Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 76 Metascore
    • 70 Critic Score
    With a changing Daily Circuit mode and a Custom Circuit mode offering players different ways to structure their workouts, Fitness Circuit is a great fit for players with different exercise needs. The personal profile’s focus on weight and BMI may not be ideal, however, it is fortunately optional. If you’re keen on a Switch game that helps you fit a quick workout into a busy day, Fitness Circuit is worth checking out.
    • 78 Metascore
    • 55 Critic Score
    Nightdive’s System Shock remake is a strange game, and whether it will appeal to you may largely depend on your nostalgia for the era of gaming from which it came. This remake still shows its age, despite the considerable and impressive paint job, lighting, and updated controls. If you don’t mind the sometimes murderous level of difficulty, tons of backtracking, and minimal handholding, System Shock may be a compelling piece of gaming history that is worth checking out.
    • 33 Metascore
    • 20 Critic Score
    The Lord of the Rings: Gollum is a buggy mess, even disregarding the constant crashes. Not only that, but it is a game void of any personality, originality, or bravery. It attempts nothing new and falls back on tropes that started falling out of style years ago, while somehow still managing to replicate them poorly. It disappoints me not just as a fan of the Lord of the Rings, but also as a fan of video games in general.
    • 65 Metascore
    • 75 Critic Score
    A chilling fever dream of dystopian hope, After Us takes the mechanics of an atmospheric puzzle-platformer and uses them to create a beautifully unsettling experience that feels a little too real. Its satisfying traversal challenges through gorgeously rendered wastelands provide plenty of engaging gameplay moments for platforming fans, though its relentlessly oppressive environments may prove too harsh for some. Haunting and immersive, but definitely not for the faint of heart.
    • 73 Metascore
    • 80 Critic Score
    Seemingly made by a single person, Protodroid DeLTA is a riveting action platformer clearly inspired by the Mega Man franchise, but easily able to stand as its own title. Brilliant level design and mechanics pair with impressive writing to deliver a title that’s difficult without being frustrating. At roughly 6 hours, it doesn’t overstay its welcome and raises hopes for future titles from the developer.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive is an exciting, colourful romp through the endearing world of BrickLandia where everything is breakable, colourful and the good vibes are turned up to 11. The game shows how LEGO is for everyone no matter your age as I was “oohing” and “ahhing” throughout my playthrough at the care that was put into developing a world not made from LEGO but also interesting to explore and race around in. Though the game does have some issues, such as the not-so-enticing Garage vehicle building mechanics, I had a pretty fun time cruising round’ an open world where everything is awesome.
    • 73 Metascore
    • 70 Critic Score
    Bread & Fred is a delightfully enraging cooperative physics puzzle that combines charming pixel art, adorable animations, and a challenging platformer experience. The game’s world, filled with cute penguins and vibrant environments, will bring smiles to faces. The chaotic gameplay and repeating failure might bring frustration but will be followed by big laughs and lots of fun with your penguin partner. Still, for solo players without someone to play with local co-op, this game won’t be for you.
    • 69 Metascore
    • 75 Critic Score
    Miasma Chronicles takes the turn-based strategy formula and throws on additional layers of stealth to enforce guerilla-warfare strategies. It largely succeeds in this goal, ensuring players take in their surroundings while taking out as many enemies as they can. When combat starts, you use various abilities and character strengths to survive. This gameplay immerses you well, making you want to plan out your next strategy as soon as possible. There are some flaws in the gameplay, such as abilities and environmental objects not working as intended. It’s also too easy to accidentally commit to a mistake while looking over the battlefield. But there are more strengths than weaknesses that allow Miasma Chronicles to deliver a fun strategic experience.
    • 80 Metascore
    • 75 Critic Score
    Planet of Lana is a vibrant and vivid dreamscape. From luscious greens to bright blues, it’s very clear how important art is in a game like this. Some issues hold the title back, such as a lack of checkpoints leading to frustration in puzzles. Though the environmental storytelling is strong, the puzzle elements largely work with the use of “companion-based gameplay”, and the stealth sections, while basic, make for a fun time. All in all, Planet of Lana is an engaging and unique game, and a world worth experiencing.
    • 84 Metascore
    • 90 Critic Score
    Humanity greatly succeeds across audio, visuals, puzzle design and more. It’s an unusual game at heart but one that uses its abnormalities to its benefit. Practically unforgettable, this experience will test you as much as it inspires awe through delightful sensory stimulation. This beautifully complete and polished game may lose a touch of its precision in its later stages, though it still captivates through a wild ride of absurdist depictions and satisfying design.
    • 58 Metascore
    • 55 Critic Score
    The Last Case of Benedict Fox takes a unique concept but doesn’t quite manage to assemble something memorable out of the sum of its parts. A combination of unsatisfying combat and clunky controls makes for a poor metroidvania, and its narrative and puzzle elements are not enough to make up for it. There is some fun to be had here though, and its graphical style certainly makes it easy on the eyes.
    • 96 Metascore
    • 100 Critic Score
    The Legend of Zelda: Tears of the Kingdom finds a way to improve upon its predecessor in almost every way, remixing the format and forcing you to rewire your brain in genius ways to solve devilish puzzles, take on challenging bosses, and explore a dense, captivating open world absolutely chock-full of distractions and secrets. Like Breath of the Wild before it, Tears of the Kingdom is an incredible accomplishment in video games that is set to stay in our collective conscience for the next several years and beyond, and it's completely deserving of that honour.
    • 81 Metascore
    • 90 Critic Score
    Darkest Dungeon II is a gruelling experience where you constantly fail and luck isn’t on your side. But as you learn from your mistakes and unlock more resources, the challenges can be conquered, and it feels mighty good to do so. Veterans of the previous game will be surprised by the reworked mechanics, and it will take some time to adapt. Though that doesn’t away from the huge amount of enjoyment the game is able to instil and the exhilaration you get when exploring Darkest Dungeon II with an open mind. For a roguelite experience that pushes your creativity and tolerance to the limit, you’ll struggle to find much better than Darkest Dungeon II.
    • 60 Metascore
    • 50 Critic Score
    Knight Crawlers offers several ways to customise your rogue-lite experience. You can change your character’s outfit, decide on your combat approach, and how you approach a dungeon run. Rather than throwing large numbers of enemies at you and seeing what happens, the gameplay allows you to choose what you want to do. Unfortunately, Knight Crawlers is still held back by several issues. Melee combat isn’t effective compared to ranged combat, and the wobbly character’s movement can work against you. There are also a good number of bugs that can interfere with your experience, forcing you to restart otherwise-successful runs. The potential of Knight Crawlers is there, but some areas haven’t received the refinement that could have helped demonstrate said potential.
    • tbd Metascore
    • 80 Critic Score
    Desta: The Memories Between provides a difficult narrative filled with grief and regret. However, through its meditative, albeit unintuitive gameplay, it provides a safe and reflective journey into Desta’s heart. An experience that may have the player remembering back on their own life and relationships. With this relatable and emotionally driven narrative, the game provides a safe space for the player to examine themselves and all it asks is to throw a ball. This all makes Desta: The Memories Between stand out as a great game and an incredible exploration of healing.
    • 53 Metascore
    • 50 Critic Score
    Redfall is an interesting concept with some valid ideas, some cool lore, and some great moments driven by solid visual design and a knack for leaning into the supernatural. But with a vapid and dull open world, excruciating mission design, constant backtracking, and a plethora of performance issues—this release ends up sucking the life out of you one dumb glitch at a time.
    • 60 Metascore
    • 50 Critic Score
    Stray Blade has some redeeming qualities, though these will largely be subjective. It is easy to tell that Point Blank Games set out to create a title with passion in an attempt to offer something more unique. The visuals and art design are gorgeous, the world is interesting if a bit generic, and the general gameplay loop can be addicting if you can put up with the clunky combat. Though with that said, Stray Blade does little to warrant your attention in the landscape of today’s video game offerings. If you want a souls-like RPG that you can turn on, take in the vibrant scenery, and play through whilst turning your mind off, you could do far worse. For those looking for a refined combat experience, tight controls, and rewarding gameplay, you would do best to look elsewhere.
    • 61 Metascore
    • 60 Critic Score
    Ravenlok is not a bad game, but judged on its gameplay, it feels somewhat insubstantial. Those going into the game looking for an engaging and challenging action experience will likely be turned off by its simple and toothless combat and overreliance on fetch quests. That said, for younger gamers or those seeking a more straightforward adventure through a surreal world filled with memorable and strange characters, it’s a decent time, and is worth checking out on those merits.
    • 75 Metascore
    • 85 Critic Score
    Showgunners creates a bombastic, colourful, chaotic world that incorporates elements of reality TV, turn-based combat, dystopian energy and characters that grow alongside a strong narrative. All of these elements combined could have made the game a messy experience, but the story kept me engaged, and I felt intrinsically motivated to conquer Homicidal All-Stars so that Scarlett can finally find peace. Showgunners is a successful mash-up, and Artificer’s inclusion of various intertwining gameplay features make the game an ever changing, fun ride that made me excited along each step of the way.
    • 83 Metascore
    • 80 Critic Score
    While there is a lot to keep track of in Age of Wonders 4, persistence pays off when it comes to the main gameplay experience. While it may take time to get used to the different gameplay concepts and menu screens, the level of variety when it comes to customisation, hero units, underground passages, and ancient wonders makes Age of Wonders 4 a paradise sandbox for strategy fans at all levels. No matter whether you’re a turn-based combat buff or more of a city management fan, you’ll be sure to find something to like in this whopper of a game.
    • 74 Metascore
    • 50 Critic Score
    It’s disappointing to come away from Mail Time feeling more frustrated than relaxed. All of the elements for an adorable, wholesome experience are there: its cast of animal characters are incredibly well-written, its art direction is delightful, and the entire premise is utterly charming. Unfortunately, a litany of glitches and janky platforming controls really disrupt its vibe. While I’m hopeful that its incredibly ambitious solo developer is able to support the game with patches down the track, it’s sadly difficult to recommend Mail Time in its current state.
    • 75 Metascore
    • 65 Critic Score
    Varney Lake tries to be a compelling thriller that obviously wants to keep its players guessing. The narrative lacked in its ability to keep me entertained and wanting to know what actually happened during that summer. What kept me interested was the way it looked, sounded and made me feel. It pulls off the “pixel” elements but very much fails to live up to the exciting, suspenseful narrative of the pulp fiction genre. If you’re into game and audio design, or love the pixel artstyle , you may be able to forgive this, but if you’re looking for a narrative that will have you clicking your mouse for more, best look elsewhere.
    • 80 Metascore
    • 80 Critic Score
    Ash of Gods: The Way doesn’t shy away from the realities of war, whether it’s the unpredictability on the battlefield or the impacts it has on those involved. The story sucks you in as you try to end the war, but your decisions result in non-linear gameplay that makes you wonder if you made the right choice. Combat is strategic and forces you to plan ahead, using all resources available to you to overcome your enemies. The difficult Challenger battles sometimes feel blatantly unfair and having only a single save file does create issues you can’t easily resolve. But if you persevere and come up with new tactics, you are rewarded with a great story and gameplay that makes you feel like a real tactician.
    • 70 Metascore
    • 80 Critic Score
    Strayed Lights definitely ended up surprising me, with an entertaining gameplay loop that finds the perfect sweet spot between “too easy” and “nail-bitingly hard”. Surely a Souls-like veteran might find it a little basic, but if you find yourself struggling with other games in the genre, Strayed Lights could be a great entry point. The art is also gorgeous with vibrant colours and lively animations, so there is plenty to look forward to with each new area and even though the story isn’t super deep, it’s still easy to get invested and want to meet more characters and help them on their journeys. If you are looking for an action-adventure game that provides a light, yet satisfying challenge, Strayed Lights might be perfect for you.
    • 77 Metascore
    • 75 Critic Score
    Bramble: The Mountain King finds ways to excel throughout the ~6-hour adventure. With superb audio design and some really satisfying and engaging storytelling centred around Nordic folklore, the game showcases glimpses of greatness and refuses to hold back from depicting the horrifying and grim world around you. It’s a shame that every new enemy’s introduction and build-up is undermined by the inevitable average boss fight. It’s true there’s obvious room for improvement with Bramble’s gameplay, though the overall experience is certainly still worth uncovering, especially as the game goes from strength to strength with some seriously impactful core moments.
    • 85 Metascore
    • 90 Critic Score
    With a cast of both fresh and familiar characters, an engaging story, and hours of captivating exploration across beautiful planets and biomes, this game is sure to leave fans of the franchise on the edge of their seats. Cal's incredible sense of movement and newfound lightsaber skills spur empowering battles with groups of raiders, stormtroopers, and alien creatures. Being able to personalise your experience with cosmetics, game-changing perks and optional side quests means the journey is yours to carve. Bosses might benefit from more inventiveness and there's the occasional visual bug and platforming visibility issue, yet it's all worth it for the bliss of being a Jedi in action. Whether you're a Padawan or a Jedi Master, Star Wars Jedi: Survivor is a must-play. May the Force be with you!
    • 73 Metascore
    • 60 Critic Score
    Trinity Trigger is an enjoyable action RPG that successfully calls back to classics like Trials of Mana. Switching between 8 customisable weapons, and the worldbuilding and narrative, are all wonderful concepts executed well. It’s dragged down by inelegant systems, like item management, having to switch characters perhaps more than intended, and those awful barks. But if you’re a fan of 90s RPGs, or if you want to see what they were like, Trinity Trigger is a decent place to start.
    • 81 Metascore
    • 75 Critic Score
    Fundamentally, Horizon Forbidden West: Burning Shores repeats a lot of the same beats as the main game, and doesn’t explore much new territory in terms of world-building or gameplay. However, the minor gameplay additions are certainly fun and welcome, and if you enjoyed the base game, this expansion is certainly still an enjoyable time, prolonged final boss fight aside. As an epilogue with some fun diversions, which also expands upon Aloy’s character arc from the base game and introduces a great new supporting character, Horizon Forbidden West: Burning Shores is definitely worth checking out for anyone wanting a good excuse to return to the game.
    • 71 Metascore
    • 65 Critic Score
    Arcana of Paradise – The Tower is a decent addition to any roguelike deckbuilder fan’s library. With its real-time gameplay adding tension to what is generally a slower, more tactical affair, it’s a refreshing twist on the formula. The inventive combination of card-based gameplay and puzzles also incentivises experimentation in an interesting way. Unfortunately, despite its gameplay strengths and gorgeous presentation, the shallow setting and lack of sufficient encounter variety cause the experience to become repetitive after only a few hours.
    • 83 Metascore
    • 85 Critic Score
    Advance Wars 1+2: Re-Boot Camp is one of the better returns to a classic tactics series. Both individual games have aged exponentially well with campaigns that are more enjoyable and charming than you’d think, and just as many thrilling fights to match. Developer Wayforward deserves credit for earnestly including quality of life and approachability options for more players, but it can ever so rarely leave a difficulty imbalance from level to level. However, that is hardly a scuff on the excellent product provided. Smart battlefield design accompanied with engaging objectives make for some excellent missions to chip away at. Similarly, the colouring and model design is superb, further immersing the player in commanding a battlefield as an ultimate strategist. Players are in excellent hands with Re-Boot Camp. It’s up to them to use those tools to triumph in battle and come out on top. Hoorah.

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