COGconnected's Scores

  • Games
For 4,977 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • 85 Metascore
    • 85 Critic Score
    Overture offers a significant amount of new content that visually, narratively, and mechanically slots easily into the base game. It doesn’t push the franchise forward, but that’s not its mission. Instead, its job is to provide fans with more of what they loved about Lies of P. In that regard, Overture is an unqualified success. New difficulty options mean that even more gamers will be able to experience Overture’s evocative world and engaging combat. Overture might not be a proper sequel, but it is a great reminder about what makes Lies of P such a fantastic Soulslike.
    • tbd Metascore
    • 50 Critic Score
    Badminton Time! VR struggles to capture the addictive rhythm of the sport, with flawed mechanics undermining the experience from the ground up. These foundational issues ripple through every match, resulting in inconsistent, often frustrating gameplay. Despite its appealing presentation, the game fails to land a clean hit, swinging for a point but ultimately serving up a fault.
    • 86 Metascore
    • 90 Critic Score
    As far as launch titles go, Mario Kart World is a real banger. The races are more chaotic and intense, the world feels huge, and there’s a ton of racers to choose from. Also, the skill ceiling feels higher. I wish the world were as big as it feels, but we’re in pretty early days yet. I’d also love a splitscreen Free Roam mode, but that’s pure wishlist stuff. Buying a new console is always a little intimidating, to be sure. And racing games aren’t for everyone. But if you’re into Mario Kart even a tiny bit, you’d be a fool to pass on Mario Kart World.
    • 89 Metascore
    • 90 Critic Score
    Split Fiction is an incredible game. I was surprised how much fun I had with it, especially playing it via local co-op with my son. The Nintendo Switch seemed to handle the game quite well, aside from a minor issue with the main characters’ hair. A word of warning though, the retail version of Split Fiction does not contain a game card, but rather a full game download code. And since it’s a beefy game – around 70 gigs – it’ll take up some valuable real estate on your new Nintendo Switch 2. It’s also worth reiterating once again that this is a co-op only game. You can play locally via split screen or with GameShare, or you can play online via cross-platform play. But if you do not have someone else to play with, you can not play. Despite these minor notes, Split Fiction is an absolute gem of a game that will most definitely be in the Game of the Year conversation.
    • 67 Metascore
    • 78 Critic Score
    Zombie Army VR is a fun arcade shooter. Killing zombies never gets old, and the World War II setting is an entertaining mash with the undead genre. The game really gives off a Castle Wolfenstein vibe. However, some may find that the gameplay loop will wear out its welcome. The VR implementation is top-notch, with manual VR weapon loading mechanics that add to the challenge. If zombies are your thing, along with the X-Ray sniper rifle replays, Zombie Army VR will be right up your alley.
    • 78 Metascore
    • 79 Critic Score
    Lost in Random: The Eternal Die isn’t literally a sequel, of course. It’s an interesting switch to a new genre, and a gamble that pays off. With its fast, challenging, colorful action and a unique setting, Lost in Random: The Eternal Die puts a compelling spin on familiar roguelike mechanics. Both fans of the genre and the first Lost in Random game should find plenty to enjoy.
    • 85 Metascore
    • 85 Critic Score
    Cyberpunk 2077: Ultimate Edition includes the original sci-fi epic and its brilliant expansion, delivering a package that every Action RPG fan should experience. The Nintendo Switch 2 version offers a range of control options, with gyro aiming standing out as a valuable addition that enhances gameplay. While other platforms may offer higher frame rates and sharper visuals, this is a strong port, and an excellent way to experience the adventure on the go.
    • 85 Metascore
    • 88 Critic Score
    Yakuza 0 is one of the greatest entries in the long-running series, and the Switch 2 port is masterfully executed, offering excellent performance alongside new features. While the new online mode may not quite hit the mark, the core campaign remains incredible, and the added cutscenes enhance the overall experience. Although there isn’t much new content for returning players, this version serves as the perfect entry point for newcomers to the series.
    • 70 Metascore
    • 70 Critic Score
    If you think DLC should offer a literal game-changing experience or massive amount of new content, Wicked Isle will disappoint you. In all ways, it is of a piece with the main game. It expands the world with a relatively large new zone. It deepens or adds a new wrinkle to the base game’s lore. There are some new weapons, a handful of new enemy types and a small cast of new NPCs. If you love Atomfall’s world, fiction and mechanics, Wicked Isle is more of that, and included with the Deluxe Edition. If you were on the fence about Atomfall, Wicked Isle isn’t going to turn you into a fervent believer. Wicked Isle doesn’t do anything to hurt the main Atomfall experience, but it doesn’t do much to change or improve it, either.
    • 73 Metascore
    • 75 Critic Score
    Puyo Puyo Tetris 2S remains a strong puzzler that successfully merges two iconic franchises into one cohesive, content-rich package. Mechanically tight and perfectly suited for portable play, it’s an easy recommendation for newcomers looking to dive into a vibrant and addictive puzzle experience. That said, the additions in this version are relatively minor, offering little incentive for returning players who already own the previous release. For fresh players though, it’s a delightful crossover worth your time.
    • 87 Metascore
    • 85 Critic Score
    Street Fighter 6 is a fighting fan’s dream, packed with content and a variety of modes that let you play your way. Capcom has clearly put thought into accessibility, offering the Modern control scheme and even the somewhat questionable Switch 2-exclusive feature, Gyro Battles. World Tour is a fun and silly single-player adventure, though it’s held back by a 30fps cap. Still, Capcom has delivered an impressive port of the fighter with only minor compromises, making this the best way to take the fight on the go.
    • 74 Metascore
    • 68 Critic Score
    I won’t say that Dragon is Dead isn’t sometimes a good time. Its system of upgrades and progression mechanics can lead to powerful characters. At the same time, rarely are repetitive runs through the same areas memorable. I think ultimately Dragon is Dead would have been a more enjoyable game framed as a traditional hack-and-slash Souslike ARPG, where its combat and character building could shine. In its present form, the roguelite elements, repetitive runs, generic setting and dull writing overshadow the genuinely enjoyable elements.
    • tbd Metascore
    • 75 Critic Score
    All in all, Lynked: Banner of the Spark is a fun idea with a cute aesthetic and an addicting gameplay loop. Unfortunately, its implementation of Online Mode is incredibly frustrating. I sincerely hope the developers polish that element up in the future. At least it has enough substance to make its single-player campaign worthwhile.
    • 74 Metascore
    • 60 Critic Score
    Disney Illusion Island is the exact same experience on PS5 as it was on Switch. There are no extra features, and it still looks crisp and plays tight. But I have to ask the question “Who was Disney Illusion Island made for?” It fails as a Disney-themed game, as a retro 2D platformer, and as a continuation of the Disney “Illusion” series. It absolutely succeeds as baby’s first Metroidvania. This would make a great game for a parent to introduce a young child how to play platformers and Metroidvanias. I can’t imagine an adult playing this and not getting bored after a couple hours though. And if young kids can figure out Minecraft, they can just play a classic Metroidvania instead. A co-op Metroidvania is an enticing idea, but this one is only for newbees.
    • 69 Metascore
    • 83 Critic Score
    Warhammer 40,000: Space Marine was more than just a game that spawned a remarkable sequel. It was a thoroughly entertaining third-person shooter that perfectly translated Games Workshop’s brutal IP into digital form. Dusting off 14 years of cobwebs and creakiness, the Master Crafted Edition makes the 2011 original look, sound, and play as close as possible to brand new. I don’t think those with the original or Anniversary Edition will regret picking it up, and it’s an absolute no-brainer for anyone who doesn’t already own the game.
    • tbd Metascore
    • 72 Critic Score
    There’s no denying that to a T has an affecting message about the struggles of being different, but it’s cloaked in an amusing story and illustrated with appealing visuals and music. Undemanding younger players might not notice the disappointing mechanics, but older gamers probably will and feel the need for more substance. There’s a lot to enjoy about to a T, it’s just a shame the gameplay can’t quite match the warm-hearted quality of the writing and quirky ideas.
    • 81 Metascore
    • 90 Critic Score
    I am sure I have not mentioned everything this huge game offers. But Rune Factory: Guardians of Azuma is a great game that I wholeheartedly recommend. It’s got the many-games-in-one content extravaganza that previous Rune Factory games have had. But unlike Rune Factory 5, this time it really works together and meshes into an addictive and immersive experience. I’m no series expert, but I played dozens of hours of this. And I feel like I barely started. If you’re looking for an action RPG where you can play music, fight monsters, grow turnips, and get married, Rune Factory: Guardians of Azuma is the game for you.
    • 67 Metascore
    • 70 Critic Score
    All in all, Mobile Suit Gundam Seed Battle Destiny Remastered is a fun mecha action title with solid visuals, audio, and mechanics. It’s not anything truly special, but it is a treat for Gundam SEED fans. I just wish they’d properly adapted the franchise’s narrative instead of slapping a few plot twists on as an afterthought.
    • tbd Metascore
    • 70 Critic Score
    Like any good simulator game, you know exactly what you’re getting into here. You’ve got a lot of work ahead, and though you might not enjoy it, you won’t be able to easily put it down. Spray Paint Simulator is a simple yet compelling zen garden, a Sunday morning job perfectly captured in game form. I don’t recommend it, but I don’t really have to. If this calls to you, I’m certain that you’ll answer.
    • 75 Metascore
    • 80 Critic Score
    Despite its lack of refinement, Tainted Grail: The Fall of Avalon is entertaining and addictive. It has a sprawling story and world to explore with dozens of hours of content. Its combat is more effective and engaging than you might expect. It’s a bit messy to be sure, but fans of classic RPGs are almost certain to enjoy Tainted Grail: The Fall of Avalon’s take on Arthurian mythology and old-school roleplaying games.
    • 80 Metascore
    • 80 Critic Score
    I loved playing the first Fantasy Life game to an unhealthy degree, and the sequel is no different. Grinding away to master all the Lives is deeply satisfying, there’s a wide variety of systems to mess with, and the overall pace is very chill. On the other hand, I recognize that much of what I love about this game isn’t necessarily good, it’s mostly just addictive. A mishmash of my favorite dopamine receptors are getting smashed to bits when I play this game, and I’m fine with that. If you’re looking for a cozy, compelling Skinner box of a game, Fantasy Life i: The Girl Who Steals Time is perfect for you.
    • 77 Metascore
    • 85 Critic Score
    With a lucky roll of the map, a skilled trio, and lots of practice, Nightreign provides transcendent moments of fun and accomplishment. It's a far more complex and nuanced battle royale than some of its more populist contemporaries. In its release form at least, Nightreign has a few limitations, like a somewhat unrewarding solo mode, no AI party members, and no duos. Still, while it may be a game that few Souls fans thought to consider essential, Nightreign is an unexpected gift that will no doubt be a new addiction for many.
    • 78 Metascore
    • 65 Critic Score
    With its visual prowess, RoadCraft presents a promising foundation for a unique and engaging construction simulator. Its road construction mechanics and realistic environments are impressive. However, it also feels underdeveloped and lacking in customization, which previous Saber Interactive games have. In addition, clunky UI and a plethora of bugs ultimately hold RoadCraft back from realizing its full potential. While dedicated fans of road engineering and construction simulators might enjoy the game’s granular control and visual feedback, “RoadCraft” requires significant improvements and additions before it can truly compete with established players in the genre. It’s a game with a strong concept but needs a lot more work before it’s ready for prime time. The foundation is there, but the road ahead is still under construction.
    • tbd Metascore
    • 80 Critic Score
    I really enjoyed Fuga: Melodies of Steel 3. The combat and narrative are great. This was a satisfying conclusion to the tale of the children of the Taranis. The writing has also gotten better as the Fuga games progressed. There’s an excellent focus on character, and the heavier narrative moments hit hard. It’s strange to play a JRPG with no world exploration elements, but Fuga: Melodies of Steel 3 offers the most options and replayability of the trilogy. The Fuga games have continually improved, while keeping the same core mechanics. This final game is the best of the trilogy, just don’t play it until you’ve beaten the other two.
    • 43 Metascore
    • 58 Critic Score
    Scar-Lead Salvation is a roguelike third-person shooter that ultimately misses the mark. While mechanically competent, it lacks the ambition needed to elevate the experience. Its roguelike elements are too basic, causing each run to blur into the next with little variation. There are flashes of creativity, but they’re not enough to sustain momentum. In the end, the game fails to deliver that essential, just one more run thrill that defines the genre.
    • 87 Metascore
    • 82 Critic Score
    As sequels go, this is what I hoped to see after playing a lot of Monster Train on my Switch and PC- more Monster Train. And the devs really proved their creativity in this game, coming up with some truly mind-bending card combinations, and a fun story that holds the chaos together. I’ve played quite a bit of the game, and I can tell that I still have tons of cards to unlock. I anticipate that Monster Train 2 stays in my rotation for a good long time.
    • 71 Metascore
    • 80 Critic Score
    Perhaps mislabeled as a Soulslike, Blades of Fire is a third-person fantasy action game with RPG elements. Its combat is exemplary. Finding the right weapon and the right place to strike each enemy is a well-thought-out system that feels great. While story is a bit bland, it’s told through an impressive blend of cinematic cutscenes, and a cryptic info drip. I loved the amount of detail in the environments. Like its title, Blades of Fire suffers from aspects that are kind of generic. The visual design and musical score emulate Hollywood fantasy to a fault, and the gameplay is excellent. Fans of action RPGs can safely ignore the Souslike label and enjoy this very accessible game.
    • 69 Metascore
    • 70 Critic Score
    There is a lot to love about Deliver At All Costs. It trumpets an exuberant charm with its clever writing, wacky missions, and chaotic gameplay. Each area of the map is beautifully crafted and a delight to explore. Whether working on the story, completing odd jobs, or just cruising around town, it is always a satisfying adventure. The story of Deliver At All Costs has enough hooks to make you keep wanting to learn more, but the overall tone of the story juxtaposes against the comical nature of the gameplay. A few QOL missteps, like not being able to set waypoints and the restrictive camera, are minor annoyances to an otherwise very enjoyable experience. Deliver At All Costs simply delivers.
    • 75 Metascore
    • 85 Critic Score
    I was surprised how much I enjoyed revisiting Onimusha 2: Samurai’s Destiny. I hadn’t played it since it first came out on PS2. And I didn’t even realize there were multiple paths at the time; I just beat it while renting it over a week-long period. But I will happily buy a physical copy of the remaster if one is announced. I appreciate high production values from this PS2 era, so I found Onimusha 2 incredibly aesthetically pleasing. With Onimusha 4 on the way, I hope Capcom finds the time to remaster Onimusha 3 as well. Despite the sometimes frustrating fixed camera angles, goofy voice acting, and rushed second half, Onimusha 2: Samurai’s Destiny is one of my favorite games I’ve played this year.
    • 70 Metascore
    • 75 Critic Score
    The Siege and the Sandfox takes a refreshing approach to the Metroidvania formula. With its focus on parkour and stealth, each trip to the array of distinct biomes is a thrill. The core mechanics drive the level design, creating strong segments that challenge your skills. Unfortunately, small but frequent bugs do affect the experience and halt the game from reaching its true potential. Even so, its inventive design and atmosphere make it a memorable entry in the genre.

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