COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 54 Metascore
    • 74 Critic Score
    The Great Perhaps does not offer anything that we haven’t seen before in its gameplay, but there is an understated beauty in its presentation that I found haunting (literally … you’ll see). The trial-and-error nature of some of its puzzles may cause you to reach for a bottle of Vodka in frustration, but its world has a certain sad and subdued charm that will, in both past and present, motivate you to keep trudging along in order to save it.
    • 54 Metascore
    • 59 Critic Score
    There aren’t enough hack-and-slash action games with a sci-fi setting, but Blackwind stumbles pretty hard and makes enjoying it consistently a challenge. The game’s camera is the worst offender, but issues with platforming, balance and combat are also parts of the problem. I didn’t care that the story could find a consistent tone as much as the game’s mechanics made me want to step away in frustration. I enjoy difficult games, but not unfair, busted or buggy ones.
    • 54 Metascore
    • 59 Critic Score
    Overall you’ll find that Army of Two: The Devil’s Cartel can be a reasonably fun way to spend 8 hours of your life, but I don’t know if many people will make the effort to play through it again. It is a frantic shooter that challenges nothing more than your trigger finger and never advances past mindless slaughter.
    • 54 Metascore
    • 78 Critic Score
    Breached melds together a plethora of mechanics and systems to build a unique experience. The more I played it, that impressive effect was not as astounding as was first introduced but it’s still there.
    • 54 Metascore
    • 55 Critic Score
    At its core, Warfighter is hurt by its significant technical issues and its cobweb-covered, stale design choices. Warfighter isn't a terrible game, but it really isn't worth your time when other titles do everything it tries to do so much better.
    • 54 Metascore
    • 68 Critic Score
    There’s no getting around the feeling that Funko Fusion springs from the same genre gene pool as the Lego video games. Visually, the game is a treat and the levels effectively reference their source material. Funko Fusion isn’t without humor or clever touches, but its combat is excessively repetitious and fused to some awkward, fun-killing mechanics. Underneath those bobbleheads are the bones of a good game that never quite reaches the surface.
    • 54 Metascore
    • 60 Critic Score
    Sports Story pales in comparison to its predecessor. The plot fails to capture the whimsy which engulfs the original. While I understand Sidebar Games’ decision to go large with its narrative, in doing so, it removes the simplicity which makes Golf Story so unforgettable. Although it expands its gameplay with a number of new sporting activities, the success of these varies. Combining this with the volume of performance issues and bugs means this swing is a whiff rather than a hit.
    • 54 Metascore
    • 60 Critic Score
    There are so many Soulslikes to choose from that no gamer has time to sample them all. Although it can’t find a consistent tone, The Last Oricru has a much better narrative arc than it does action or gameplay. Whatever small stabs it takes at originality are counterbalanced by deeply unsatisfying combat and poorly implemented mechanics. Only rabid Soulsborne fans who have to play every game in the genre should check this one out.
    • 54 Metascore
    • 70 Critic Score
    Despite its basic visuals and limited gameplay, Knee Deep’s interesting, well-written story is worth the investment. This game’s strength is in its writing – the snappy dialogue and quirky characters will make you forget its flaws – most of the time.
    • 54 Metascore
    • 70 Critic Score
    Freaky Awesome has a fascinating premise, incredible music and delightful enemy design. Unfortunately, my biggest problems are with the game’s core mechanics.
    • 54 Metascore
    • 59 Critic Score
    With so little effort put into making Space Wolf feel like it actually belongs anywhere near the new systems, it’s hard not to be anything but disappointed and cynical about this release. Graphics aren’t everything, of course, but Space Wolf’s other elements aren’t nearly strong enough to tip this one into the win column.
    • 54 Metascore
    • 75 Critic Score
    Beyond the controls, the customization, and the music, there’s a solid core of skating here. You can easily fall into a calming loop of practice and progress. While it’s not perfect, SkateBIRD’s cute premise and its reliable mechanics make for a pretty fun ride.
    • 54 Metascore
    • 75 Critic Score
    It’s great to see this game getting a second life. Who would have believed it possible for this game to be playable on consoles? The mood is still great, and the game is very replayable because of the randomization of who is human or replicant. I very much enjoyed this retro-future trip back to 2019.
    • 54 Metascore
    • 55 Critic Score
    Hardcore DBZ fans are going to love it regardless while casual fans and gamers are going to give it a big pass. Personally, while I did have some fun, the lack of offline play, the long wait times for online play, the dated graphics and repetitive game play have put me squarely in the latter.
    • 54 Metascore
    • 70 Critic Score
    If corners were cut with the graphics, they were completely rounded over and sanded down in the music and sound department.
    • 54 Metascore
    • 60 Critic Score
    For those at the end, this probably isn’t going to be the most enthralling.
    • 54 Metascore
    • 50 Critic Score
    Temple Of Yog has some great ideas, and can be very fun in short bursts, but it doesn’t have enough variation to sustain it as a rogue-like game I wanted to grind at, and conquer.
    • 54 Metascore
    • 50 Critic Score
    In the end, Cloudpunk is no Cyberpunk 2077. That should come as a shock to absolutely no one. As an Indie game, I can forgive Cloudpunk for being smaller, simpler than a AAA blockbuster, and it would be unfair to judge it by the same standard. This Switch version has also undoubtedly lost some of its polish in the port from PC. But there still must be gameplay, and what is attempted must be followed through on. Cloudpunk looks gorgeous, especially in first hour of playtime. The ability to just visit and fly over that huge, neon-soaked city of Nivalis is quite an accomplishment and for some, that will be enough to make it worth playing. It’s just a shame that there couldn’t be more to actually do among those beautiful, sparkling towers above the clouds.
    • 53 Metascore
    • 50 Critic Score
    Grimshade has stunning visuals for an RPG game. Additionally, it has an easy to play combat system and a wide array of characters with different backgrounds and personalities. Sadly, the negatives outweigh the positives due to the fact it’s incredibly story dependant, meaning you can get lost easily mid-quest if you are not invested in the story. The combat is predictable and there are game bugs that will make you restart the game and by extension the battle itself. Lastly, the choppy visuals are a little tough to digest.
    • 53 Metascore
    • 60 Critic Score
    I will say there was a lot of ambition for this game, but so much of the content is crippled by the cumbersome combat system.
    • 53 Metascore
    • 60 Critic Score
    Overall, In Nightmare hits the mark. It fits its self-defined genre, and was an otherwise decent game. Its overabundance of mechanics and reliance on standard horror game features hold the title back from being more unique than it could be. Though In Nightmare should not supplant any of your favorite horror titles, the game’s narrative and attempt to differentiate itself through its visuals might just be enough to garner a curious horror game fan’s attention.
    • 53 Metascore
    • 35 Critic Score
    Aside from some cheap laughs and managing to somehow become an internet cultural phenomenon, this goat game offers up little in terms of any substance. Instead you get a glitch, buggy shallow experience you will ditch in a matter of days.
    • 53 Metascore
    • 53 Critic Score
    Tennis On-Court is full of missed opportunities. This is the first game in the sport to hit the PSVR 2 and due to this, interest around the game was at a high. However, Fishing Cactus failed to capitalize on the excitement due to a number of issues. There is potential with the mechanics but the focus on creating a simulator makes the moment-to-moment gameplay feel inconsistent and the lack of modes means you’ll quickly tire of the experience.
    • 53 Metascore
    • 70 Critic Score
    SolSeraph’s definitely a successful copycat that lacks originality. If you haven’t heard of or played ActRaiser, SolSeraph will seem quite unique. It’s an example of the finished product being greater than the sum of its parts: a good action platformer combined with a good RTS that makes for a very good package. If you were hoping for another ActRaiser game someday, this may be the best you’ll ever get. But if you hold ActRaiser dear to your heart, you may get offended at how much SolSeraph essentially remakes that wonderful game.
    • 53 Metascore
    • 75 Critic Score
    Legacy of Kain: Ascendance is a mixed bag. It was great to see a continuation of the world and characters from Nosgoth. The story is beautifully told and realized. The gameplay was really fun once I adapted to it. The different characters keep things feeling fresh. But the game is very linear, and there are no skill trees or RPG mechanics. There’s no way for the player to experiment with the game’s mechanics, and there’s not a lot of reason to keep playing once the story’s done. There are some of us who like nice, linear old-school action platform progression, though. The game also demands a lot of the player and has a lack of polish that works against those demands. I’m still so happy Legacy of Kain: Ascendance was made, though, and I really hope this leads to more games in the series.
    • 53 Metascore
    • 75 Critic Score
    Phantaruk is a solid game that makes a great first impression but like that annoying party guest that does not know when to leave, the longer the game goes on the less terrifying it becomes. The game mechanics stay the same throughout which cause the player’s anxiety to become numb like a dentist’s anesthetic prior to filling a cavity.
    • 53 Metascore
    • 71 Critic Score
    AereA is a family-friendly adventure that bursts with colorful characters and exuberant music.
    • 53 Metascore
    • 43 Critic Score
    Although Bedlam has quite a few areas to improve on, what makes the game bearable is the story.
    • 53 Metascore
    • 70 Critic Score
    It’s an ambitious title that hits a lot of the right notes, and 7Levels should be very pleased with what they ended up producing with this title. It’s an enjoyable side-scroller with very enjoyable combat, and there isn’t quite a title like it in the shop. For those aiming for their next difficult game fix, Castle of Heart can definitely scratch that itch.
    • 53 Metascore
    • 50 Critic Score
    Overall, Little Friends: Dogs & Cats has some fun to offer, and what little it does offer is well executed. The visuals for the various dogs and cats are nice, and pretty realistic looking, but the other visuals like those of the houses and parks are simplistic and basic. The gameplay draws you in at first since it is so simple, accessible … and downright adorable. But I can’t see many players coming back to play it on a regular basis. There just isn’t enough of a game here to warrant a big commitment.

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