CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 85 Metascore
    • 85 Critic Score
    Following in the footsteps of Disco Elysium, this is another political and existential crisis presented as an RPG, though with its own distinctive style and satirical edge.
    • 85 Metascore
    • 90 Critic Score
    Battlerite is a paradise for those who cherish fair play above anything else. It’s a game of pure skill, devoid of any random elements. No critical hits, no scaling, no artifacts, no spells etc. Every ability deals the same amount of damage every time it is used. The gameplay is transparent, fast-paced and satisfying. [01/2018, p.62]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    Gaijin Games once again managed to find a reasonable balance between trivial gameplay rules and gradually rising, pleasantly challenging difficulty level. [CD-Action 05/2013, p.75]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    Huge pixels, old school top-down perspective, 8-bit animation and choice of colours convincingly recreate the mood of 1989 – the year Hotline Miami's story takes place in. Fortunately there's also plenty of excellent, unconventional and engaging fun for mature gamers. [CD-Action 13/2012, p.76]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    My first experience with Control was underwhelming due to my base PS4 not being powerful enough to do this great game justice. Now I wish I waited for the next-gen version. The Ultimate Edition finally looks and runs as it should (however, if you want ray tracing, you’ll have to accept 30 FPS) and also offers two expansions that tie the story to Alan Wake. [04/2021, p.34]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    It’s a very good game, but it was tailored for a specific audience. If you put the story above everything else, you’ll have a great time playing The Forgotten City. However, if you’d like to feel the adrenaline rush at least once in a while, it’s probably not a game for you, because there’s barely any action here. Oh, don’t be afraid of the whole time loop thing – this integral mechanic is forgiving and won’t erase your progress without a serious reason. If it resets, it’ll be a consequence of either wrong choices or a conscious decision. [10/2021, p.32]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    Frostpunk 2 is a great city builder. Complicated, offering plenty of possibilities, beautiful looking. Unfortunately, the spirit of the previous installment got lost somewhere in all this complexity, while the moral dilemmas got blurred in a flurry of gameplay mechanics and sliders.
    • 85 Metascore
    • 80 Critic Score
    Stretched between two generations of consoles, Spider-Man: Miles Morales is more of a teaser than a real showcase of PS5’s capabilities. It does not feel like a full-fledged sequel either, but the original’s gameplay mechanics still work great, while new gadgets and skills related to electricity are fun to use. [13/2020, p.54]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    McMillen’s dungeon is really worth revisiting. Afterbirth does not introduce any spectacular changes but offers tons of new content. [01/2016, p.73]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    The only thing I regret is that Forza Horizon is only available on X360, a platform that doesn't have a decent steering wheel. Still if I had to choose three games to take with me to desert island, two of them would be Forzas – the latest Motorstorm and the new boundless Horizon. [12/2012, p.64]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    For me Origins is the best game in the series, a beginning of a new era for the long-running franchise. I was awestruck by how huge, varied and believable its world is and how dense it is with all sorts of appealing activities. I welcomed the completely redesigned combat system, which bids farewell to the old “press X to win” feature. Apart from various glitches and technical issues (often resulting from game’s complexity) my only serious charge against Origins is that it sets up its story poorly and fails to keep it tight. [13/2017, p.68]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    As a hard core South Park fan I had tons of fun with The Stick of Truth, I appreciated lots of cool ideas and laughed hard. This is how licensed games should be done – literally every gameplay element was built around the source material to create the illusion of taking part in an episode of the series. [04/2014, p.44]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    It seems even the developers themselves didn't want this game on computers – quality of the PC port of this wonderful game is pathetic. [11/2012, p.55]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    Tunic might seem like a mere homage to The Legend of Zelda, but despite similar gameplay mechanics it’s a great game in its own right. It’s a surprisingly complex mix of a metroidvania and an RPG with a heavy emphasis on exploring the world and uncovering its secrets. Sometimes it might be frustrating, but I’m sure it will charm many.
    • 85 Metascore
    • 90 Critic Score
    There’s a lot going on in Shadow Tactics, the scenarios are really well designed and I enjoyed the game immensely till the end. The only thing I can accuse it of is being too conservative in terms of characters – I wouldn’t mind some more creativity in this department. [01/2017, p.60]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    If you’re a fan of Nintendo, you will be delighted with Super Smash Bros. [13/2014, p.69]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    There are two reasons to put the HD Remaster on the shelf – it’s an example of how magnificent Final Fantasy once was (X) and the evidence of how low it fell (X-2). [06/2014, p.63]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    If you spent your childhood playing DuckTales, Super Marios Bros. or Contra on your NES, no one can convince you that a pixel art indie game can bring that feeling back. Except for Shovel Knight. Shovel Knight can. [Sept 2014, p.68]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    It’s a good game, but you have to remember that it’s a port of a 10-year-old PSP title. [Dec 2014, p.72]
    • CD-Action
    • 85 Metascore
    • 70 Critic Score
    A great game for those who enjoy a challenge. [08/2015, p.81]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    If you can look past the usual scarcity of licenses (e.g. just two English clubs are licensed), you’ll see a great game – unpredictable, spectacular, deep, satisfying and engaging. It just needs time to show its advantages, because they might not be instantly obvious when you pick up a controller for a moment at a party. [12/2016, p.66]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    A worthy sequel that maintains a high level of story and art. Worth playing, even if, for some reason, you are not familiar with the first part.
    • 85 Metascore
    • 60 Critic Score
    Differences between beta version and the final game are close to none, which means that the career mode – the heart of every racing game – is not even a prototype, it’s a prosthesis. Driving model is excellent though and the tracks were meticulously recreated with laser scanning. Along with the support for the modding community it lets me believe that Assetto Corsa might become a brilliant game in the future. [02/2015, p.52]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    It should be called ‘Nioh squared’ because it’s a monstrous game. A simply fantastic time eater. [05/2020, p.48]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    It's been a long time since any triple A title gave me as much fun as this humble indie game did. It will keep you entertained not for hours or days but for long weeks. It's worth every penny. [August 2011, p.68]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    We waited for the PC version so long, but it was worth the wait. It’s a game that just doesn’t get old. It still looks great, sounds great and above all plays great. [01/2015, p.64]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    A great game is still a great game and this port is an absolute minimum to enjoy it. I only wonder what kind of audience is it really aimed at. [13/2019, p.80]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    Monster Hunter Rise: Sunbreak focuses on introducing new content and does not offer substantial changes or improvements in gameplay mechanics. It was made for players who have spent dozens of hours in Monster Hunter Rise and provides a reasonable challenge, but I was annoyed by the fact that some quests look like they were copied from the base game. Also be aware that, unlike the latter, Sunbreak lacks single-player content.
    • 85 Metascore
    • 75 Critic Score
    While the developer’s previous game – The Walking Dead – bought me with difficult relations within the group, The Wolf Among Us captivated me with its mood, much darker than in the original comic books. It’s simply dripping with noir. [13/2013, p.73]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    At first I was a little disappointed by small number of new weapons introduced in Aftermath. However it turned out that one of them – the crossbow – is a very versatile piece of equipment and can replace a whole bunch of other toys. I might have pictured this DLC differently but after all I got hooked for long hours. [CD-Action 02/2013, p.60]
    • CD-Action

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