CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 80 Critic Score
    In terms of pure gameplay it’s a complete experience that takes everything that’s best in the genre. A hellishly good stealth game. [13/2018, p.55]
    • CD-Action
    • 67 Metascore
    • 70 Critic Score
    In regards to the story and atmosphere, Call of Cthulhu stands tall against any other game in the genre. It’s the rest of the features that’s bringing it down to a level of a quite typical mid-budget game. [13/2018, p.52]
    • CD-Action
    • 89 Metascore
    • 90 Critic Score
    Lucas Pope is a genius and Return of the Obra Dinn is something truly exceptional. It’s a bit like sudoku – the only thing it needs from a player is logical thinking, therefore it can be recommended to anyone. [13/2018, p.50]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    While Undertale is great both as a comedy and a tragedy, Deltarune is good for some laughs but – so far – doesn’t move players otherwise. [13/2018, p.48]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    It is not an indispensable addition to any wresting fan’s library, but it does give hope that next year we will get not just an adequate game, not even a good one, but one truly great. [13/2018, p.47]
    • CD-Action
    • 97 Metascore
    • 95 Critic Score
    It’s an huge, outstanding piece of art – worth the hard-earned cash as well as countless hours that are needed to get to know at least some of the attractions of Rockstar’s rendition of Wild West. For those who put story first – the biggest virtue of Red Dead Redemption 2 is that it sets the stage for RDR 1 and does it wonderfully. [13/2018, p.40]
    • CD-Action
    • 65 Metascore
    • 70 Critic Score
    While listening to panicked screams of our soldiers, profanities, demands for support and evacuation or reports about casualties, we can really get the feeling of sitting right in the middle of the war chaos. And also – the crushing feeling of being unable to help. [12/2019, p.82]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    There is a lot of fun in slashing the Behemoths, especially with others; the crafting is very well designed; and the game induces the familiar feeling of ‘just one more session’. [12/2019, p.81]
    • CD-Action
    • 57 Metascore
    • 45 Critic Score
    The story made me uneasy not because I thought: ‘those are the kind of things that shouldn’t be said out loud’ but because I thought: ‘it’s unsettling how poorly it is written, how badly they depicted a child’s naivety and how everything is just too over the top’. [12/2019, p.78]
    • CD-Action
    • 62 Metascore
    • 70 Critic Score
    It’s an easier, modest cousin (or clone) of Darkest Dungeon which doesn’t add much to the genre and uses the unique setting as it’s greatest strength. [12/2019, p.72]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    Deck13 has built their success on imitating FromSoftware’s games but each of their entries to the genre shows that there still is room for gameplay innovations. It’s a pity though that the Germans lack the narrative prowess of Miyazaki’s team. [12/2019, p.70]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    In terms of technical achievements, the game is almost flawless. Animations are fluid and natural, without the small stutters from the NHL 19 edition. Nevertheless all the new modes and details are not a revolution or even major changes. [12/2019, p.69]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    The game works great not only during parties but also on lazy family saturdays. To hook me to the screen for longer though, Heave Ho’s levels would have to feature more changing and unpredictable environments because occasional minigames are just not enough. [12/2019, p.68]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    FIFA Ultimate Team is once again the best feature of EA Sports’ game, and the main reason why PES – even while offering the best gameplay in history – will never be able to compete with FIFA. [12/2019, p.67]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    The 2020 edition is the most realistic virtual football I have ever encountered. After learning the gameplay’s basics you get a lot of fun and each passing hour makes it even better. Shame that after finishing the career, checking out the multiplayer and playing a few exhibition matches there is nothing left to do here. [12/2019, p.64]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Everything here is fake and stilted which results in story being not engaging – though it keeps trying to get our attention by serving a never-ending sequence of cutscenes. It gets to a point where for every fifteen minutes of watching lacklustre animations we get five minutes of walking and one uninteresting fight. [12/2019, p.62]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    Concrete Genie’s huge potential wasn’t fulfilled the way I would have wished. It’s wonderful to look at but visual prowess doesn’t go toe to toe with providing lots of fun gameplay-wise. The good fun lasts for two hours after which it starts getting tedious. [12/2019, p.60]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    It is fascinating how the gameplay intensifies in response to players interactions with the environment. Just a few moving balls and once dead and abandoned room changes into a deadly arena. Though it shines at the beginning, with time the game loses some of its initial charm. [12/2019, p.59]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Supermassive’s newest work is a step back from Until Dawn on every level – including visual design which, though solid, ends up monotonous in comparison. [12/2019, p.58]
    • CD-Action
    • 87 Metascore
    • 85 Critic Score
    The console version lacks a well-made tutorial and visibly downscales resolution to preserve framerate but other than that I once again found myself fascinated by the game – from now on: one of the rare breed of well-made console RTS. [12/2019, p.57]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    It definitely starts better than it ends. While I was truly dazzled by the beginning, the finale – a bit different than previous missions – for me was rather a case of reviewer’s obligation. [12/2019, p.56]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    The Game Kitchen’s latest work is ideal not only for fans of metroidvania genre. For me its accessibility and sheer fun of gameplay compares to a “souls” version of last year’s Spider-Man, which is the best recommendation I can give. [12/2019, p.55]
    • CD-Action
    • 81 Metascore
    • 70 Critic Score
    In its best moments Stygian really reminded me of the two original Fallout games but heavily spiced up with Lovecraftian horror. [12/2019, p.53]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Guarantees at least a few hours of intensive intellectual training and a substantial exam for special awareness and imagination. If you miss the likes of The Witness and The Talos Principle, definitely put it on your wishlist. [12/2019, p.52]
    • CD-Action
    • 87 Metascore
    • 85 Critic Score
    If you like the classic Zelda formula, you will be amazed with Link’s Awakening. If you don’t – the times the game strays away from said formula won’t make you a sudden believer. If you are not sure, just try it. Not many games are as cute and charming as this one. [12/2019, p.51]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Grid will be an ideal game for subscription based services – stunning at first and tasty in small bites but unfortunately easy to forget after one week. [12/2019, p.50]
    • CD-Action
    • 80 Metascore
    • 75 Critic Score
    For a turn-based strategy battler the scenarios have a quite dramatic flow to them. And the game only gains from it. Even escort missions cease to be just battles and it pays to devise interesting ways to break through the enemy lines [12/2019, p.48]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    GreedFall won’t win over those who can’t stand certain gameplay half-measures and lack of polish but those who are not opposed to playing budget games should enjoy it just fine. [12/2019, p.44]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The problem is not that Breakpoint is boring, has uninteresting story, lots of irritating bugs and the least intelligent enemies in video game history. It is the fact that the newest Ubisoft shooter lacks its own identity. [12/2019, p.38]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    Lucius III is outrageously buggy, it’s like a museum where you can experience every notable fail and mistake a developer can make. The saddest part is that the fundamental idea for the game was actually pretty good. [02/2019, p.65]
    • CD-Action

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