CGMagazine's Scores
- Games
For 2,615 reviews, this publication has graded:
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54% higher than the average critic
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6% same as the average critic
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40% lower than the average critic
On average, this publication grades 1.5 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Final Fantasy XV | |
|---|---|---|
| Lowest review score: | Vroom in the Night Sky |
Score distribution:
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Positive: 1,689 out of 2615
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Mixed: 845 out of 2615
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Negative: 81 out of 2615
2627
game
reviews
- By Date
- By Critic Score
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- Critic Score
Nicole Martinez and Brad Kane clearly care a lot about this world, and with episode four, they’ve introduced a lot of critical momentum to the season that makes it feel like the series has turned a corner.- CGMagazine
- Posted May 28, 2015
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This is easily one of the most purely enjoyable titles available on the Wii U and given that’s exactly what a Nintendo game should be, it’s impossible not to recommend it through giddy superlatives. Get thy ass out there and purchase thee a copy post-haste, fellow Nintendo ninnies.- CGMagazine
- Posted May 27, 2015
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The game has some potential as a puzzler, but it's not going to hold attention for very long.- CGMagazine
- Posted May 26, 2015
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Upgrading gear is no longer quite the marathon it once was, with players able to retain the stats of weapons, and even upgrade existing gear to meet the new performance caps that have come with House of Wolves. And this really is the expansion’s biggest issue; the patch changes that are free to all are more important than the paid content.- CGMagazine
- Posted May 26, 2015
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While not terribly interesting or original, most classes have special abilities that play well with the construction/destruction concept.- CGMagazine
- Posted May 25, 2015
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- CGMagazine
- Posted May 25, 2015
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The Witcher III has a compelling plot, combined with some old school, complex game systems that encourage exploration, crafting and experimentation. It has some rough spots, but when the plot and characters suck you in the way The Witcher III does, it’s worth forgiving the unrefined aspects of the game for the expansive world and engaging, morally ambiguous storytelling.- CGMagazine
- Posted May 25, 2015
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Not a Hero does a lot right - the cover-based shooting in 2D environment works incredibly well and the comical setting and writing do a lot to set the mood. However, it’s more in what it doesn’t do that holds it back from being as memorable as some of its contemporaries.- CGMagazine
- Posted May 22, 2015
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The game might sound like little more than a gimmick complicate a simple n’ successful puzzle formula, but it’s surprising how well the battle system works on it’s own terms.- CGMagazine
- Posted May 21, 2015
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Toren won’t appeal to everyone, obviously, but creates a wonderfully moody and magical atmospheric vibe that few games achieve.- CGMagazine
- Posted May 21, 2015
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Life Is Strange has already proven itself to be capable of making an interesting story out of its premise, but it’s in this third episode that it has begun to develop a real level of confidence in its narrative.- CGMagazine
- Posted May 21, 2015
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While there are some uncharacteristic interface and game play issues for Q-Games, the overall effect is another terrifically original take on a variety of genres.- CGMagazine
- Posted May 20, 2015
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Project CARS is a game that punishes every mistake you make, which makes successes and victories infinitely more rewarding.- CGMagazine
- Posted May 19, 2015
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With this kind of game, it's easy enough to say that the difficulty is intended, but some of these reactions tended to stray close to interrupting experience rather than enhancing it.- CGMagazine
- Posted May 15, 2015
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The constant need to speed up, turn, avoid, or utilize level features at break neck speeds all conspire to make your moves instinctual. It’s possible to get “in the zone,” with this game, where you hit that Zen state where your hands know what to do faster than your brain does.- CGMagazine
- Posted May 14, 2015
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There’s no denying the quality of FFX, as it’s often hailed by some as the last “good” JRPG Square Enix has made in the last 15 years, but there’s already a much cheaper, slightly blurrier version of this compilation out there on the PS3.- CGMagazine
- Posted May 12, 2015
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MachineGames’ latest take on Wolfenstein is a very good shooter that is only a few missteps away from being, like its predecessor, a truly great one.- CGMagazine
- Posted May 11, 2015
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If GTAV was more fully devoted to being either a comedy or a drama, its narrative may have been more successful. As it is, the most fun to be had in the game comes almost entirely from the moments when the player breaks away from the mission structure and enjoys the world without worrying about the context of its plot.- CGMagazine
- Posted May 1, 2015
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At worst, it’s a cautionary tale about getting too much money and getting too ambitious with that money. At best, it’s a solid adventure title with wonderful visuals and great characters mixed in with a few bad puzzles and story issues.- CGMagazine
- Posted Apr 30, 2015
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Dead Synchronicity is an impressively dark, grimy, and uncomfortable excursion into a horrible and oppressive future.- CGMagazine
- Posted Apr 29, 2015
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Make no mistake, Shovel Knight is a classic, side-scrolling, retro platforming, and if that’s the kind of game you’re looking for, it’s one of the best out there.- CGMagazine
- Posted Apr 27, 2015
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This game deserves attention. It's a good addition to the rogue-like, and nobody else is going to get a chance to make rhythm-based games like this again. The bar's set pretty high after this.- CGMagazine
- Posted Apr 24, 2015
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This might be damning with faint praise, but considering the dearth of games in this genre, Tropico 5 is easily the best strategy game on the PS4 right now.- CGMagazine
- Posted Apr 24, 2015
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Assassin’s Creed Chronicles: China isn’t terrible in any particular way. It is, from top to bottom, entirely middle of the road standard at best and its main attraction is the cheap selling price for a few hours of side-scrolling action.- CGMagazine
- Posted Apr 24, 2015
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There isn’t a whole lot of depth to Titan Souls, but if you’re in the mood for a game that doesn’t require a whole lot of commitment or countless hours of micromanaging and leveling, yet still requires quick-thinking and a mastery of what at first appear to be simple and limited skills with an added splash of 16-bit era style, this is the game for you.- CGMagazine
- Posted Apr 23, 2015
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State of Decay is still, without a doubt, one of the better zombie games available today. Despite not having all the polish and AAA bells and whistles of a big budget title, it has an original concept, a lot of depth, and a genuine tension evoked by its “no one is ever safe,” atmosphere.- CGMagazine
- Posted Apr 22, 2015
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The Charnel House Trilogy takes too long to get going and doesn't go very far when it does. Most of it is a dead bore.- CGMagazine
- Posted Apr 21, 2015
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In the end, this scratches my Necromancer itch pretty nicely. You feel like you’re raising the people of a nation to serve you as undead, and becoming an immortal god-mage in the process.- CGMagazine
- Posted Apr 20, 2015
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Unfortunately, what’s new is simply the blending of two old parts that don’t work well enough in conjunction.- CGMagazine
- Posted Apr 20, 2015
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The game is a brilliant and complete version of Dark Souls 2, with enough fresh content and tweaks to encourage veterans.- CGMagazine
- Posted Apr 17, 2015
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