CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 66 Metascore
    • 70 Critic Score
    Extended Edition is addictive, but owes it to the brilliance of Ensemble (the developers of the original AoM), not SkyBox, who basically put their name under someone else’s work after introducing changes so marginal that you might not even notice them. [07/2014, p.70]
    • CD-Action
    • 79 Metascore
    • 50 Critic Score
    There’s around 8 hours of great story here. Unfortunately it was bloated into 20 hours of ordeal. [07/2014, p.69]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    Excellent crafting system and great combat make up for bland story and uninteresting characters. [07/2014, p.68]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    A weird game that’s coherent in its weirdness. You won’t find such puzzles anywhere else. [07/2014, p.67]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    Unique style and return to the roots of stealth games – Big Robot’s game promises a lot. And it delivers at first, but quickly reveals all its cards and becomes tediously repetitive. I was also annoyed by the fact that you can only save in specific points of the island, so death often means losing half an hour of progress. [07/2014, p.66]
    • CD-Action
    • 57 Metascore
    • 50 Critic Score
    I would have loved to write that Beenox did for Spidey what Rocksteady did for Batman. Not this time. It’s obviously a product done quickly and cheaply. Swinging around Manhattan is fun, but combat is pitiful, dynamic events are painfully repetitive, visuals are obsolete and it looks like the story was written during a coffee break. [07/2014, p.64]
    • CD-Action
    • 71 Metascore
    • 85 Critic Score
    The gameplay model developed by Omega Force still works great and if you’re into it, you’ll find it hard to leave this game. It’s a shame that the PC version was ported from PS3, not PS4, and there’s no original Japanese voice acting. [07/2014, p.62]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    It’s a museum piece and a reminder why we used to love old point’n’click games (and hate some of them). If you’re not a diehard fan of such style, this is definitely not a game for you. [07/2014, p.61]
    • CD-Action
    • 68 Metascore
    • 45 Critic Score
    Isn’t it high time to stop resurrecting this stale series? [07/2014, p.60]
    • CD-Action
    • 81 Metascore
    • 50 Critic Score
    The only thing in the new Wolfenstein that turned out really well is music. Shooting is decent and some weapons give proper sense of power, but developers failed to build an interesting game on these foundations. It has some good moments but none of them lasts long enough to be satisfying. Plus the writing is terrible and the way the game constantly forces all that ‘war is evil!’ preaching and Blazkowicz’s moral dilemmas down your throat is ridiculous. I actually couldn’t decide whether the game is being serious or not. [07/2014, p.56]
    • CD-Action
    • 56 Metascore
    • 65 Critic Score
    There is potential in Bound by Flame but I can’t review this game without using some harsh words. It’s linear and clichéd, combat should be better and many elements could be more complex. Still I believe that with more money, people and time Spiders would be able to play in the major league. [07/2014, p.54]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    After completing the game I almost instantly returned to it for another 9 hours of New Game+ and after I’m done with it I’ll do 9 more. Or maybe twice as much. [07/2014, p.52]
    • CD-Action
    • 80 Metascore
    • 70 Critic Score
    It’s a bold first step on the new terrain for Ubisoft. The game is enjoyable, offers some interesting mechanics and lasts for long enough, but is bland as a whole. The characters lack personalities, the city could use more distinctness and the story is instantly forgettable. [07/2014, p.46]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    A good, solid shoot’em up that neatly copies from the best representatives of the genre but is accessible even to beginners. [06/2014, p.71]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    You can point out various Battlefield’s shortcomings, but DICE is excellent when it comes to designing maps and Naval Strike once again proves that fact. [06/2014, p.71]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    Moebius is not bad, but it’s the weakest entry in Jane Jensen’s portfolio and we have every right to demand more from her than just a decent game. [06/2014, p.70]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    I completed almost all of the 63 puzzles without thinking much and in half of them I instantly got the perfect score. And it took just 2 hours. [06/2014, p.69]
    • CD-Action
    • 76 Metascore
    • 50 Critic Score
    All the old school charm goes to hell because of the repetitiveness. [06/2014, p.69]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    I could spend a lot of time pointing out this game’s flaws but I don’t have the heart to do it. It’s an enjoyable hack’n’slash and the fans of Finn and Jake finally received an adaptation that’s not extremely hopeless. [06/2014, p.68]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    There’s no way to get bored in Life Goes On. Partly because it frequently introduces new obstacles and other elements of environment, but also due to the fact that it only lasts for three hours. [06/2014, p.67]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    Neither gameplay nor game modes will make you return to this game after World Cup in Brazil ends. [06/2014, p.67]
    • CD-Action
    • 78 Metascore
    • 90 Critic Score
    Red Dragon should open the wish list of every gamer who shares the view that RTS games should promote strategic thinking, not fast clicking. [06/2014, p.66]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    Camelot managed to develop a game that will please golf enthusiasts as well as engage those who fall asleep as soon as the conversation about this sport starts. [06/2014, p.65]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    If you want to travel back in time to the period when adventure games posed a clever challenge, you won’t find a better game to do so. Epiphany is the best game in the series, so I’m genuinely sad there won’t be a follow-up. [06/2014, p.64]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    There are two reasons to put the HD Remaster on the shelf – it’s an example of how magnificent Final Fantasy once was (X) and the evidence of how low it fell (X-2). [06/2014, p.63]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    Not a game that will go down in history of electronic entertainment, but it provides lots of fun, especially in multiplayer. [06/2014, p.62]
    • CD-Action
    • 66 Metascore
    • 55 Critic Score
    The game was designed with high replay value in mind (one playthrough lasts ca. 15 minutes), but the second time I played it part of the situations repeated and with every subsequent attempt it got worse. [06/2014, p.61]
    • CD-Action
    • 45 Metascore
    • 35 Critic Score
    It was a good enough mobile game, but on PC it’s terrible, devoid of everything that made Human Revolution a success. [06/2014, p.61]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    Guys from Harebrained Schemes simply outdid themselves with Dragonfall. It’s one of those games that make loving Kickstarter easy. [06/2014, p.60]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Third god perspective freshens up the MOBA genre but its potential was not fully utilized (e.g. you can jump, but there’s nowhere to jump to). Smite makes up for that with varied game modes and accessibility to inexperienced or casual players. [06/2014, p.58]
    • CD-Action

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