Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1000 game reviews
    • 66 Metascore
    • 67 Critic Score
    Has a forbidding atmosphere (beginning on a ship and moving to an oil rig), violent blood-letting and superb environmental effects. However, we've seen the same kind of lame puzzles (sodding keycards anyone?) and storylines a billion times before. [PC Zone]
    • 73 Metascore
    • 90 Critic Score
    The option to use realistic damage will reward all that time spent in the single-player game nailing head shots too. Those of you with a Multitap will have great fun here. [PSW]
    • 62 Metascore
    • 60 Critic Score
    Not a terrible game, but shoddy, rudimentary presentation and basic gameplay means this is one for the purists only. [Official UK Xbox Magazine]
    • 67 Metascore
    • 60 Critic Score
    To be fair, Capcom is pitching Haunting Ground as 'psychological' horror rather than a straight-ahead survival horror, but that's hardly compensation when the supposedly terrifying lead baddie looks more like 'Sloth' from The Goonies after a bad makeover. [PSW]
    • 45 Metascore
    • 67 Critic Score
    The title simply appears to have been rushed out without any testing, which is a real shame because underneath its problems, Dungeon Lords is a solid and enjoyable, if not ground-breaking RPG. [PC Zone]
    • 70 Metascore
    • 57 Critic Score
    There's no denying that SWG is hardly in the best of health right now and something drastic needs to be done to restore balance to the force. Certainly something more than a simple expansion pack, that's for sure. Help us Lucas-Wan, you're our only hope.
    • 67 Metascore
    • 62 Critic Score
    So despite a slight lick of paint, especially in the newer areas, AC2 still sports one of the ugliest interfaces in MMO history and has game options that are insultingly simplistic. [PC Zone]
    • 69 Metascore
    • 81 Critic Score
    The game can and will entertain, but both myself and its creator were clearly expecting better, brighter and more narratively-coherent things. [PC Zone]
    • 81 Metascore
    • 80 Critic Score
    The real fun is to be had in multiplayer, with a civilised round with up to four of your mates available via Wi-Fi and plenty of challenges and tournaments to compete in.
    • 70 Metascore
    • 90 Critic Score
    The single-player campaign, though over too quickly, is immensely enjoyable, and the relentless action never becomes monotonous thanks to the brilliant array of weapons. Multiplayer is a riot.
    • 92 Metascore
    • 90 Critic Score
    If you want "Project Gotham 2" with more depth, or "Gran Turismo 4" with less tedium, Forza Motorsport's a fantastic mid-range choice. [Official UK Xbox Magazine]
    • 89 Metascore
    • 94 Critic Score
    Guild Wars is all about the gaming experience and that experience is one of absolute pleasure from moment to moment. [PC Zone]
    • 79 Metascore
    • 80 Critic Score
    Empire Earth II may not be the best historical strategy game on the market, but it is bloody good all the same, and points to a bright future for the RTS. [PC Zone]
    • 58 Metascore
    • 50 Critic Score
    Suffice to say, even Resident Evil-loving broadband-obsessives will struggle to wrestle any fun from what is, essentially, a second detour down a dead end street. [PSW]
    • 46 Metascore
    • 60 Critic Score
    Faithful to the films in terms of character, the game is a victim of its own ambition - too clumsy to be a stealth 'em up, and too generic and monotonous to be a credible actioner. Shame. Now, where's that thermonuclear device...? [Official UK Xbox Magazine]
    • 72 Metascore
    • 70 Critic Score
    Neither scary nor particularly engrossing, Area 51 is an exercise in keeping the trigger pressed and the aliens streaming out of the screen. The truth, it is sad to say, is still out there. [Official UK Xbox Magazine]
    • 50 Metascore
    • 50 Critic Score
    More bungling thief than Entrapment-esque vixen, this is a criminal excuse for a stealth 'em up. [Official UK Xbox Magazine]
    • 51 Metascore
    • 50 Critic Score
    A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW]
    • 71 Metascore
    • 70 Critic Score
    Missions are equally dull - blow up this and collect that, nothing you haven't seen before. You can have a mate join the killing in co-op mode, but that's only fun for an hour. After that you'll have exhausted most of Raze's Hell's potential - apart from its potential as a makeshift frisbee. [Official UK Xbox Magazine]
    • 88 Metascore
    • 80 Critic Score
    Dazzlingly clever and way left of field - if you want a platformer where collecting 99 gems for an extra life actually means drilling through someone's psyche to their darkest secrets, you're in for a treat. Bizarre, but beautiful. [Official UK Xbox Magazine]
    • 56 Metascore
    • 70 Critic Score
    Inconsistencies such as the out-of-date player roster (why are Jazz and Nidia still there, yet characters like Heidenreich, William Regal and Torrie Wilson aren't), the fact that only four wrestlers are ever allowed on screen at once (why not six, or eight?), and that the list of unlockable legends is limited to say the least (no Hulk Hogan!) [Official UK Xbox Magazine]
    • 59 Metascore
    • 70 Critic Score
    It's all perfectly meaty, well-constructed stuff, and there's little you can fault, other than the fact the subject matter isn't particularly engaging. [Official UK Xbox Magazine]
    • 63 Metascore
    • 70 Critic Score
    Overall, there's no standout reason to upgrade from previous editions. But if you're new to backside-blistering fun on four wheels, Fury 3 is worth a blast. [PSW]
    • 67 Metascore
    • 62 Critic Score
    While not a universally terrible effort, the tense stand-offs and tight urban combat is let down by the weak interface and poor consistency in your squad's AI.
    • 63 Metascore
    • 85 Critic Score
    There are a handful of games that provide greater economic depth, or are more immediate and spectacular on the field of battle, but few marry these two traditional aspects of real-time strategy so seamlessly and with so much charm. [PC Zone]
    • 85 Metascore
    • 90 Critic Score
    This new shooter in town didn't just impress us, it blew us away with its gorgeous looks, balanced weaponry and unbelievably fun gameplay. We're now scarred by this illicit encounter, and no FPS experience will ever be the same again. [Official UK Xbox Magazine]
    • 51 Metascore
    • 50 Critic Score
    Dead to Rights II feels like a stripped down, budget version of the first game but at a top-whack price. It's content to retread old ground, which wasn't all that solid to begin with, and fails to bring anything genuinely new to the series. [PSW]
    • 89 Metascore
    • 90 Critic Score
    The sheer accessible quality of Jade will grab the huge portion of mainstream gamers introduced to the role-playing genre by KOTOR, and drag them kicking and screaming into a sumptuous, surreal world of elephant demons and ancient lore - a considerable achievement for a new franchise. [Official UK Xbox Magazine]
    • 84 Metascore
    • 92 Critic Score
    In MC3 everything is real big. Customisation real big, vehicles real big, racing real big, online real big, adrenaline real big.
    • 84 Metascore
    • 80 Critic Score
    Chuck in the countless car-tweaking and customising options and brilliant multiplayer modes, and it easily slipstreams ahead of the other modding racers around. [Official UK Xbox Magazine]

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