Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
The only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]- Computer Games Magazine
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"Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]- Computer Games Magazine
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You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]- Computer Games Magazine
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With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]- Computer Games Magazine
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Save yourself the tedium and just read the novel. [Mar 2007, p.72]- Computer Games Magazine
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Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]- Computer Games Magazine
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It's best suited for those who are already familiar with "Warhammer", as there is a lot here to make a diehard grin from ear to ear. [Feb. 2007, p.60]- Computer Games Magazine
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It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]- Computer Games Magazine
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As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]- Computer Games Magazine
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It's a decent enough game, but the comic deserves better. [Feb. 2007, p.74]- Computer Games Magazine
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Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]- Computer Games Magazine
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However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]- Computer Games Magazine
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It's so schizophrenic that it almost feels as if two developers of wildly different skill levels worked on the game at the same time, and everything was sort of thrown together at the last second. [Feb. 2007, p.72]- Computer Games Magazine
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All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]- Computer Games Magazine
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Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]- Computer Games Magazine
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You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]- Computer Games Magazine
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Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]- Computer Games Magazine
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It won’t hold your attention very long, but Ford Street Racing is competent enough to get you through a couple of rainy days. [Dec. 2006, p.80]- Computer Games Magazine
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Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]- Computer Games Magazine
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It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]- Computer Games Magazine
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The game certainly looks interesting in pictures, and the soundtrack is psychedelically soothing. All it's missing is entertaining play. [Dec. 2006, p.74]- Computer Games Magazine
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There aren't many gameplay variations, but it's a nice, colorful diversion. [Feb. 2007, p.74]- Computer Games Magazine
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Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]- Computer Games Magazine
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Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]- Computer Games Magazine
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This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]- Computer Games Magazine
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The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]- Computer Games Magazine
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Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt. And better physics. [Nov. 2006, p.80]- Computer Games Magazine
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- Computer Games Magazine
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The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]- Computer Games Magazine
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Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]- Computer Games Magazine
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Even if Titan Quest doesn't deliver on its promise to hang out with Homer, this is a cut above the average "Diablo" clone. [Sept. 2006, p.69]- Computer Games Magazine
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Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]- Computer Games Magazine
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Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]- Computer Games Magazine
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It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]- Computer Games Magazine
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It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]- Computer Games Magazine
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Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]- Computer Games Magazine
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Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]- Computer Games Magazine
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Aloof and distant, Secrets of Da Vinci isn't a bad game, just an unfriendly one. [Oct. 2006, p.72]- Computer Games Magazine
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It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]- Computer Games Magazine
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Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]- Computer Games Magazine
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Everything about Rogue Trooper screams "competent," which doesn't amount to memorable or particularly inspired. [Sept. 2006, p.76]- Computer Games Magazine
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While Heroes V might be a hard game to hate, it's also a hard game to love. [Sept. 2006, p.61]- Computer Games Magazine
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Nintendo sweetened the pot with what feel like dozens of mini-games, and you're liable to find two or three that can hold your attention. [Sept. 2006, p.81]- Computer Games Magazine
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Even with the negatives described here, SiN Episodes 1:Emergence is a hard game to critique because it isn't complete. [Sept. 2006, p.59]- Computer Games Magazine
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Like its predecessor, Spellforce 2 is a bad game. It gets so many things wrong. As a real-time strategy game, it's superficial. [Sept. 2006, p.62]- Computer Games Magazine
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If you can stomach the difficulty and the middle-of-the-road graphics, Dark Corners of the Earth offers a lot of suspense-filled gameplay in the 10 or so hours it takes to complete the adventure. [Sept. 2006, p.70]- Computer Games Magazine
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Despite a name that sounds like a new blend at Starbucks, there's a lot to like about Shadowgrounds. [Oct. 2006, p.70]- Computer Games Magazine
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Something that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]- Computer Games Magazine
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It's not quite in the same league as "Out of the Park Baseball" and "PureSim Baseball", but Baseball Mogul is no longer an after-thought. [July 2006, p.67]- Computer Games Magazine
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All that appeal is present in Legend, but it's attached to only half of a brilliant game. And in the end, half of a new Lara Croft game adventure turns out to be better than none at all. [July 2006, p.55]- Computer Games Magazine
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It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]- Computer Games Magazine
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Odama may not be much of a pinball game, but it's certainly a choice metaphor. [July 2006, p.86]- Computer Games Magazine
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This Buffy the Vampire Slayer meets Columbo meets Medium concept shows potential, but, in the end, Daemonica only creates disappointment. [Sept. 2006, p.75]- Computer Games Magazine
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Top Spin 2 is the most complete tennis experience on any platform to date. [July 2006, p.93]- Computer Games Magazine
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Any way you cut it, Full Spectrum Warrior: Ten Hammers is one rigid, uncompromising design with a high frustration factor. [July 2006, p.60]- Computer Games Magazine
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But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]- Computer Games Magazine
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Unsophisticated mission design and racketeering repetition make it less ideal for non-fans. [July 2006, p.57]- Computer Games Magazine
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The number of levsls has shrunk with the rest of the package, a bummer revelation that casts a minor cloud on this tropical beach party. [July 2006, p.89]- Computer Games Magazine
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At a good 20 hours and packed with loads of collectible cards, Acid 2 is classy, original work for the PSP. [July 2006, p.89]- Computer Games Magazine
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Once you've seen the new tricks, Tetris is still just Tetris. [Jun 2006, p.92]- Computer Games Magazine
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Forensics is inherently intriguing, and hardcore fans of the show will most likely find the game worth a look unless graphics matter to them in any way, shape, or form. [Oct. 2006, p.74]- Computer Games Magazine
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Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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With this new online mode, it's much easier to admit that you like Metal Gear Solid 3. [July 2006, p.93]- Computer Games Magazine
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Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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Instead, it's a competent but ultimately trivial experience that's only memorable as the weird RPG with Al Capone in it. [Jun 2006, p.92]- Computer Games Magazine
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The mythological trappings are nicely done, making it feel more like an adventure than a typical slog through the levels. [Feb. 2007, p.74]- Computer Games Magazine
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There's enough good in D&D Online to make it worth recommending, but whether there's enough meat to inspire monthly donations beyond the 30 days that currently come with the box is questionable. [Jun 2006, p.80]- Computer Games Magazine
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With the Stetchkov Syndicate, the bar continues to plummet in terms of how much we can expect in our expansion packs. [May 2006, p.46]- Computer Games Magazine
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There's enough new stuff to see to last maybe three or four sim lifetimes, which is a pretty good deal for your $35. [July 2006, p.58]- Computer Games Magazine
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Super Princess Peach...an unremarkable platformer that plays like an introduction to the genre. [Jun 2006, p.91]- Computer Games Magazine
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No real surprises; this is a fine expansion if you have a higher level character, but, beyond the Alternate Advancement system, there's little to entice you if your entire stable of Everquest II characters tops out at level 23. [Jun 2006, p.82]- Computer Games Magazine
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There is very little luck involved, lots of direct conflict, lots of room for both tactical brilliance and strategic planning, and a much more complex rule-set relative to popular American games. [Apr 2006, p.61]- Computer Games Magazine
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It's missing the polish of the games from that era, and it eventually succumbs to a samey sameness. But until it reaches that point, it satisfies the need for speed and shotguns. [May 2006, p.92]- Computer Games Magazine
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Taken purely as a game, Getting Up works. But whoa, its message is a mess. [May 2006, p.49]- Computer Games Magazine
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The combat is frequently challenging, especially by the time you get to the second disk, and it certainly sets the game apart from the party-based monotony found in most games of the genre. [Apr 2006, p.90]- Computer Games Magazine
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With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]- Computer Games Magazine
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Normally, mining the license library to populate new hardware is a move that smacks of laziness and creative bankruptcy. In this case, Capcom seems to be on to something. [May 2006, p.91]- Computer Games Magazine
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Over the course of seven games and three acronoyms, the Tony Hawk series has inexorably morphed into the Hot Topic of the videogame universe, a game that glitzily packages and commodifies the skater subculture it glorifies. [May 2006, p.54]- Computer Games Magazine
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There's an odd balance of atypical race cars and super accessible gameplay in GT Legends, but it's a successful one. [Jun 2006, p.67]- Computer Games Magazine
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- Computer Games Magazine
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While Wild Arms 4 isn't as wonderfully radical....it still makes returning to the weary world of Filgaia for the fith time far more enervating than it has any right to be. [Apr 2006, p.93]- Computer Games Magazine
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What you see--or more specifically, what you hear--is exactly what you get. [Apr 2006, p.91]- Computer Games Magazine
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It doesn't take much to turn a potentially brilliant text-based sports simulation into an average one. [May 2006, p.55]- Computer Games Magazine
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Where the actual game experience falls short, the online community experience impresses. [Apr 2006, p.89]- Computer Games Magazine
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This is essentially a professional quality modification to “Blitzkrieg”, handled by another Russian developer with ties to original producers Nival Interactive. [Mar 2006, p.61]- Computer Games Magazine
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It’s all in the cards. Play the campaign to earn them and then use them to build your decks. [Mar 2006, p.91]- Computer Games Magazine
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Battles are visceral and exciting in ways that may surprise gamers who haven’t really experienced quality turn-based tactics. [Mar 2006, p.61]- Computer Games Magazine
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It's less punishing than "1503 A.D." and not as insufferably cute as "The Settlers." It has none of the depth of "Children of the Nile" or its Impressions predecessors. And it's as mildly entertaining and ultimately forgettable as it sounds. [Feb 2005, p.71]- Computer Games Magazine
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Despite the superficial resemblance to “Rome: Total War”, Legion Arena is just the latest 3D version of the same simple wargame the developer has been peddling for a while. [Mar 2006, p.55]- Computer Games Magazine
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A series of fantastic moments dragged down by a lot of incredibly dull, repetitive, and contrived ones. [Feb 2006, p.68]- Computer Games Magazine
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While most games have you fighting zombies, this one puts you squarely in the rotting feet of one Edward Stubblefield, who one day finds himself slightly undead. [Mar 2006, p.53]- Computer Games Magazine
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A game that solidly hits its clone-ish objectives but seldom elevates itself to anything more than a fun-and-frantic, click-y time killer. [Feb 2006, p.65]- Computer Games Magazine
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The only thing separating it from, say, another dystopian gadget-heavy sci-fi shooter like "Project: Snowblind" is the marketing budget. [Feb 2006, p.85]- Computer Games Magazine
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It never goes beyond being just another real-time strategy game. [Feb 2006, p.63]- Computer Games Magazine
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The combination of slow pacing and boring, nondescript environments makes for too many dull stretches. [Feb 2006, p.86]- Computer Games Magazine
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The developers at Bizarre Creations have made a beautiful thing, but they've given you no reason to enjoy it. [Feb 2006, p.87]- Computer Games Magazine
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It's a cute idea in the age of SARS and avian bird flu, but the real draw is the Petit-Guinol gore. [Feb 2006, p.93]- Computer Games Magazine
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It’s this emphasis on 3D exploration, as well as older style of gameplay, that might recommend the game to PC RPG folk, assuming they can get past the heavy-duty anime aesthetic. [Mar 2006, p.86]- Computer Games Magazine
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While Most Wanted occasionally shows signs of screwing up the balance and flying off the road, it generally rights itself before it spins out of control. [Mar 2006, p.64]- Computer Games Magazine
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There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]- Computer Games Magazine