CGMagazine's Scores
- Games
For 2,616 reviews, this publication has graded:
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54% higher than the average critic
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6% same as the average critic
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40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | SUPERHOT | |
|---|---|---|
| Lowest review score: | Vroom in the Night Sky |
Score distribution:
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Positive: 1,690 out of 2616
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Mixed: 845 out of 2616
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Negative: 81 out of 2616
2628
game
reviews
- By Date
- By Critic Score
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- Critic Score
Dancing in Starlight pays a loving tribute to Persona 5, but without a stronger setlist it doesn’t stand alongside its fellow rhythm game spin-offs.- CGMagazine
- Posted Nov 27, 2018
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- Critic Score
Dream Daddy is more of a dad sim than a dating sim, as its romance feels artificial on most occasions.- CGMagazine
- Posted Jul 26, 2017
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- Critic Score
Pronty strives for Metroid’s depth but ends up a shallow dip in contaminated waters.- CGMagazine
- Posted Mar 6, 2023
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- Critic Score
Hob is a beautiful but unoriginal Zelda-like that lacks an interesting story and has mind-numbingly dull combat and exploration.- CGMagazine
- Posted Oct 2, 2017
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- Critic Score
Predator: Hunting Grounds is a game that feels like a good idea that failed to materialize. I can only recommend the game for serious fans of the long-running franchise; or those who can wait around for the game to develop post-launch, which shouldn’t be acceptable in a property as large as the Predator.- CGMagazine
- Posted Apr 28, 2020
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By today’s standards, The Silver Case is not a great game. It’s a chore to navigate, the pacing is dreadfully slow at times, and the visual presentation, while unique, begins to grate on the eyes after a while. However, when this came out in 1999, it was unlike anything else available at the time, and allowed Suda51 to begin his career as one of the most original developers in the industry. The story is bizarre but cool, the setting is fun, and the style bounces all over the place (in a good way). Not the best game when looked at in a 2017 context, but for an HD re-release of a genre-bending convention breaker, it does its job.- CGMagazine
- Posted May 18, 2017
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Final Fantasy Crystal Chronicles Remastered Edition falls short in its single player department and even more so when it comes to multiplayer. It’ll be a nostalgic trip for some, but not one that I can promise is worth taking.- CGMagazine
- Posted Aug 27, 2020
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BrokenLore: UNFOLLOW is a genuinely obnoxious game that barely understands the things it's trying to be about, let alone how to be scary.- CGMagazine
- Posted Jan 16, 2026
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There’s a lot I want to like about My Time at Sandrock, but outdated design and lacklustre visuals hold the game back—especially on the Switch.- CGMagazine
- Posted Nov 1, 2023
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- Critic Score
In the end, Train Fever has been designed to serve a very, VERY specific need; people that love to tinker with the infrastructure of public transportation.- CGMagazine
- Posted Mar 15, 2015
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- Critic Score
Sayonara Wild Hearts’ is gorgeous and packs an incredible pop soundtrack, but the actual levels the music accompanies never feels as natural as its audiovisual splendor.- CGMagazine
- Posted Sep 25, 2019
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- Critic Score
Clockwork Empires is broken, buggy, and frustrating, but manages to provide something very fun and satisfying for the right kind of player. There are no easy way to play, but perseverance will be rewarded.- CGMagazine
- Posted Oct 26, 2016
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- Critic Score
Carmen Sandiego tries to revive the gameplay of its classic PC predecessors, however it fails to innovate in any meaningful way.- CGMagazine
- Posted Mar 4, 2025
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Born of Bread is an honest attempt but it needed a lot more time in the oven to be truly great.- CGMagazine
- Posted Dec 4, 2023
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While the attempt to encourage exploration is appreciated, the skin of Portal Knights isn't distinct enough to keep me interested.- CGMagazine
- Posted Dec 7, 2017
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- Critic Score
A colourful vertical bullet hell that coasts along until finale where the difficulty spikes abruptly. Some decent ideas can be found here, but overall an average experience.- CGMagazine
- Posted Mar 18, 2016
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- Critic Score
No Place for Bravery has a lot of heart, but its stilted combat holds it back from being great.- CGMagazine
- Posted Sep 21, 2022
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- Critic Score
Tokyo Xanadu is a surprisingly generic Persona wannabe from a developer that I know can do far, far better.- CGMagazine
- Posted Aug 23, 2017
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Sword Art Online: Lost Song has plenty of great ideas, but it definitely doesn’t do enough to make them work in a 20-hour game. A better effort is needed next time.- CGMagazine
- Posted Jan 6, 2016
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Evolve isn’t a bad game, per se, but the rage-inducing technical issues and design oversights, paired with a complete lack of heart-pumping “fight or flight” gameplay that the hype train and the Left 4 Dead series led me to expect have left me feeling unimaginably disappointed, cheated even, and I’m not even one of the countless people who had to pay more than $70 to find this out the hard way.- CGMagazine
- Posted Feb 21, 2015
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- Critic Score
Fracked has fun shooting, climbing and skiing mechanics in VR but fails to connect these elements across a disappointingly short game hurt by PSVR exclusivity.- CGMagazine
- Posted Aug 28, 2021
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- Critic Score
It just feels like very little is actually on offer for a full priced 3DS game.- CGMagazine
- Posted Jan 17, 2018
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This isn’t a bad game, if modest in budget, but its console-based—and occasionally sexist—comedy is pretty niche, and it now finds itself going up against that most dreaded of all competition, the entire PC library of RPGs.- CGMagazine
- Posted Feb 21, 2015
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- Critic Score
Cleary there was a lot of love and fine polishing put in to Sister Location, but Cawthon needs to take more risks.- CGMagazine
- Posted Nov 1, 2016
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- Critic Score
Dead or Alive 6’s buried and yet still aggressive fanservice will no doubt alienate potential newcomers and at the same time, its lack of content will frustrate returning players.- CGMagazine
- Posted Mar 4, 2019
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- Critic Score
If it wasn’t for some questionable design choices with the game’s most important element, it could have been a flawless experience.- CGMagazine
- Posted Oct 26, 2015
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- Critic Score
Utawarerumono: Mask of Deception tells two different stories—one serious, one sexy—that are so at odds with one another that it loses itself in the process.- CGMagazine
- Posted Jul 17, 2017
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- CGMagazine
- Posted Feb 21, 2015
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- Critic Score
As a piece of art, I quite appreciate Virginia. but I certainly won't be revisiting Virginia in the future.- CGMagazine
- Posted Oct 24, 2016
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- Critic Score
The next episodes of Albino Lullaby need to keep breaking the physical boundaries of this strange environment while forging a more consistent identity.- CGMagazine
- Posted Sep 28, 2015
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