Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
when you've got a game this good, "just a port" is all you need. [Dec p.93]- Computer Games Magazine
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- Computer Games Magazine
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Marches behind its predecessor as one of the most polished tactical shooters ever released. [Jan 2006, p.44]- Computer Games Magazine
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- Computer Games Magazine
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The cow is missing a lot of the inscrutability - and therefore personality - had in the last game. [Jan 2006, p.49]- Computer Games Magazine
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one of the best-looking and wide-open Castlevanias since the series began. [Dec p.93]- Computer Games Magazine
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Trauma Center is an experience you can't really get anywhere else. [Dec p.89]- Computer Games Magazine
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With artificial intelligence as unintelligent as it is, the pure thrill of Diplomacy is untranslatable to the computer. [Jan 2006, p.46]- Computer Games Magazine
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CRC 2005 is that rare racing game that perfectly straddles the stark reality of pure simulations like "Grand Prix Legends" and the more relaxed arcade gameplay of games like "Rally Fusion" [Apr 2006, p.65]- Computer Games Magazine
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- Computer Games Magazine
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Dragonshard is more concerned with recapturing the long-lost energy of those dorky all-night session then with remaining faithful to the math and canon per se. [Dec p.53]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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Silly, balking, chuckle-inducing for the wrong reasons, Cold War is the sort of pretender-to-stealth-throne that makes you squint, pinch your nose, and wave your hand rapidly in front of your face.[Feb 2006, p.59]- Computer Games Magazine
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It's at times annoying, but mostly just challenging, presenting American RPG players with a welcome, exciting, and unique new arc. [Jan 2006, p.89]- Computer Games Magazine
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Though the controls are somewhat klunky, getting too hung up on the flaws of Total Overdose misses its greatest pleasures. [Feb 2006, p.54]- Computer Games Magazine
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There is certainly enough new here to recommend it to even casual fans. [Jan 2006, p.60]- Computer Games Magazine
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At least you can thank Bet on Soldier for making it easier to go back to boycotting Starforce. [Dec p.62]- Computer Games Magazine
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This is a crowning achievement in a wonderful witty series, further highlighting that you really need a PlayStation 2 to see where some of the best developers are working these days. [Dec p.93]- Computer Games Magazine
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- Computer Games Magazine
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One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]- Computer Games Magazine
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Editing terrain can be an absolute beast, particularly since configuring certain animal enclosures requires painstaking detail. [Feb 2006, p.66]- Computer Games Magazine
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Still brutally, brilliantly short. [Jan 2006, p.51]- Computer Games Magazine
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It's a game that turn-based strategy fans will likely put on their laptops break out regularly. As long as no one is looking. [Feb 2006, p.61]- Computer Games Magazine
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Indigo Prophecy so unabashedly wants to be cinematic that the menu prompt for the new game is "New Movie". [Dec p.56]- Computer Games Magazine
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It's remarkably imaginative, whimsical, and full of life. [Nov 2005, p.68]- Computer Games Magazine
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- Computer Games Magazine
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With a mouse or gamepad [sic] in hand, however, it's one of those likeably repetitive games that develops a rhythm that's hard to resist. [Dec p.54]- Computer Games Magazine
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EA Sports apparently loved last year's game so much they they've repackaged it. [Jan 2006, p.59]- Computer Games Magazine
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They just made the experience bigger, better, and easier to share with your friends. [Dec p.92]- Computer Games Magazine
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Ingenious new ways to beat the typically insane Myst enigmas lends a fresh feeling to an old hat, and gives you a greater sense of control. [Dec p.59]- Computer Games Magazine
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this isn't likely to be a disk you'll have in your GameCube for more then a few days. [Dec p.89]- Computer Games Magazine
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The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]- Computer Games Magazine
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- Critic Score
The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Nightlife merely gives you new places to do the same old thing. [Dec p.62]- Computer Games Magazine
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It's overcooked and to slick, through redeemed by the sheer quantity of stuff you can do. [Dec p.90]- Computer Games Magazine
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less noisy, flashy, and chaotic, but still full of crashtastic goodness. [Dec p.91]- Computer Games Magazine
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It's overcooked and to slick, through redeemed by the sheer quantity of stuff you can do. [Dec p.90]- Computer Games Magazine
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- Computer Games Magazine
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With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]- Computer Games Magazine
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it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]- Computer Games Magazine
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- Computer Games Magazine
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The story and setting have some charm, and there's plenty of content along the way. [Dec p.90]- Computer Games Magazine
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- Computer Games Magazine
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it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]- Computer Games Magazine
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- Computer Games Magazine
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an arcade game masquerading as a simulation. [Dec p.63]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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A mediocre game. Madden NFL 06 is the least necessary installment in this classic football series in some time. [Nov 2005, p.70]- Computer Games Magazine
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- Computer Games Magazine
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Don't be surprised if, when you're done - and maybe even well before - you end up feeling like you've gorged yourself on a big old gaming Twinkie. Tasty and sweet, for sure, but ultimately somewhat unfulfilling. [Nov 2005, p.66]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Everything about BloodRayne 2 - save some of the snazzy 3D effects - screams "1998." [Nov 2005, p.72]- Computer Games Magazine
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One of the most user-unfriendly sims ever committed to ones and zeros. [Apr 2004, p.67]- Computer Games Magazine
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It's all just another example of how well Nippon Ichi's strategy role-playing games are continuing to evolve. [Sept 2005, p.87]- Computer Games Magazine
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- Computer Games Magazine
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There isn't anything revolutionary in Phase Two, but everything is top quality. [Nov 2005, p.76]- Computer Games Magazine
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Thanks to dreary daily training and eating sequences, this might be the dullest game ever made about vicious duels to the death. Morituri te salutant, indeed. [Oct 2005, p.90]- Computer Games Magazine
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Like Veruca Salt, this game should be dumped down the garbage chute. [Nov 2005, p.79]- Computer Games Magazine
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When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]- Computer Games Magazine
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- Computer Games Magazine
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When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]- Computer Games Magazine
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It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]- Computer Games Magazine
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It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]- Computer Games Magazine
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This will do just fine until the real first-person shooters come out. [Oct 2005, p.90]- Computer Games Magazine
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A fair game that is almost completely undone by an interface as archaic as the warfare it presents. [Nov 2005, p.79]- Computer Games Magazine
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If directing your armies around Napoleonic Europe with somewhat abstract Quick Combat resolution gets you excited, you can pretty much overlook all the other problems. [Oct 2005, p.70]- Computer Games Magazine
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Mizuguchi is known for deftly combining action and music, from the classic "Rez" to other faves "SpaceChannel 5" and the recent "Lumines" for the PSP. And now he's done it again with Meteos. [Oct 2005, p.90]- Computer Games Magazine
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The dullness of the story, the combat, and the character development ultimately overshadow the game's main draw. [Sept 2005, p.88]- Computer Games Magazine
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The full PDF manual for Allied Force clocks in at 716 pages. [Jan 2006, p.58]- Computer Games Magazine
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Ultimately, incisive humor and caustic personality win out over dicey combat and console-itis. [Oct 2005, p.66]- Computer Games Magazine
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Like most entertaining beat-em-ups, Fantastic 4 develops a rhythmic monotony that easily carries you through the eight or nine hours that it lasts. [Oct 2005, p.67]- Computer Games Magazine
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All these new visuals may not change or improve RCT3, but they certainly take it further. [Sept 2005, p.56]- Computer Games Magazine
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The armored Task Force engine is one of the most complete, and completely baffling, systems in modern computer wargaming[sic]. [Dec p.63]- Computer Games Magazine
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Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]- Computer Games Magazine
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Perhaps the single most thrilling instance of how far shooters have come. [Sept 2005, p.44]- Computer Games Magazine
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- Computer Games Magazine
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The problem with Conker: Live and Reloaded isn't so much that it's bad as that it's superfluous. [Sept 2005, p.89]- Computer Games Magazine
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Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]- Computer Games Magazine
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Individual combats are fast-paced but extremely repetitive, resulting in a truly brutal leveling grind. [Sept 2005, p.70]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]- Computer Games Magazine
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- Computer Games Magazine
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The weapons are uninspired, as are the levels, and the enemies are just barely smart enough to move toward you and attack. [Sept 2005, p.49]- Computer Games Magazine
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The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50]- Computer Games Magazine
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Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]- Computer Games Magazine
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They've left out the overbearing story elements and achieved a deliriously unselfconscious zaniness. [July 2005, p.91]- Computer Games Magazine
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- Critic Score
Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]- Computer Games Magazine