CD-Action's Scores
- Games
For 3,538 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Wednesdays | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,734 out of 3538
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Mixed: 1,478 out of 3538
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Negative: 326 out of 3538
3538
game
reviews
- By Date
- By Critic Score
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- Critic Score
A game that could have been released 5 years ago and even then wouldn’t be anything special. [03/2014, p.66]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
Turn-based combat – especially later in the game – is enjoyable, but too easy on the normal difficulty level. Visuals resembling old Disney movies are wonderful and music is excellent. It’s a shame that the characters have no voices though, because it would make them easier to attach to. [03/2014, p.64]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
Additional proof that it’s better to relive fond memories in your head than resurrect them and be disappointed that turning back time went wrong. There’s a reason for the evolution the RPG genre underwent. 20-year-old gameplay mechanics today are wearisome and frustrating. And Legacy does not even serve them in modern wrapping, because the visuals are a decade old. [03/2014, p.62]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
The variety of weapons is once again Dead Rising’s biggest strength, but despite it being a sandbox game it quickly reveals all its secrets and becomes tedious. [03/2014, p.60]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
A very simple game with a very enjoyable, addictive gameplay – especially if you play it online. [03/2014, p.59]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
Even a low budget Assassin’s Creed is more enjoyable than most AAA games. There’s not much to do besides the main story and you can deal with Liberation in less than 7 hours, but it will be time well spent. [03/2014, p.56]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
It seems like the high quality of the first Lords of Shadow was accidental, because the sequel looks like three different games unskillfully stitched together. The beginning is great, but then suddenly the pace is gone, making room for long, boring cut-scenes (telling an extremely stupid story) and annoying, unnecessary stealth elements. [03/2014, p.50]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
It can interest all those who like curious games, but it wears you down with its slow gameplay. [02/2014, p.74]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
If you like games in the vein of Stars! or Master of Orion, you can sink into Stardrive for long hours. [02/2014, p.73]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
It’s a shame that Finding Teddy is too short to be something more than just an interesting curiosity. [02/2014, p.73]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Even a decade later it’s obvious why SoulCalibur II is regarded one of the best 3D fighting games. The HD version is unfortunately only decent – it’s clear that the game is 10 years old and the online component is very modest. [02/2014, p.72]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Last time I had so much fun with characters built of handful of pixels was probably in the Lemmings era. [02/2014, p.71]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
PC version of Injustice is decent, but visuals and the code responsible for online multiplayer could use some tweaking (lags occur sometimes). [02/2014, p.71]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Nippon Ichi tried to develop a game that would appeal to a wider audience but made it too complicated and therefore wearisome. [02/2014, p.70]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
A charming tribute to Game Boy that people born after 1990 might not appreciate. [02/2014, p.69]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Shallow gameplay makes you slash and break possessed chairs, pots and other home appliances in a primitive turn-based minigame. [02/2014, p.69]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
There’s nothing left from Mattel’s vision of Barbie as a girl who can do anything and pursue any career she wants. In Dreamhouse Party she’s is just a cute, dumb girl on high heels who wastes her time with her equally dumb friends. It’s sad. [02/2014, p.68]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Playing most of the indie platformers is a torment for me but Steamworld Dig was a pleasure. [02/2014, p.67]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Instead of bothering with problems of characters in this not so deep and not so ambitious game, you should go and talk to real people you care about. [02/2014 2014, p.66]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
The expansion introducing 12-a-side PvP battles in space lets you modify your starfighter heavily and offers a solid arcade gameplay that works great as a part of a bigger game. [02/2014, p.65]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
I love Broken Swords and this one returns to the tradition of the first two games, which are the best in the series. If only this new sword were longer... [02/2014, p.64]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
It’s ugly as sin (upscaled 800 x 600 resolution) and there are no animations but this indie rougelike/puzzle game is addictive as hell. [02/2014, p.63]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
I couldn’t get over the imprecise gadget controls and quasi-physics that goes wild once in a while. Plus the game is as boring as ‘The Limits of Control’ by Jarmush. [02/2014, p.63]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Calling a game with a gameplay based on shadows a shadow of what it could’ve been is a cheap trick. So is joking that Contrast contrasts with the vision of itself depicted in the previews and press releases. Still I couldn’t resist to do both because what we got is a half-baked mediocrity that has too little good moments but loads of wasted potential. [02/2014, p.62]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
A modest DLC for the most hard core Battlefield fans only. [02/2014, p.61]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
You often have to turn a blind eye to independent games’ shortcomings to enjoy the gameplay, but Darkout is so sloppy that the only reasonable thing to do is deleting the local content. How about a tutorial that can permanently block your progress even if you closely follow the onscreen instructions? [02/2014, p.61]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
A fabulous, wonderfully realized idea that leaves you hungry for more when you finish the game after just 2 hours. [02/2014, p.60]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
It has potential to absorb you for long hours and I can recommend it to everyone who likes games that are intellectually demanding. [02/2014, p.59]- CD-Action
Posted Feb 10, 2014