CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
-
39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Wednesdays | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s more of a DLC than a real stand-alone product. Fetch is likeable and the game evokes some pleasant memories of Second Son, but I had no desire to stay in virtual Seattle any longer than I needed to finish the 3,5 hour long story. [Nov 2014, p.56]- CD-Action
Posted Oct 24, 2014 -
- Critic Score
The story of Firefall’s development (9 years!) is much more interesting than the game itself. [Nov 2014, p.54]- CD-Action
Posted Oct 24, 2014 -
- Critic Score
The Sims 4 is just a foundation of a game. How would you react if you bought a new Elder Scrolls game and realized that half of the cities are unavailable (because TES6: World Adventures is around the corner), there are only 4 weapons (TES6: Accessories), you can’t ride horses (TES6: Pets), there are only 12 quests (TES6: Careers), 2 guilds (TES6: Friends) and 3 spells (TES6: Supernatural)? [Nov 2014, p.50]- CD-Action
Posted Oct 24, 2014 -
- Critic Score
Destiny is a good game. I know that ‘good’ is not exactly what we expected from Bungie (especially after so much hype) but that’s the word that comes to mind. [Nov 2014, p.44]- CD-Action
Posted Oct 24, 2014 -
- Critic Score
I can’t find proper words to describe how awful this game is. [Sept 2014, p.71]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The developers juggled a couple of ideas with ease but failed to use them to their whole extent. I’m looking forward to an expanded sequel. [Sept 2014, p.71]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Not as innovative as previous games from the series, but 24 maps, 8 types of towers, 6 special abilities and 10 variants of enemies are enough to provide a couple of days of fun. [Sept 2014, p.70]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I wish the developers did more with the idea of the magic marker, but Curse of the Brotherhood makes up for its shortcomings with wonderful visuals, vivid world and a likeable protagonist. [Sept 2014, p.69]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
If you spent your childhood playing DuckTales, Super Marios Bros. or Contra on your NES, no one can convince you that a pixel art indie game can bring that feeling back. Except for Shovel Knight. Shovel Knight can. [Sept 2014, p.68]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
An interesting tower defense in space, but also a one-trick pony. [Sept 2014, p.67]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I hate it when developers use pompous artsy nonsense to hide the fact that their game has nothing to offer in terms of gameplay. Entwined is a primitive arcade game with an obnoxiously pretentious ‘love story’. [Sept 2014, p.67]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The biggest strength and simultaneously the most notable weakness of Dark Side is the fact, that it’s the first King’s Bounty all over again. It’s still fun, but how much longer? [Sept 2014, p.66]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I miss some features from the first Company of Heroes, but I also feel that the game is now more realistic and mature. [Sept 2014, p.65]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
A worthy tribute to UFO: Enemy Unknown/X-COM: UFO Defense, but far from perfect. If you feel that your inner hard core gamer is not dead yet, give it a try and have fun. [Sept 2014, p.64]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I can’t imagine why anyone would play this terrible game and I can’t understand why Gaiman wanted to be associated with it. [Sept 2014, p.63]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The last episode is a bit disappointing, but that doesn’t change the fact that The Wolf Among Us is a very solid adventure game, head and shoulders above most of other representatives of the genre published in recent years. [Sept 2014, p.62]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The game did absolutely nothing to turn me into a fan. It gave me a taste of this sport (exotic from the European standpoint) and not much more. [Sept 2014, p.61]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
MotoGP 14 is without a doubt both the best game in the series and the best product in Milestone’s portfolio. Still I recommend checking out the demo first. [Sept 2014, p.60]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Visual improvements and three included DLCs don’t justify buying this game again, but if you haven’t played it on PS3 yet, you’re in for long hours of valuable entertainment. [Sept 2014, p.59]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
If you’re not familiar with the previous PC version, the Super Turbo Championship Edition is worth a look. [Sept 2014, p.59]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
What killed Rise of the Dark Spark is its repetitiveness. Variety of combat is illusory, because it actually doesn’t matter what weapons you use or how you move around the map. Every enemy is going down anyway and your only task is to proceed from one checkpoint to another. This game is simply boring. [Sept 2014, p.58]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
It would have been nice if the developers could decide what game they want to make. On one hand, we have a failed attempt to tell an engaging story. On the other hand, series of puzzles would benefit from a higher difficulty level. Valiant Hearts is disappointing, but still not bad. [Sept 2014, p.56]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Relatively small Larian Studios finally managed to deliver a really significant game. Original Sin is brimming with ideas on how to bring back old school RPG vibe and make it fit modern times. [Sept 2014, p.50]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
A hybrid of The Room and Amnesia that looks great thanks to Unreal Engine and offers a surprisingly realistic physics model. [10/2014, p.69]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Mobile version of WoT remains a wildly satisfying F2P game that requires skill rather than deep pockets. [10/2014, p.68]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
My new favorite proof that you can create a cinematic experience without millions of dollars and photorealistic visuals. [10/2014, p.67]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I don’t need great visuals to enjoy the game, but come on... OlliOlli looks like shareware releases from the 90. [10/2014, p.67]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
It looks like Crown of the Sunken Kings was developed by interns, as it misses many elements that made Dark Souls II an exceptional game. [10/2014, p.66]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
It’s built on solid foundations but obviously with a low budget. [10/2014, p.65]- CD-Action
Posted Oct 22, 2014