CGMagazine's Scores

  • Games
For 2,616 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SUPERHOT
Lowest review score: 10 Vroom in the Night Sky
Score distribution:
2628 game reviews
    • 53 Metascore
    • 50 Critic Score
    I really wanted to like Die By The Blade, but clunky controls, half-baked gameplay and a lack of content make this less a Dual of Fates and more a battle of attrition.
    • 53 Metascore
    • 40 Critic Score
    Daymare 1998 is true to it’s name in all the worst ways. Uninspired, dreadful to play, and not the least bit scary.
    • 52 Metascore
    • 45 Critic Score
    Silent Hill: The Short Message is a boring, contrived, borderline offensive experience.
    • 52 Metascore
    • 55 Critic Score
    This boring and bland game isn't the spiritual sequel to Mega Man we were hoping for.
    • 52 Metascore
    • 20 Critic Score
    Contra: Rogue Corps is a game that is so bad, I can’t recommend anyone buy it for any price.
    • 51 Metascore
    • 35 Critic Score
    If you're looking for a tech demo posing as a dull shooting gallery with brain-dead enemies and repetitive music, then Pixel Gear is the shovelware game for you.
    • 51 Metascore
    • 40 Critic Score
    Syberia 3’s ample potential for greatness is squandered by an awkward translation, poor design, and a heaping helping of technical issues.
    • 51 Metascore
    • 60 Critic Score
    Bannermen feels half baked and underfunded. It takes ideas from classics, but you’re really better off playing those again.
    • 51 Metascore
    • 20 Critic Score
    Generation Zero is a beautiful, broken, and boring jog through 1980s Sweden with a side of stealth and robots.
    • 51 Metascore
    • 55 Critic Score
    The mindless destruction is amusing, and it’s all presented in such a gleefully tongue-in-cheek manner that it’s hard not to chuckle at the absurdity of it all. The game is best enjoyed as an arcade-style time waster.
    • 51 Metascore
    • 60 Critic Score
    Shiny tries its best with a winning aesthetic and concept, but technical malfunctions and clumsy controls ultimately keep it from being worth most peoples’ time.
    • 51 Metascore
    • 75 Critic Score
    PC players craving a bit of horror during the Summer can’t go wrong with Silver Chains, that is, as long as they’re okay with something that ultimately comes as feeling a little familiar.
    • 51 Metascore
    • 45 Critic Score
    Unlike its titular hero, Ebenezer and the Invisible World learned naught from the mistakes of the past.
    • 50 Metascore
    • 75 Critic Score
    The Good Life is a strange mix of photography-game and life-sim, and while it's not perfect, its flaws are covered by a weirdly charming premise.
    • 50 Metascore
    • 60 Critic Score
    It's bringing back some old school PC sensibilities and I can respect that effort, but it doesn't go far enough. The entire experience is short-lived, clocking in at just a few hours, which is only enough time to get marginally invested before the curtains close.
    • 50 Metascore
    • 50 Critic Score
    I honestly don’t think Empire of Sin knows what it wants to be. It seems like it wants to be something like Mafia or even Grand Theft Auto, but assumed a game about micromanaging criminal enterprises needed to play like X-Com. It shouldn’t have been this hard to make a mafia game this uninteresting but Romero Games sure found a way. Do yourself a favor and just skip this one.
    • 50 Metascore
    • 60 Critic Score
    Star Wars Battlefront Classic Collection is another bare minimum, overpriced remaster hoping nostalgia will encourage fans to turn a blind eye to dated problems.
    • 49 Metascore
    • 75 Critic Score
    Captain Blood looks and plays like an early 2000s Hack & Slash, for better AND worse.
    • 49 Metascore
    • 50 Critic Score
    With no reason to play it alone, and very little reason to play with friends when better couch co-op games exist, well, there’s pretty much no reason to buy In Space We Brawl when all is said and done.
    • 48 Metascore
    • 45 Critic Score
    Homefront: The Revolution is barely optimized enough, designed well enough, QA tested enough or balanced well-enough from a gameplay perspective to even be declared finished.
    • 48 Metascore
    • 60 Critic Score
    It plays like a classic twitch platformer of old, with wall climbing and dashing to boot. It hits all the right notes in theory, but it needed more time in the oven to truly take shape.
    • 48 Metascore
    • 65 Critic Score
    The Dark Eye: Book of Heroes is a game that in many ways, takes the essence of a good table-top game and directly translates it into a competent, online dungeon-crawling RPG.
    • 47 Metascore
    • 30 Critic Score
    The terrible thing is that, on paper, Extinction sounds great.
    • 47 Metascore
    • 20 Critic Score
    7 Days To Die is a retail release of an alpha build of an Early Access game, and a downright scummy thing for Telltale to market as a finished product.
    • 47 Metascore
    • 65 Critic Score
    Agony is a game I really wanted to love and visually, the game looks rather impressive, even some of the early gameplay moments feel well crafted and fresh, yet, as a whole, Agony just doesn’t hold up against other games of the genre — at best, Agony feels like a lovechild between Red Barrel’s Outlast series and id Software’s 2016 Doom reboot, and at its worst, Agony feels like a game that probably needed a few more months in the crucible before inviting us all to join it down in Hell.
    • 47 Metascore
    • 35 Critic Score
    In contrast to its source material, Paranoia: Happiness is Mandatory is a bland RPG that is as slow as it is forgettable.
    • 46 Metascore
    • 30 Critic Score
    Party Planet is 30 awful mini-games, 12 of which can only be played solo. It's really bad.
    • 46 Metascore
    • 70 Critic Score
    It’s a difficult thing to put a score to. A normal free experience might be valued against the other things you could be spending your time on, but this isn’t something you’ll interact with very often. Give it a try and see if it resonates with you, but don’t expect to fall in love.
    • 46 Metascore
    • 80 Critic Score
    I honestly don’t see where all the hate for this game is coming from; Animal Crossing: Amiibo Festival is an enjoyable board game that blends in the elements of Animal Crossing perfectly.
    • 45 Metascore
    • 50 Critic Score
    Bubsy: The Woolies Strikes Back is thankfully only about an hour long so we can go back to forgetting Bubsy exists.

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