CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 89 Metascore
    • 80 Critic Score
    Fez
    Unique atmosphere, lovely retro visuals and extremely enjoyable gameplay mechanics. The game could be a bit more friendly though, because it's easy to get confused in the intriguing world of Fez. [June 2012, p.84]
    • CD-Action
    • 82 Metascore
    • 70 Critic Score
    People who spent dozens or even hundreds of hours with Crusader Kings and the Europa Universalis series will like Crusader Kings II and appreciate the fact that this is the most polished game by Paradox Interactive. Others will probably quickly get bored. [June 2012, p.82]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    Amanita Design are still in great shape. If you liked Machinarium, you must play Botanicula! [June 2012, p.90]
    • CD-Action
    • 86 Metascore
    • 85 Critic Score
    Insane speed and vertical combat make Tribes: Ascend extremely enjoyable and rewarding. And it's free, so it's a sin not to give it a chance. [June 2012, p.78]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    A wonderful gem, an absolute must-have for all RPG veterans and a great history lesson for those who didn't have the opportunity to enjoy classic dungeon crawls. [June 2012, p.76]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Instead of a breathtaking war spectacle it offers a half-baked puppet show that just can't fool anybody. [June 2012, p.75]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Combining very good components resulted in a disappointingly average game. It would stand a chance as a freemium, but what you get for a full price is a mediocre single player campaign and a potentially great online mode that might soon die away due to lack of interest. [June 2012, p.74]
    • CD-Action
    • 90 Metascore
    • 90 Critic Score
    One of the games that left me thanking God for the possibility to experience electronic entertainment in its contemporary form. [June 2012, p.72]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Despite dated visuals J.U.L.I.A. offers around 8 hours of interesting story, unusual gameplay mechanics and varied puzzles. [June 2012, p.71]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    It's been a while since I played such a challenging game – combat is fast, rewarding and so difficult that you're gonna grind your teeth to the point of breaking your fillings. The game's cruelty is constant and goes off the charts during boss fights. [June 2012, p.70]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    A real flight simulator for the consoles. It has good flight model and huge number of planes, but sadly isn't a great game as a whole. [June 2012, p.68]
    • CD-Action
    • 72 Metascore
    • 85 Critic Score
    Unbounded is a part of a franchise strongly associated with consoles but somehow turns out to be average on X360 and one of the best arcade racing games in years on PC. On PC it just plays better (even with a keyboard!) and is extremely rewarding. [June 2012, p.66]
    • CD-Action
    • 65 Metascore
    • 70 Critic Score
    A lot of Modern Warfare, a bit of Bioshock 2 and a pinch of Team Fortress 2. It's a pity that Impostors does not share Battlefield Heroes' business model – free download and microtransactions. [June 2012, p.65]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    An on-rails shooter that occasionally feels like a low budget Call of Duty but is not worth the money. [June 2012, p.64]
    • CD-Action
    • 66 Metascore
    • 70 Critic Score
    One of the few games in which ballistics really matter. Long range combat is very rewarding thanks to great X-ray animations depicting deadly shots. Close quarters combat on the other hand is terrible. [June 2012, p.62]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    A New Day is more of an 'interactive story' than a true game, but fortunately it's more interactive than Telltale's previous achievements (Jurassic Park and Law & Order) and the story itself is great – emotional and engaging. [June 2012, p.60]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    Regardless of whether you call Superbrothers a game or a concept album with an interactive visualization, I will not forget this adventure for a long time. [June 2012, p.58]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    Scarygirl's world could have well been born in Tim Burton's mind and gameplay strongly resembles good old Pandemonium. Unfortunately difficulty level is very uneven and some segments virtually play themselves while others may leave you furious. [June 2012, p.57]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    Geralt made it to consoles at last. And in what style! One of the best RPG games in years was ported to X360 almost perfectly – it looks great and plays great. What it lacks is some introduction for those who didn't have the opportunity to play the first game or read Sapkowski's books and therefore might feel lost in The Witcher's world. [June 2012, p.54]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Almost half of the teams are unlicensed (including Ukraine – Euro 2012 co-host!), the game lacks atmosphere and real excitement and the new single player Expedition mode feels forced and would work better with clubs in normal FIFA 12. A big disappointment, especially at this price. [June 2012, p.52]
    • CD-Action
    • 69 Metascore
    • 80 Critic Score
    First impression is not very good, especially if you're not familiar with previous Piranha Bytes' work. But Risen 2 is so gripping and surprisingly fresh that you turn the blind eye to technical issues and rough edges. I really wish Germans had Skyrim's budget at their disposal and could polish the game properly, but if you're an RPG fan, you still have to play it. [June 2012, p.46]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • 68 Metascore
    • 80 Critic Score
    The latest incarnation of Silent Hill is really worth visiting as the spirit of the Japanese original is strong in this Czech Downpour. [May 2012, p.77]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    The game is so devoid of any atmosphere that it just doesn't feel like Resident Evil. In addition, most elements of Operation Raccoon City are flawed in some way. [May 2012, p.75]
    • CD-Action
    • 64 Metascore
    • 75 Critic Score
    The flight model is Microsoft Flight's biggest advantage, as the game is very enjoyable regardless of whether you're a newbie using a mouse for a controller, or a simulation maniac. A promising start to what might evolve into something big. [May 2012, p.73]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    It can be frustrating but still is worth a try if you like stealth/action games that challenge your mind, because it offers a decently long campaign for a low price. [May 2012, p.71]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    It's a pity that Eastern European developers are usually on a budget to tight to transform their often great ideas into games that can be praised for something more than potential. The time rewind/character cloning feature of Blades of Time is very cool but the rest of the game is just not on par with it. [May 2012, p.70]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    A brutal, frantic action game built on a solid technology. Driven by nostalgia, Eat Sleep Play created a game that they wanted to create. I just doubt that modern gamers will want to play it. [May 2012, p.68]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    The idea behind Ninja Gaiden 3 was to create a Ninja Gaiden for the Call of Duty generation. The result is a flashy game completely devoid of depth and any challenge. A grave disappointment. [May 2012, p.66]
    • CD-Action
    • 56 Metascore
    • 65 Critic Score
    A solid oldschool point'n'click game but its visuals are so poor, that even older than dirt Day of the Tentacle kicks Da New Guys' butt. [May 2012, p.65]
    • CD-Action

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