BaziCenter's Scores

  • Games
For 906 reviews, this publication has graded:
  • 52% higher than the average critic
  • 7% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Wizard of Legend 2
Lowest review score: 20 Nickelodeon Kart Racers
Score distribution:
  1. Negative: 35 out of 906
906 game reviews
    • 78 Metascore
    • 70 Critic Score
    Invincible VS has the look and the soul of a great fighter, but the mechanics can't keep up. It nails the source material and features a deep, Killer Instinct-inspired combo engine, but the "finished" product feels unfinished. Between a hollow story mode, broken balancing, and a nearly unplayable online suite, it’s clear the game was released prematurely. It’s essentially an Early Access title in disguise; Until the developers fix the bugs and refine the core systems, it remains a diamond in the very rough.
    • 75 Metascore
    • 70 Critic Score
    Screamer is chaotic in the best way, and it works. Arcade racing, cyberpunk cel-shaded visuals, anime flair, a wild story, and explosive car combat all collide to create one of the boldest reboots in years. If you want pure speed, nonstop action, and something that breaks the mold, Screamer delivers.
    • 67 Metascore
    • 70 Critic Score
    The Last Case of John Morley offers an engaging narrative and enjoyable puzzles. While technical graphics suffer from various bugs that could disrupt gameplay, crime fiction fans seeking a mystery should try this title.
    • 66 Metascore
    • 70 Critic Score
    Black Ops 7 delivers a rollercoaster ride of the franchise’s recent highs and lows. Without the campaign, it could almost be considered a strong addition to the series. But judging the story mode on its own paints a very different picture. Even with its weakest campaign to date, the game still offers enjoyable multiplayer and an excellent Zombies experience, leaving the overall product balanced right on the borderline. Activision’s willingness to listen to fans and adjust various aspects shows the team is moving in the right direction, if only the narrative hadn’t turned out so poorly.
    • 64 Metascore
    • 50 Critic Score
    Considering the limited amount of content available at launch, it’s hard to justify a $40 price tag for Painkiller. That said, its core gameplay remains fun and engaging, and with future content, it has the potential to become a solid co-op action experience.
    • 65 Metascore
    • 65 Critic Score
    Dreams of Another offers a touching and thought-provoking narrative that invites players to reflect inwardly, exploring themes of identity, loss, and purpose. Yet despite its emotional depth and strong storytelling, its shortcomings as a game, particularly in core gameplay design and engagement, ultimately hold it back from reaching true greatness.
    • 77 Metascore
    • 70 Critic Score
    Hell is Us thrives on exploration, offering a world that feels mysterious, untamed, and rewarding to uncover. By stripping away waypoints and traditional maps, the game encourages players to navigate by instinct and curiosity, making every discovery feel personal and earned. Its atmosphere pulls you in from the very first moments, and the sense of isolation amplifies the thrill of finding your own path. Unfortunately, the combat lacks the same depth and polish, leaving exploration as the true centerpiece of the experience, an aspect that will deeply resonate with discovery-driven players, even if it may not captivate everyone.
    • 66 Metascore
    • 55 Critic Score
    Built on Unreal Engine 5, Echoes of the End offers breathtaking visuals that often make you pause just to admire the scenery, but unfortunately, that’s where the experience peaks. Beyond its stunning world, the game quickly unravels with stiff animations, a shallow story, and clunky, broken gameplay, serving as a reminder that great visuals alone can’t carry a video game.
    • 68 Metascore
    • 70 Critic Score
    Bandai Namco’s bold attempt to reimagine the core concepts of the beloved Pac-Man franchise as a modern Metroidvania shows promise but ultimately falls short of its full potential. Shadow Labyrinth delivers a dark, mysterious story and fast-paced combat, but brings little new to the table, leaning too heavily on the Pac-Man name to make an impact.
    • 65 Metascore
    • 70 Critic Score
    FBC: Firebreak is fast-paced, action-packed, and undeniably fun, but also unfinished. Remedy’s first foray into online multiplayer shows real promise, with a significant investment of resources evident in its core design. However, in its current state, FBC falls short of delivering a complete multiplayer experience, lacking the depth and polish expected from a fully realized title. Still, the foundation is strong, and with the right support, it has the potential to evolve into a standout online FPS, and possibly the start of an exciting new franchise.
    • 69 Metascore
    • 60 Critic Score
    Despite the developers’ effort to introduce fresh ideas and a unique twist on the driving genre, Deliver at All Costs ultimately falters in execution. What could have been a creative and engaging experience instead feels scattered and unfocused, resulting in a shallow game that struggles to find its identity.
    • 65 Metascore
    • 60 Critic Score
    Tomb Raider IV–VI Remastered brings together three games from different eras, each with varying levels of quality at the time of their original release. If you're new to these classics, the collection offers a solid experience. However, for those who have already played them, there isn’t much new to discover.
    • 69 Metascore
    • 50 Critic Score
    Eternal Strands offers glimpses of promise with its stunning boss fights and intriguing gameplay mechanics. However, its repetitive structure and lack of depth make for a shallow experience. The game also falls short in storytelling and character development, leaving little to keep players engaged and making it difficult to recommend.
    • 77 Metascore
    • 70 Critic Score
    As a modern-day gamer, Soul Reaver Remastered might not be significant for you. But for an old-school 40-year-old gamer, it brings back memories of a golden era of gaming and legendary titles. While the remaster sparks nostalgia, it falls short of addressing the gameplay mechanics—especially in the sequel—leaving the experience somewhat dated. For those who cherished the original, the remaster is a bittersweet reminder of a time when storytelling and atmosphere were king, even if it struggles to fully modernize itself for a new generation.
    • 64 Metascore
    • 65 Critic Score
    Squirrel with a Gun starts with an innovative idea but loses traction as things go on and eventually becomes repetitive. Still, it definitely has the potential for future investment to iron out all the issues and build around its most solid innovations.
    • 76 Metascore
    • 65 Critic Score
    Despite numerous efforts and innovations, FC 25 remains in the shadow of FIFA’s golden era. While promising new features like FC IQ and AI Behavior signal progress, the past few years have been challenging. The path ahead for the EA Sports FC series looks even more difficult as it strives to recapture the glory of its predecessor.
    • 62 Metascore
    • 50 Critic Score
    Starfield: Shattered Space takes you to a "shattered space", and I mean it literally. This is probably the most unstable, unpolished DLC that Bethesda has ever released. It doesn't improve the original game's experience by any means but rather drags it further down. If you want to play Starfield, just play Starfield and forget about Shattered Space. You won't miss anything.
    • 54 Metascore
    • 50 Critic Score
    Funko Fusion throws everything it can on the wall with the hope that something sticks, but unfortunately for the developers and the audience alike, nothing is left on the wall after the first couple of hours. Funko Fusion is fast-paced, action-packed, and colorful, but it also lacks identity, is shallow, and is not appealing
    • 50 Metascore
    • 60 Critic Score
    The latest entry in the Test Drive Unlimited series gets all the basics of the genre right but fails to expand and offer any meaningful type of diversity in its core gameplay. That combined with poor server performance, at least at launch, makes Solar Crown undesirable enough to compete against the Forza series.
    • 66 Metascore
    • 70 Critic Score
    Harry Potter: Quidditch Champions offers a fast-paced gameplay experience with a decent amount of customization, but an overall lack of content and innovation drags it down into a repetitive cycle and eventually prevents it from breaking away from mediocrity.
    • 68 Metascore
    • 65 Critic Score
    While we can commend Aspyr's efforts to modernize Star Wars: Bounty Hunter, it's clear that significant issues persist within the core gameplay mechanics. Visually, the game impresses and delivers a strong dose of nostalgia for Star Wars fans. However, when evaluated on its own merits, without the Star Wars branding, the flaws become much more apparent.
    • 76 Metascore
    • 70 Critic Score
    Darkest Dungeon II offers a unique and complex experience, with many hours of gameplay and exploration. However, it demands extreme patience, as its steep learning curve may prove challenging for many casual gamers.
    • tbd Metascore
    • 50 Critic Score
    Even as a low-budget indie game, Lifeless Moon fails to stand out among the competition. If it weren't for its engaging atmosphere and solid soundtrack, it might have already been forgotten.
    • tbd Metascore
    • 60 Critic Score
    Crime Boss: Rockay City is full of small and big issues. Poor sound design, terrible AI, numerous bugs, and a general lack of content to name a few, but once you look past all these problems and into the core gameplay, you can see a truly entertaining first-person shooter that is capable of offering a lot more. This game has potential and needs a lot more attention and time, but in its current state, it's nothing more than a mediocre shooter.
    • 72 Metascore
    • 70 Critic Score
    King Arthur: Legion IX tries to implement Knight’s Tale’s successful formula in a more compact format, resulting in a hit and miss Tactical RPG experience that shines in areas such as turn-based combat and art design but comes up short in story, sound design, and voice acting.
    • 70 Metascore
    • 70 Critic Score
    Returning to the roots of the series, Contra Operation Galuga offers an entertaining experience for dedicated fans. However, it may lack innovation and fail to introduce fresh elements to captivate a broader audience.
    • 69 Metascore
    • 65 Critic Score
    Unlike the first Outcast game back in 1999, A New Beginning lacks characters and has not much to offer in terms of new ideas, mostly copying what we've already seen in standard modern open-world games.
    • 63 Metascore
    • 60 Critic Score
    Alone in the Dark is a collective of issues and fails to impress or add anything to the genre. It is hard to revive the beloved series, but the previous attempts and the final package here all signal that Alone in the Dark should remain a nostalgia.
    • 69 Metascore
    • 60 Critic Score
    Slave Zero X stuck between two completely different genres, and despite bringing many good qualities to the table such as an engaging atmosphere and solid story and level design, suffers from a lack of identity in its core gameplay that makes the final experience extremely inconsistent.
    • 72 Metascore
    • 70 Critic Score
    Despite being stuck in development hell for years, Wrath: Aeon of Ruin more or less achieves what it meant to and poses itself as a history course for the FPS genre by taking the older gamers to the past and bringing the past to the newer gamers.

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