Ars Technica's Scores

  • Games
For 0 reviews, this publication has graded:
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  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
407 game reviews
    • 80 Metascore
    • Critic Score
    Don't expect the intense theorycrafting of a more complex game here; there's no deep interplay between cards, trinkets, consumables, and other mechanics like you'd see in Slay the Spire. But Dicey Dungeons does what it sets out to do: provides an approachable roguelike strategy game—certainly a much smoother on-ramp than many of its genre compatriots...Most importantly, it's very fun.
    • 80 Metascore
    • Critic Score
    Buy it for a family-friendly casual romp through a fun, colorful world. Skip if you're looking for a deep, involved RPG experience.
    • 79 Metascore
    • Critic Score
    It’s been hard to be overly critical of a game that has all but forced me to log off and talk to friends for a couple hours each week. The downsides of Sunderfolk have mostly been the same as those of playing any tabletop game with humans: waiting, expertise imbalance, distraction, and someone’s dog needing attention...Beyond that, I think Sunderfolk is a success at what it set out to do: Put the cardboard, cards, and dice on the screen and make it easier for everyone to show up. It won’t replace the traditional game night, but it might bring more people into it and remind people like me why it’s so good.
    • 79 Metascore
    • Critic Score
    Before I go sending the developers my wish list for additional features, however, I should probably wait for them to finish the game (at least on the PC version). As a straightforward, reasonably priced arcade blaster with some unique flair, Squadrons has its charm—and is easier for me to recommend, especially to families, than Battlefront 2 ever was (not the highest of praise, but still). I'm just hopeful it gets closer to a recommended state of polish and bug squashing. [Impressions]
    • 79 Metascore
    • Critic Score
    After years of overexposure, a few years of absence for this style of rhythm game has gone a long way to making my heart grow fonder for Rock Band. Now that some time has passed, Rock Band 4 is as good an excuse as any to remind yourself why the genre became a fad in the first place and to rediscover the joy to be found in plastic instruments that may still have some life in them yet.
    • 79 Metascore
    • Critic Score
    Most important of all is that Oculus had a full year of lead-up time to nail Wilson's Heart... and the company didn't.
    • 79 Metascore
    • Critic Score
    Until Dawn is entertaining in all the ways it needs to be, even if it isn’t perfect in all the ways I’d like it to be. Try it, or wait for a discount.
    • 79 Metascore
    • Critic Score
    Still, after 15 hours snapping thousands of photos of hundreds of distinct Pokémon, I feel like there are plenty of secrets left to be uncovered in New Pokémon Snap's varied environments. What's more, I'm eager to uncover them in quick, five or 10-minute safaris whenever I happen to have a Switch handy.
    • 79 Metascore
    • Critic Score
    I call it a portable, comfort-food quest suited perfectly for my get-in, have-fun, get-out tastes (along with, honestly, my affinity for a range of colorful, oddball monsters). Anybody who's tired of the games' ancient Kanto region may struggle to feel the same jolt I did, and that's fair.
    • 79 Metascore
    • Critic Score
    If Digital Eclipse addresses even half of my nitpicks in a future patch, that would take this collection past its current state of "good enough" to "easily recommended" territory. In the meantime, weigh your own particular nostalgic appetite before reaching in for a slice of the Cowabunga Collection—or order a tastier pie from the competition with Shredder's Revenge.
    • 79 Metascore
    • Critic Score
    Those technical problems aside, I was surprised at how well this zippy, capsule-size take on the Elden Ring formula worked in practice. Nightreign might not be the full-fledged, epic Elden Ring sequel that long-time "Soulsborne" fans are looking for, but it's still a compelling, action-packed twist on the popular adventure gameplay.
    • 79 Metascore
    • Critic Score
    It's not impossible to look at by any means (as you can see in the above gallery) and everything is still perfectly readable from a gameplay perspective. The fact that a small, relatively cheap portable system like the Switch is capable of running a passable version of a recent high-end release like Doom is an achievement in and of itself. Just don't go in expecting the Switch version to be competitive with larger, more-powerful hardware designed for the TV (or a PC monitor).
    • 79 Metascore
    • Critic Score
    Halo Wars 2's campaign is an exciting enough ride with a very plain final drop. Thankfully, there will be plenty of multiplayer modes to run with what the campaign teaches. Try it.
    • 79 Metascore
    • Critic Score
    A game at war with itself. The continuity from mission to mission encourages you to play in the most boring fashion possible, while the game's challenge and length never makes doing so necessary.
    • 79 Metascore
    • Critic Score
    You won't find more pure whimsy in a 2019 game...Puzzles strike a delightful balance between tricky and fair, all while letting players reset and retry in a "Super Meat Boy meets point-and-click puzzlers" way; we've really never seen anything like it. [Ars Technica Approved]
    • 79 Metascore
    • Critic Score
    Firaxis still hasn't built a truly great Civilization to stand the test of time here, but it does feel like history is marching in the right direction. Remember Civilization V's first expansion didn't quite get it there either, but the second did. I remain hopeful that I'll still be diving into Civilization VI a few years from now.
    • 79 Metascore
    • Critic Score
    This is a step backward for the series—and not just chronologically. Skip it.
    • 78 Metascore
    • Critic Score
    Shadow Warrior 2 applies subtle, modern tweaks to a known formula, adds entirely new systems to good effect, and polishes the whole thing to a blinding shine.
    • 78 Metascore
    • Critic Score
    Creating a coherent branching narrative of this scope would be exceedingly difficult for even the most experienced and accomplished Hollywood scriptwriter. It proves to be utterly impossible for the writer behind Detroit.
    • 78 Metascore
    • Critic Score
    This isn't Nintendo at the height of its powers, but it's hard not to be smitten with Yoshi's Woolly World's wonderful visuals and throughly entertaining platforming.
    • 78 Metascore
    • Critic Score
    The slight story also makes going back to the game that much easier. Without much overt plot to get in the way, there's less to chug through in the search of collectibles. These extras are mostly hidden behind optional side paths and puzzles. If you just want to play Unravel without worrying about the story, it's probably worth making the return trip. By the end, I was certainly engaged enough with the game to make that return trip.
    • 78 Metascore
    • Critic Score
    Sonic Origins' issues may have been excusable at a lower price point. But this little content at $40, plus a gouging-by-DLC headache, moves our call from "maybe" to "nope."
    • 78 Metascore
    • Critic Score
    While it's not new for indie and experimental games take on ambitious, emotional concepts and existential crises, never has one come along that has been so frank, so nakedly autobiographical, and so imbued with its creators' spiritual identities.
    • 78 Metascore
    • Critic Score
    After all these years, the game maintains a sense of humor that lands somewhere between Flaming Lips psychedelia and Ren & Stimpy gross-out humor. As such the 3DS then leaves not with a bang or a whimper... but a really loud fart.
    • 78 Metascore
    • Critic Score
    Codemasters provided preview code for DiRT 4’s PC version, but we were asked not to review it. The dev promised further graphical optimizations, both in visuals and performance, in a day-one PC patch. We’ll post an update here once we’ve put this PC update to the test. For what it’s worth, DiRT 4’s “unfinished” code got up to 60 FPS performance on our 4K machine (i7-4770k, 1080 Ti, 16GB RAM) with all settings maxed and driving in a rainy, particle-loaded course. [Review in Progress]
    • 78 Metascore
    • Critic Score
    Keep an eye on Milestone's patch and update plans. If the company moves forward with customer-friendly moves, HWU may be a must-buy for arcade-racing fans. Until then, wait and see—unless the sales pitch of "Trackmania but prettier and more arcade-y" makes you want to immediately purchase. In which case, you'll have a good time.
    • 78 Metascore
    • Critic Score
    A high-water mark in the "interactive narrative" genre. If that sounds good to you, buy it.
    • 78 Metascore
    • Critic Score
    Far Cry 5 just isn’t very polished. When the supporting cast does speak, it’s often the same three lines repeated ad nauseum, sometimes layered over someone else’s words in an incomprehensible cacophony. But the most ridiculous moments come when AI allies scream and moan on the ground—dead-still in a messy rag doll pose—then jerkily jump straight into one of their oft-repeated lines after a two-second revival animation...Skip it.
    • 78 Metascore
    • Critic Score
    Abzû is a beautiful audio-visual treat that's light on challenge but big on wonder.
    • 78 Metascore
    • Critic Score
    Before the Storm is at its best when it focuses on the untold elements of Life Is Strange. So far, those moments capture the spirit of the original, but I’m anxious to see if it can hold up as the timelines converge.

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