Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 71 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A good, if slow, game. [July 2005, p.62]
    • Computer Games Magazine
    • 45 Metascore
    • 30 Critic Score
    It's crude, lewd, incompetently produced, and generally behaves like an ill-mannered 12-year-old. [Oct 2005, p.69]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    As a game designed for entertainment purposes, Restricted Area leaves a great deal to be desired. [Sept 2005, p.57]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    Short but endearing. [Sept 2005, p.57]
    • Computer Games Magazine
    • 80 Metascore
    • 100 Critic Score
    If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Invading Russia in the winter was never this hard. [Sept 2005, p.54]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite the excellent manual, the cumbersome interface and maze of data make it seem more like a first draft of the future than mission accomplished. [Sept 2005, p.56]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    There's a lot of physics to encourage you to turn over tables and throw things, but your time is almost always better spent just shooting. [July 2005, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Everything about TrackMania Sunrise comes together beautifully. [Aug 2005, p.75]
    • Computer Games Magazine
    • 45 Metascore
    • 20 Critic Score
    Dated gameplay, wonky controls, and more bugs than an orc's loincloth. [Aug 2005, p.78]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    A meaty, critic-proof must-buy for any Galaxies subscriber. [Oct 2005, p.83]
    • Computer Games Magazine
    • 75 Metascore
    • 90 Critic Score
    Screws you in the end with a serious cliffhanger that doesn't actually reveal all the game's secrets. [Aug 2005, p.78]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    Seems like one of the better bland, forgettable shooters out there, if there is such a beast. [Aug 2005, p.72]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Brilliant career mode. [July 2005, p.85]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    If you can get past the kiddie characters..., you'll find some of the best golf available, handheld or otherwise. [Aug 2005, p.91]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]
    • Computer Games Magazine
    • 92 Metascore
    • 90 Critic Score
    It's ultimately Forza that ends up with the win for its more comlete features and player friendliness. [July 2005, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    Seems like more work than play. [Sept 2005, p.53]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    The look of Guild Wars is magnificent. [Aug 2005, p.84]
    • Computer Games Magazine
    • 79 Metascore
    • 30 Critic Score
    Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    Koios Works is building the best ancient wargames since the "Great Battles" series of the late nineties. [Aug 2005, p.74]
    • Computer Games Magazine
    • 71 Metascore
    • 40 Critic Score
    Brutally hard. [July 2005, p.91]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
    • Computer Games Magazine
    • 67 Metascore
    • 80 Critic Score
    The best modern military tactical shooter available right now. [July 2005, p.49]
    • Computer Games Magazine
    • 63 Metascore
    • 40 Critic Score
    No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Nothing says "beware of oncoming plot" like an extraneous subtitle. [June 2005, p.92]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    If they could have made it into the underpinnings of a stronger combat system, perhaps the other areas of the game where they played it safe wouldn't have seemed so grossly rehashed. [July 2005, p.88]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
    • Computer Games Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite some appealing graphics, a few compelling moments, and a budget price tag, the reasons to buy Obscure remain...well, you know. [July 2005, p.55]
    • Computer Games Magazine
    • 53 Metascore
    • 70 Critic Score
    If you don't have any friends over 30, the developers have kindly provided 'bots. [July 2005, p.91]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Levels are superbly crafted for maximum tension. [July 2005, p.50]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]
    • Computer Games Magazine
    • 88 Metascore
    • 70 Critic Score
    This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too easy, and over too soon, but for $30 it's nearly a comlete childhood on a CD. [Aug 2005, p.70]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]
    • Computer Games Magazine
    • 40 Metascore
    • 30 Critic Score
    An incredibly boring corridor shooter. [July 2005, p.49]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]
    • Computer Games Magazine
    • 51 Metascore
    • 30 Critic Score
    Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 40 Metascore
    • 30 Critic Score
    While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just deep enough to require tactical thought without bogging down in a ton of extraneous chores and options. [July 2005, p.60]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]
    • Computer Games Magazine
    • 64 Metascore
    • 30 Critic Score
    A meager grab 'n go meal. [June 2005, p.88]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    There's plenty of visceral thrill in wading into the middle of a convoy at night and letting loose with your deck gun. [July 2005, p.64]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The series still sims seasons faster than any other game out there, making it a quick and entertaining play for wannabe Billy Beans. [Aug 2005, p.79]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    The combat is too simple, the resource system is too complex, and the small flashes of brilliance get lost in the mediocrity of the rest of the design. [July 2005, p.67]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    Just like the original "Freedom Force", this is a real-time strategy game for comic-book geeks, by comic-book geeks. [June 2005, p.53]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    Definitely gets points for its sense of humor. [Jan 2005, p.78]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Since this is largely a pure math game, the AI can be brutal. [June 2005, p.56]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A game of moderately tactical chaos. [June 2005, p.55]
    • Computer Games Magazine
    • 84 Metascore
    • 30 Critic Score
    As ridiculous and entrenched as its name. [June 2005, p.87]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 40 Metascore
    • 40 Critic Score
    Game-crashing bugs? Check. Horrible enemy AI? Check. [July 2005, p.66]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    Only hardcore, completist fans of the franchise and those who play new games to relive old ones should appy here. [July 2005, p.59]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    While the AI is good on the field, it's terrible in the front office. [June 2005, p.57]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Gives you a lot of things to do, but it's unlikely to light the old sim fire the way you might remember it. [July 2005, p.64]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    Put simply, it's the best arcade soccer game on the planet, one that no fan of the sport should miss. [June 2005, p.58]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    Riddled with shifts in tone and action that keep the pace snappy and engaging. It's even got a completely over-the-top distinct finale that makes it worth playing to the end. [March 2005, p.80]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Camelot has never looked better, and Catacombs definitely gives seasoned players a good reason to stay, adn new ones a good reason to try this classic. [June 2005, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    For the most part, this is RTS 101... all over again. [March 2005, p.77]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine
    • 60 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 59 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    It's a grand maze without dead-ends. [March 2005, p.84]
    • Computer Games Magazine
    • 96 Metascore
    • 100 Critic Score
    Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]
    • 80 Metascore
    • 80 Critic Score
    A sampler of many of the greatest game genres all in one, wrapped neatly with an RPG bow on top. [Feb 2005, p.64]
    • Computer Games Magazine
    • 54 Metascore
    • 30 Critic Score
    The game's dialogue system almost resembles a tree, except you basically just click on any of the questions until they're all gone. Interrogation at its, um, finest. [June 2005, p.58]
    • Computer Games Magazine
    • 61 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    Surprisingly entertaining. [March 2005, p.88]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    The irony is that although it plays better now, the 3D makes it look, well, flatter. [Feb 2005, p.61]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    The sort of game that screams, "average!" at every turn. [March 2005, p.83]
    • Computer Games Magazine
    • 84 Metascore
    • 91 Critic Score
    While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    A brilliantly reworked world with technology to die for. [March 2005, p.66]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Stylistically, Scrapland looks amazing. The characters have a cartoon-y, "Futurama" groove going, and the city itself is the kind of visionary, noirish setting Ridley Scott might have used in "Blade Runner" if he hadn't been so in love with rain and grime. [Feb 2005, p.67]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    Nearly everything about this game screams half-singed: the "Diablo"-riffic graphics, the text that doesn't match the voice acting during the clunky cut-scenes, and the goofily written manual that gives away most of the game's surprises. [March 2005, p.81]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    It's a hard lesson that designs are not always interchangeable, and is overall one of the most disappointing games of the year. [March 2005, p.72]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]
    • Computer Games Magazine
    • 55 Metascore
    • 30 Critic Score
    Overall, you'd be better off just going to see the movie again. [March 2005, p.85]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Simulation fans won't go wild for it, but this is perfect for everyone else to go fast through the countryside. [Jan 2005, p.72]
    • Computer Games Magazine
    • 56 Metascore
    • 60 Critic Score
    Although the game lacks some of the amenities of the long-established "FIFA" series, it also lacks a lot of the baggage that the EA Sports monolith has accumulated over the years. [March 2005, p.86]
    • Computer Games Magazine
    • 95 Metascore
    • 100 Critic Score
    Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9]
    • Computer Games Magazine

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