatness. [Jan 2006, p.52]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    Silly, balking, chuckle-inducing for the wrong reasons, Cold War is the sort of pretender-to-stealth-throne that makes you squint, pinch your nose, and wave your hand rapidly in front of your face.[Feb 2006, p.59]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    It's at times annoying, but mostly just challenging, presenting American RPG players with a welcome, exciting, and unique new arc. [Jan 2006, p.89]
    • Computer Games Magazine
    • 72 Metascore
    • 90 Critic Score
    Though the controls are somewhat klunky, getting too hung up on the flaws of Total Overdose misses its greatest pleasures. [Feb 2006, p.54]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    There is certainly enough new here to recommend it to even casual fans. [Jan 2006, p.60]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    At least you can thank Bet on Soldier for making it easier to go back to boycotting Starforce. [Dec p.62]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    This is a crowning achievement in a wonderful witty series, further highlighting that you really need a PlayStation 2 to see where some of the best developers are working these days. [Dec p.93]
    • Computer Games Magazine
    • 71 Metascore
    • 30 Critic Score
    New year, same old arcade b-ball. [Jan 2006, p.61]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    Editing terrain can be an absolute beast, particularly since configuring certain animal enclosures requires painstaking detail. [Feb 2006, p.66]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    Still brutally, brilliantly short. [Jan 2006, p.51]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    It's a game that turn-based strategy fans will likely put on their laptops break out regularly. As long as no one is looking. [Feb 2006, p.61]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Indigo Prophecy so unabashedly wants to be cinematic that the menu prompt for the new game is "New Movie". [Dec p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    It's remarkably imaginative, whimsical, and full of life. [Nov 2005, p.68]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine

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