COGconnected's Scores

  • Games
For 4,976 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • 64 Metascore
    • 50 Critic Score
    There is no question Sid Meier’s Starships should have been much better.
    • 64 Metascore
    • 60 Critic Score
    What sort of horror game puts you to sleep? One that doesn’t try anything new. And that’s what Infliction is. I can’t stress enough that it isn’t the technical side of the game that I don’t like – I think a lot of what’s there is well done with the budget they had. The lighting is good, some of (not all) the voice acting is strong, and the sound design is solid. But it’s the lack of innovation in storytelling and mechanics that throw me off. It’s frustrating too because ideas like the Polaroid camera and Cooking With Masimo show me that this team is capable of coming up with some genuinely fun stuff. But until then, I guess we’ll just be afflicted by Infliction.
    • 64 Metascore
    • 80 Critic Score
    Aphelion is a cinematic adventure that tells a dramatic tale about two astronauts’ passion and commitment to one another and the mission. Although its gameplay is conventional and follows in the footsteps of its inspirations, the design amplifies the sense of isolation, heightening the tension of each moment. A touching and grounded story, the game leaves a lasting impression, proving that even among the stars, it’s the human connection that resonates most.
    • 64 Metascore
    • 60 Critic Score
    Accel World vs. Sword Art Online: Millennium Twilight is a game for the fans. If you’re into one or both of these properties, it’s worth your time. If you’re not, while the freedom of movement and combat are fun, the environments are too dull and the story too boring and low stakes to really recommend it.
    • 64 Metascore
    • 59 Critic Score
    Redeemer aims to deliver a modern take on the brawler genre and in some ways, it does that. Yet, I couldn’t shake the feeling that the game was merely a variation of the combat from Batman: Arkham Asylum. There are combo’s, counters and stealth elements all blended into an action game but it all seems dated. Redeemer just feels slightly displaced in time. It’s an ok game now, but had it come out a few years back it would have seemed a little more fresh and modern.
    • 64 Metascore
    • 72 Critic Score
    Over and over again, you will die. Maybe you’ll get better, faster, more responsive to the various threats that assault you. Maybe you’ll learn all the tricks and strategies needed to steamroll most enemies like target practice at a gun range. This still won’t help you when you round a corner and get ganked by some goddamned sentry the second before you reload. Then you get to watch the blood stream down your screen before you start the whole ordeal over again. Perhaps this masochistic dance will light a flame in your heart. You’ll think to yourself, “Finally! A game with some real challenge!” To you, I say good luck, godspeed and always be reloading. You’ll run out of health long before you run out of ammo.
    • 64 Metascore
    • 55 Critic Score
    There’s a long way to go for Resident Evil Resistance before it can compete with its single-player counterpart. Aside from the incredibly poor combat mechanics, framerate, map design, and loss in fluidity with movement, the game never manages just to be Resident Evil. It tries to do so much to mimic what other similar games are doing, that it’s tripped itself up on the very foundation it was supposed to stand firmly atop of. Mastermind mode is never quite as fun as it could be, but shows potential, and Survivor mode is a complete mess that should be taken back to the drawing board. Luckily this is included with the purchase of Resident Evil 3, so at least you’ll always have that to wash out the taste Resistance leaves in your mouth.
    • 64 Metascore
    • 65 Critic Score
    One could argue the mystery of the story is enough of a draw but in this gaming age, players expect certain things like being able to save at any point to be a standard option to them. As a first effort game from an indie studio, LKA is to be applauded for tackling such an ambitious project and telling a story that goes beyond the stock ones regularly used by games with far greater resources available to them.
    • 64 Metascore
    • 70 Critic Score
    Party Hard is a very simple and fun title, but it becomes quite repetitive after a while. The randomization of levels is supposed to help with that, but there’s simply not enough variety to keep it engaging for long periods of time.
    • 64 Metascore
    • 85 Critic Score
    It will inevitably leave you itching for your next race.
    • 64 Metascore
    • 63 Critic Score
    Nero calls itself an interactive story, and does fine by itself with the story aspect, however interaction is sorely lacking.
    • 64 Metascore
    • 60 Critic Score
    It pains me to say it seeing as I had such high hopes but The Crew missed its mark by a long shot and just barely chugs over the starting line.
    • 64 Metascore
    • 45 Critic Score
    It’s a disappointment to see something squander such potential.
    • 64 Metascore
    • 61 Critic Score
    The controls are smooth and the graphics look fantastic but it feels like it just needs more variety. In a game heavily inspired by children’s imaginations, the repetition is surprisingly dull.
    • 64 Metascore
    • 60 Critic Score
    There is no denying that Full Frontal Assault can be an entertaining game in the realm of multiplayer, but with no story mode that fans have come to expect, and a lack of further multiplayer options, the experience becomes repetitive and somewhat boring quite quickly.
    • 64 Metascore
    • 73 Critic Score
    ADR1FT is great for people who love combing through every possible nook in a game. It definitely rewards those who practice due diligence, but is a little empty for those looking for a little more gameplay.
    • 64 Metascore
    • 65 Critic Score
    Van Helsing takes a bunch of ideas and mechanics from different games and tries to amalgamate them. It doesn’t attempt to do anything original or push the boundaries of RPGs. If this were the 90′s, I might be impressed. Nothing sets this game apart; it strives to be a solid game, nothing more. Unfortunately, ‘solid’ is just too flimsy to warrant a second playthrough.
    • 64 Metascore
    • 69 Critic Score
    I liked Super Lucky's Tale for its cute charm and textbook platforming, I just wished I would have been more challenged throughout the adventure. The lack of difficulty really pulled me out of the adventure, as it's hard to stay engaged when I know nothing is really going to test me.
    • 64 Metascore
    • 70 Critic Score
    Forspoken feels like a test that was turned in with answers missing, returned with a big red "Finish Your Work" inked at the top. So much of the game feels like unrealized potential, a big, messy first draft. There are too many mechanics, there's too much story, too much empty world, and too little chance for surprise or discovery. However, I can't say I didn't enjoy a lot of my time with Forspoken. When the combat clicks, it can be a lot of fun. Forspoken is ambitious, and there are hints of a winning formula. I hope the developers keep chipping away at what doesn't work. It would be a shame if Forspoken is forsaken.
    • 64 Metascore
    • 70 Critic Score
    Empire City shares the same fate that a lot of ambitious VR games do. They try to mimic the scope of big-budget AAA flat games, but cannot do so because of their much more limited budget. So the game ends up being spread thin with little depth over its six-hour game length. TMNT: Empire City VR is a fun, if thin, game. Just be aware that its chief charms come from playing with friends and moving around the city with the parkour system. If you are a Turtle fan, that may be enough for you.
    • 64 Metascore
    • 62 Critic Score
    Darksiders 3 could have done so much more for the franchise as they branched into the Souls-like style of gameplay, however, frame-rate problems, long load times, outdated graphics, and the kind of bugs that shouldn’t be a problem anymore coupled with a lacking narrative and shoe-horned character development left me disappointed. I wanted to get pulled into this world once more, but instead, I was left wanting to get out.
    • 64 Metascore
    • 78 Critic Score
    All in all, Shadow Labyrinth is an ambitious reimagining of a classic franchise that works much better than it has any right to to. That said, the presentation is still a bit rusty, and it’s really difficult at times. I hope you’re prepared to spend six tries to get past almost every boss and nasty platforming section.
    • 64 Metascore
    • 68 Critic Score
    The Outer Worlds: Murder on Eridanos gives us an interesting and inspired tale to jump into with that loveable band of misfits you call a crew. It pays great homage to classic sci-fi and vintage serials when it comes to the main quest, but it doesn’t feel like it leans enough into that aspect for the rest of the DLC to make it stand out from its predecessor. The writing is absolutely on point and a true delight every step of the way, but the technical issues with dropped textures and exhaustively long load times kill the atmosphere the main quest is trying to set. If this could have leaned harder into the narrative it would easily stand tall over Peril on Gorgon, but instead, we are getting more of the same. This isn’t necessarily a bad thing as The Outer Worlds is a sleeper hit, but this should have been something greater.
    • 64 Metascore
    • 72 Critic Score
    Even as a fairly short game, Spirit of the North managed to accomplish what it had set out to achieve – to tell us a story without words and to slow us down. A truly unique experience where the visuals and music were its greatest strengths, it shows that a game does not have to be filled with excitement for it to be gratifying. It wasn’t a perfect adventure, but it served as an important reminder to always be curious about your surroundings, to take your time, and to stop and smell the flowers.
    • 64 Metascore
    • 60 Critic Score
    Although King Oddball is repetitive and becomes frustrating with poor level design and the reliance on luck over strategy, there are a few redeeming factors including additional game modes, that actually make the game a decent value for the price. For less than $5, you can play an indie version of Angry Birds, with controls that are even more simple.
    • 64 Metascore
    • 72 Critic Score
    I think Rainbow Skies is an excellent title for any RPG enthusiast who isn’t locked to an aggressive review schedule or an ever-expanding backlog. If you’re the sort of person who delights in maxing out skills and levels of all sorts, you’ll want to check out Rainbow Skies.
    • 63 Metascore
    • 59 Critic Score
    Dead Island Definitive Collection is the best way to get these two flawed experiences, ones that are enjoyable despite some poor design choices. There’s still nothing quite like Dead Island’s analog combat, but the game’s poor structure can’t be saved with a graphical facelift.
    • 63 Metascore
    • 50 Critic Score
    Writing this review exhausted me. I was hoping a new saga of Destiny 2 might get me excited for what’s next. Instead, I’m tired. The skill to make cool stuff still exists at Bungie, but it’s being catastrophically misused. Design and mechanical changes need to be more thoroughly considered, and the entire player base needs to be brought along for the ride. If Bungie leadership is reading this part: please. Give your people the time, space, and freedom to create something incredible. They have the capacity, and they need your support. This franchise can find its footing again, but Bungie needs to get out of its own way to do so.
    • 63 Metascore
    • 71 Critic Score
    Lacking a story, bot matches, or any other form of single-player content, Hood: Outlaws and Legends is committed to a very specific multiplayer model that may or may not have legs. The game feels unbalanced, populated by a large number of surprisingly high-level players wreaking havoc on newbies, and squads interested in subverting the flow of gameplay. Some of these issues will get ironed out in time with tweaks to balance and matchmaking but what remains is still a fairly limited experience even under ideal circumstances. Additional modes, a wider variety of classes and especially, some sort of alternative to PvP combat would all potentially bring Hood: Outlaws and Legends’ fundamentally solid gameplay to a wider audience and give it a chance at longevity.
    • 63 Metascore
    • 81 Critic Score
    If you enjoy other rogue-likes or roguelites, there’s a very good chance you’ll enjoy Neon Chrome.
    • 63 Metascore
    • 70 Critic Score
    This is the Police nails its efforts in mashing up a management sim with an engaging noir story. However, top notch presentation aside, the gameplay tends to grow a bit weary somewhere in the middle. Having said that, fans of management sims should still give this a look. There are interesting systems at play and most of them make This is the Police worthy of your time.
    • 63 Metascore
    • 60 Critic Score
    It’s just too bad that, for what Moons promises, it so rarely delivers. I wanted to be swept up in the Lovecraftian madness, but too often I found myself frustrated from lack of direction or rote fetch quests. Some of the creatures you meet promise intrigue and terror, but some of them too are oddly conceived. And while you can’t fight the monsters here, you can run like SOMA, but where SOMA was thoughtful and left an impression on me to this day, Moons of Madness gets in its own way, hoping visuals can carry it through. It doesn’t quite hit the mark.
    • 63 Metascore
    • 30 Critic Score
    This is the best version of a very bad, fatally flawed product.
    • 63 Metascore
    • 70 Critic Score
    If you love JRPGs, you owe it to yourself to play Tales of Symphonia, and Tales of Symphonia Remastered is an easy way to do that. I’d even recommend this game to fans of retro gaming in general. I really wish I could recommend it to everyone. Unfortunately, the slightly clunky design and aged graphics make it hard for me to do that.
    • 63 Metascore
    • 58 Critic Score
    With simple controls but somewhat awkward combat, it has a lot going for it, however, Airheart lacks an explanation of crafting and the stakes for returning home are far too high, making it too great of a punishment to be enjoyable.
    • 63 Metascore
    • 71 Critic Score
    I can’t help but wonder what King’s Bounty II could have been had it stayed isometric and relied more on written words over spoken dialog. Maybe it could have offered something wholly unique. But this is the choice the developers made and for some of you, if you’re able to get past the jank, you’ll find a pretty okay turn-based combat game in King’s Bounty II. For others who are also looking to get lost in a deep world along with the combat, you’ll be better served elsewhere. ‎
    • 63 Metascore
    • 64 Critic Score
    The best compliment I can give Windlands is that, for other developers, there is a lot that can be gleaned from this experience soaring through the skies, and the game is worth checking out for that reason alone.
    • 63 Metascore
    • 77 Critic Score
    A pretty good game. From large game levels and lots of extra tasks to that non-linear approach to how you can complete said tasks and the ability to play the whole campaign cooperatively, there really is a lot to like.
    • 63 Metascore
    • 80 Critic Score
    The story is engaging enough and some of the dialogue between guards and citizens is filled with story tidbits and humour.
    • 63 Metascore
    • 75 Critic Score
    Slam Land is the perfect game for families and friends who want a lighthearted yet very competitive experience. It does not currently support online play, so make some room on your couch for a slamming good time.
    • 63 Metascore
    • 60 Critic Score
    Bread & Fred is a novel concept that fails to deliver due to its frustrating climbing mechanics. The idea of climbing a large mountain and working with a partner to do so is appealing; however, the inconsistent physics and anger-inducing design that allows you to lose progress in an instant hinder the game. Although SandCastles Studio adds an array of assist options to address these concerns, at its core, the game struggles to balance challenge with enjoyment. The fundamental design flaws overshadow the creative premise, resulting in an experience that is more exasperating than entertaining.
    • 63 Metascore
    • 60 Critic Score
    Panzer Dragoon: Remake won’t be for everyone. I never played the original game, but I have a basic knowledge of the franchise. It looked familiar to a personal favourite of mine, Star Fox, but unfortunately, Panzer Dragoon was nowhere near as enjoyable. It simply lacks a lot of the fun touches and personality that make the Star Fox franchise so good. Panzer Dragoon does have some fun moments and some of the visuals are quite impressive. I didn’t care much for the story and the game is quite short. If you were a fan of the original, nostalgia alone might be enough to make the purchase. It’s worth noting that a remake of the sequel is already in development, so if you do enjoy Panzer Dragoon: Remake, you’ll have something more to look forward to.
    • 63 Metascore
    • 68 Critic Score
    In theory, Dust and Neon was made for a gamer like me. And I do like the art, the premise, and the style of action. Some aspects don’t quite feel fleshed out, like the mission designs, the narrative, and the range of weapons. Then there’s the reload mechanic, which I found more annoying than innovative. Dust and Neon isn’t a bad game, and fans of twin-stick shooters, Westerns, roguelikes, and looter-shooters should all find a little fun hunting outlaw robots. Unfortunately, its pleasures are just a bit too shallow and brief.
    • 63 Metascore
    • 65 Critic Score
    Metal Wolf Chaos XD is a priceless artifact, a flawed gem the size of your fist that must be seen to be believed. Especially if you’ve got a history with From Software’s other mech titles. This is a critical link in the chain with no equal in the genre’s history. On the other hand, if none of that applies to you, hot damn this game has issues. The premise and the execution are wildly disparate elements. The pacing is stuttered and archaic. The mechanics at play are padded yet flat. I can’t fault that timeless voice acting either way, though. My thoughts on the game aside, hearing president Wilson and co. deliver their lines is absolute delight. Metal Wolf Chaos XD is a weird, wonky game you should almost definitely, probably, see for yourself.
    • 63 Metascore
    • 70 Critic Score
    For every part of the game I slammed up against, it was bookended by some excellent moments. While not always clearly defined, Battle Princess Madelyn is still a damn decent excursion into the storied history of 16-bit platforming.
    • 63 Metascore
    • 71 Critic Score
    I can’t really know what the AAA version of No Place Like Home even looks like. I think I wish the controls felt a little tighter, and that it looked a little bit nicer. It’s great to get all the garbage off the grass, but I wish the grass was a bit more textured. Maybe it would have been nice to see it shine in the sunlight. But that’s not where No Place Like Home places its focus. The developers clearly put time into balance and rhythm. If you are a gamer who peacefully likes carving out a digital home for yourself, there is a peace to be found in No Place Like Home.
    • 63 Metascore
    • 68 Critic Score
    Touhou: New World was indeed a new experience of the franchise for me. Having played games in all the genres it touches on, this game provided an interesting new experience for me. The game started a bit slow due to its low difficulty. It eventually started to catch on and provide a more enjoyable challenge. Despite this, the overall inconsistency with the game in various aspects does detract from the overall experience at times. If the game interests you in the slightest, I would recommend giving Touhou: New World a try.
    • 63 Metascore
    • Critic Score
    #DRIVE Rally delivers on its intentions to be a fun, arcade rally racer. You can quickly get into a race if you are short on time or are just looking for something less demanding than a more realistic rally racer. The game launches on September 25, 2024 on the Steam, Epic, and GOG game stores. [Early Access Provisional Score = 75]
    • 63 Metascore
    • 58 Critic Score
    Sacred Citadel is a throwback to the glory days of arcades and side scrolling brawlers, but sadly doesn’t really capture the magic of genre classics. It’s technically competent, but suffers from repetition and a general lack of diversity and uniqueness.
    • 63 Metascore
    • 70 Critic Score
    Ultimately ReCore contains fun combat, an engaging lead character, cool customizable corebots, and a big world to explore filled with challenges.
    • 63 Metascore
    • 72 Critic Score
    Each level presents a new challenge, with some really forcing some outside-the-box thought in order to succeed, but there are moments where the difficulty becomes more frustrating than challenging. iFunForAll made a neat little game here, it’s just a shame that the execution wasn’t as clean as the main character’s work.
    • 63 Metascore
    • 55 Critic Score
    I find about 80 percent of this game incredibly compelling, and if you don’t focus on the progression of the story or the ending, there are amazing moments here. The unfortunate part is that narrative games live and die by, well, their narratives. Still, I’m glad I played it. I find some sort of weird excitement in being monumentally disappointed by stories — they give me context on what we appreciate in the titles we do enjoy. So if you are like me, The Suicide of Rachel Foster might just be worth your time.
    • 63 Metascore
    • 61 Critic Score
    It simply stands as a slightly above average game for its price but nothing else more. Although future DLC is said to be on its way, I can only hope UFO Dad will be expanded and be given the spark it needs.
    • 63 Metascore
    • 75 Critic Score
    Even though Shadow Blade: Reload is fun to play, and the graphics are well done, there are some obvious flaws that detract from the enjoyability.
    • 63 Metascore
    • 82 Critic Score
    It won't win any beauty pageants or appraisal for artistic ingenuity, and it probably won't be marveled at for its in-depth story and character development; but if you crave that old fashioned, non-stop mayhem of an old school first-person shooter, no one does it better and with more attitude then Serious Sam.
    • 63 Metascore
    • 77 Critic Score
    Chocobo GP is a solid kart racer that deserves your attention. Fun and frantic, the game is accessible but contains enough of a challenge for veterans. Although there is a notable absence of a battle mode, there is still plenty of content for on and offline play. Clearly leaning into its influences with the mechanics and aesthetics, the game doesn’t push the boundaries but is successful in its goal of being a charming and joyous racer.
    • 63 Metascore
    • 50 Critic Score
    Here’s the thing, Unbox: Newbie’s Adventure is a platformer that doesn’t bring anything new or fresh to the genre and can be downright frustrating at times. Rather than try and evolve the genre, developer Prospect relies on simplistic standards that have been done to death.
    • 63 Metascore
    • 50 Critic Score
    If you want to make a visual novel, make a visual novel. If you want to make a visual novel with a heavy emphasis on music, make a visual novel with a heavy emphasis on music. If you want to make a visual novel with a heavy emphasis on music that’s also a rhythm game, you had better be ready to make something really truly special to make it work—Lost in Harmony: The Musical Odyssey is not.
    • 63 Metascore
    • 70 Critic Score
    The Station is a promising game, telling a magnificent story through a path paved by games like Gone Home and Tacoma. Those games might have had a little more polish than The Station, which suffers some annoying gameplay hiccups, but the story this new game tells absolutely holds up.
    • 63 Metascore
    • 65 Critic Score
    Republique Episode 4 is neither the weakest entry, nor the best. It’s caught in the middle. Whether it’s because of development troubles or simply to blame on the story, remains to be seen, and with a finale on the horizon, it still has a chance to end strong.
    • 63 Metascore
    • 65 Critic Score
    It’s been a time since I’ve been able to play an RPG like I used to with the grind and the turn-based combat and the healing between battles in order to stay in the action. They just don’t make them like they used to! It even comes with a $14.99 price tag to boot. However, I really wished that all the things that Citizens of Space does well weren’t attached to a game that is so… in your face. It borders on obnoxious but keeps the annoying line repeats and the length of time to get anywhere just under the bar of annoying. It did, however, prevent me from being able to play for a big chunk of time and it sucked a lot of the fun out of the well-done aspects of the game. I think it says a lot that you can get a lot of enjoyment out of this game but it’s best enjoyed on mute.
    • 63 Metascore
    • 60 Critic Score
    Even with my frustrations with the interface, the game itself made me want to keep going. I credit the style of gameplay and my total need for world domination for that. Anything related to the Roman Empire is compelling, but even though I sank 14 hours into this game, I didn’t even get strong enough to unlock any of the other clans. I got closer, though, with each restart, but in my last playthrough, I found myself stuck because right after creating a fishing and galley joint army to begin an exploration mission, my game crashed. I tried returning to the previous save, but it won’t allow me to play in that Kingdom again. So I suppose, my conclusion is that the game has a lot of potential and I intend to keep playing it. I get the feeling that a lot of this will be worked out in time.
    • 63 Metascore
    • 70 Critic Score
    From its amusing setting to its solid gameplay mechanics, Murderous Pursuits has a lot going for it. When you boil it down, it’s a fun game to play, especially with a few friends to share in the antics.
    • 63 Metascore
    • 80 Critic Score
    Mystery and thriller fans looking for a slick and intriguing game would do well to check it out. MISSING has found the right mix of technical and artistic elements.
    • 63 Metascore
    • 80 Critic Score
    This is a solid platformer that highlights a new chapter in the Assassin’s Creed universe, taking us to a unique setting and providing a well needed challenge that will test the very limits of our patience.
    • COGconnected
    • 63 Metascore
    • 60 Critic Score
    Some of the design decisions will come off as a little strange, but there’s some decent fun buried in there. If you loved the Super NES original, however, this updated version will fill you with confusion, anger and disappointment.
    • 63 Metascore
    • 78 Critic Score
    Bard’s Gold, while simple in theory, plays with a bit more difficulty, and though you may want to turn your TV down to avoid the uninspiring soundtrack, it is well worth its price of $4.99.
    • 63 Metascore
    • 70 Critic Score
    While I like just about everything that’s presented in Strikers Edge, prolonged periods of play had me comparing the final product to Pong. That’s not a great comparison in 2018 unless you believe there’s no beating the classics.
    • 63 Metascore
    • 70 Critic Score
    While each element of this game had it’s ups and downs, I was still able to get sucked right into the battles on every stage. Even when battles dragged towards the one-hour mark, the rhythm of construction and conquest was compelling. The catchy music and the destructible environments meant that each fight was fun, even when it was frustrating. Though there were some flaws and stumbling points, I can still easily recommend 8-Bit Hordes to anyone looking for a simpler stroll through RTS territory.
    • 63 Metascore
    • 70 Critic Score
    Journey For Elysium is a competently designed VR title with the right ideas, if just slightly underbaked. Considering the entire experience clocks in at a brisk hour and a half, I can only wonder how much better it could’ve been if it slowed down and took the time to flesh things out. For a first-time effort from developers Mantis Games, though, Journey For Elysium is a great start.
    • 63 Metascore
    • 80 Critic Score
    The Sims 4 Nifty Knitting was a pleasant surprise and had a lot more content in it than I had thought it would. I’m glad that EA is listening to the Sim Community and actually hearing what we want in the next packs. I hope that with these positive reviews, they’ll begin to do fan votes more often cause clearly we know what we want. All in all, I would put this Stuff pack in my top three favourites, with the other two being Tiny Living and Laundry Day.
    • 63 Metascore
    • 50 Critic Score
    I can’t argue that at the heart of Fire Emblem: Shadow Dragon & The Blade of Light is the tried-and-true Fire Emblem formula. And when used as nothing more than a reference to how far the series as a whole has come in 30 years, it answers the question of whether or not it’s worth your hard-earned $6. But I’d bet the farm that the majority of casual Fire Emblem fans won’t be able to deal with the games offensively slow pace. And to top it all off, I love the sights and sounds of the eight and sixteen-bit by-gone era, but by the end of the campaign, I was ready to never again play another classic. There are only so many beeps and crumple sound effects that I can handle in one lifetime.
    • 63 Metascore
    • 84 Critic Score
    Saints Row is an ambitious reboot of a popular franchise. Its open world is expansive and entertaining to explore. There is always something to keep you occupied, most of it served up in bite-sized missions that are fun to check off. The game rewards you for almost everything, so your time is never wasted. Unfortunately, the main campaign is a little less successful, often falling back on repetitive action, gunplay and set pieces that go on too long. Despite some tech issues and inconsistent mission design, this kinder, gentler incarnation of Saints Row is probably a step in the right direction.
    • 63 Metascore
    • 65 Critic Score
    Castlevania: Lords of Shadow 2 got a resounding ‘meh’ out of me. While the game play mechanics were fun, they got boring over time and downright aggravating with the plethora of rage inducing boss battles.
    • 63 Metascore
    • 65 Critic Score
    If you just want to play a game that brings you nostalgia, you want to know what it was like to play a game 30 years ago or you just want to show your kids how good they have it – Exile’s End has faithfully recreated that. Just know that’s what you’re getting into if you decide to.
    • 63 Metascore
    • 74 Critic Score
    Gemini: Heroes Reborn offers up pretty good value for the buck. When you consider the $15 dollar price tag there is a lot to like here. The telekinesis and time travel abilities make for an experience I found remarkably enjoyable. While the games presentation and frame rate issues dampen the experience, this is perfect Sunday afternoon romp for anyone looking for a change of pace.
    • 63 Metascore
    • 86 Critic Score
    Despite some very minor misses in gameplay, Ready at Dawn sets a very high bar in terms of both presentation and story offering up one of the best experiences to date on your PS4.
    • 63 Metascore
    • 84 Critic Score
    Alone in the Dark is an impressive reimagining that successfully revitalizes the franchise. Instead of leaning into the action elements that have become more prevalent in the genre, Pieces Interactive respects its DNA by opting to focus on the puzzle aspect of the adventure. As a result, the game carves its own niche which will lure fans of the genre. Although the action segments feel a little rigid and dated, the conundrums are well thought out and a highlight of the experience which helps to make this a must for horror addicts.
    • 63 Metascore
    • 58 Critic Score
    If you like puzzle or adventure games, Whispering Willows won’t have anything new to offer you. Its lack of critical thinking puzzles, basic mechanics, and inability get you invested in the story from the beginning make it a game hard to recommend.
    • 63 Metascore
    • 70 Critic Score
    Despite the steep difficulty curve and lack of any real new content, Super Monkey Ball Banana Blitz HD is a noted improvement over the original version of the game. It runs very well, and isn't a huge space-eater either, coming in at 1.4GB, allowing it to fit nicely alongside your other digital titles. This is also thankfully not a full-price title, so those looking to dust off their monkey ball skills can do so without breaking the bank. Super Monkey Ball Banana Blitz HD does a lot well, but it's just not quite as ripe as the rest of the bunch.
    • 63 Metascore
    • 73 Critic Score
    I enjoyed Mosaic. It isn’t reinventing the wheel, and we’ve seen this sort of story many times before, but there’s something about this game that just works. It’s not too long, it’s interesting right from the start, and I think it does an excellent job of commenting on a few specific hardships of life. Much of the game is open-ended and will leave the player wondering what they just saw, but that’s the beauty of it. As I said earlier, Mosaic can be what you need it to be, and if you’re feeling down on life lately, maybe this game can inspire you. If even just a bit.
    • 63 Metascore
    • 65 Critic Score
    I’ve not played the previous games in this series, but from what I can see, Heat 5 doesn’t offer much more than Heat 4. NASCAR Racing is not for everyone, and compared to other sim racers out there, this is easily the tamest of them all. The game does nothing badly, but neither does it excel at anything. It’s truly a middle of the road racing sim. Hardcore fans are the only ones that will want to suit up for this iteration.
    • 63 Metascore
    • 55 Critic Score
    Edens Zero is a mediocre attempt to bring a well-loved manga into the interactive medium. The combat lacks the nuance found in stronger action-RPGs. While switching between party members adds some variety, battles quickly become repetitive and tiresome. The story is messy, and its basic presentation fails to hold your attention. Although the game throws together many ideas, none are fully realized, resulting in a disjointed and unpolished experience.
    • 63 Metascore
    • 75 Critic Score
    Puzzle-platformers are nothing new, but Squirrel with a Gun’s sandbox approach and jumping-shooting mechanics help it transcend the absurdist title. The game squirrels away a lot of fun and engaging gameplay that will surprise players not expecting the game’s variety and depth. All I know is, I’ll never look at our neighborhood squirrels quite the same way again.
    • 63 Metascore
    • 72 Critic Score
    Siegecraft Commander is a fun and delightful RTS title that is easily approachable for serious strategists and newcomers alike. With the focus being on expanding across the map and staying in the action as opposed to resource management, the game never feels like it is lagging and is constantly nudging you into the throes of war.
    • 63 Metascore
    • 73 Critic Score
    PC-caliber MMOs used to be a pipe dream, but now with games like TERA Online, they’re a reality.
    • 63 Metascore
    • 35 Critic Score
    Even beyond this bizarre hurdle, the whole game is designed to impede you. The money you earn can't be spent on anything useful. The experience you gain never leads to you getting stronger. The battle mechanics make every fight as slow as possible. Even clicking on chests and items comes with a short delay. YIIK frustrates me so badly I feel like I personally offended the creators at a party or something, and this game is their revenge.
    • 63 Metascore
    • 79 Critic Score
    I deeply believe that there are the bones of a good game buried here. And the fixes might be easy. Or they may never come. As it stands now, I had quite a lot of fun with Empire of Sin, but I couldn’t get a groove going. It’s hard to recommend before a bit of an overhaul. But stranger things have happened in gaming! And in real life. Remember when alcohol was illegal in the United States? That feels pretty crazy right now.
    • 63 Metascore
    • 61 Critic Score
    In the end this game does manage to show off what some of the benefits of The New 3DS are, but the short gameplay length and shortcomings of the 2011 original that are still evident (e.g. pixely visuals when close to the ground environments) just can’t push this game into the realm of must have for The New 3DS.
    • 63 Metascore
    • 45 Critic Score
    It’s dull, repetitive, and just doesn’t offer the replayability of other rogue-likes.
    • 63 Metascore
    • 80 Critic Score
    Dragon Quest has beautiful graphics, an official modern translation, and plays great portably. The Nintendo Switch is the perfect way to experience this classic. So for those who are into retro gaming, or are curious about game history, Dragon Quest is a must-play.
    • 63 Metascore
    • 62 Critic Score
    Presentation-wise, Supergonk has a lot to offer. Gameplay-wise, Trailblazers kicks off on all cylinders in a wonderful first impression. However, it drags on its way to the finish line, which is why a driver might prefer some company to keep them entertained along the way.
    • 63 Metascore
    • 70 Critic Score
    It’s set-up is ludicrous, it’s biomes are beautiful but sparse, and it’s story is convoluted; but even still, I enjoyed Maskmaker and I recommend you take up the chisel and mallet and experience it for yourself. There’s a clever and unique use of VR in this game that make it worth trying on, despite everything.
    • 63 Metascore
    • 55 Critic Score
    Defense Technica is a fully serviceable tower defense game, but I don’t buy the claim of being the ‘next evolution’ in the genre by any means. It is fun in short bursts, but unless you like a grueling difficulty, it’s a game that is tough to hold your interest for more than a short period once you hit that wall.
    • 63 Metascore
    • 50 Critic Score
    Curse of the Sea Rats is disappointing. It’s a pretty bland Metroidvania. It has a unique visual style, but its gameplay completely relies on its multiplayer option to hide its shortcomings. The game also needs a bit more polish. I was immediately very excited when I booted up the game, but I quickly soured. If the visual style wasn’t so interesting, and there wasn’t a multiplayer option the score would be a lot lower. Only play Curse of the Sea rats if you love the idea of a simple 4 player Metroidvania.
    • 63 Metascore
    • 78 Critic Score
    Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
    • 63 Metascore
    • 58 Critic Score
    If you’re itching to bounce around and solve puzzles, you could do worse than Shiftlings – just don’t expect a mind altering experience.
    • 63 Metascore
    • 85 Critic Score
    Overall, the game was impressive – the graphics, the visuals, the music, the sound effects, and the gameplay were out of this world. Planet Alpha is great for those who want a fun challenge, not because it is hard to land on platforms but because it requires your mind to think beyond that. I highly recommend all gamers to give Planet Alpha a try, and I highly doubt anyone will regret the experience.
    • 63 Metascore
    • 75 Critic Score
    What started off as a story that seemed to plod along quickly escalated and kept me hooked from start to finish. Despite its technical hiccups, there’s almost a certain charm to the way game looks and sounds, and those goofy animations at moments, and almost cheesy voice acting from some characters only help it further.
    • 63 Metascore
    • 75 Critic Score
    Even if you find yourself to be less of a Dragon Ball Z fan and more of an achievement junky with a sweet tooth for fighters, that alone should give you reason enough to give this HD collection a shot.

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