Ars Technica's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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- Critic Score
Too much content is missing. The plot is thin; the upgrades aren't meaningful; and the developers clearly ran out of steam (or, who knows, maybe budget) and put out what they'd gotten done in a certain amount of time.- Ars Technica
- Posted Sep 12, 2016
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If you're curious about the plot, and the technical issues haven't scared you off, it's probably worth giving Toren its $10, 90-minute shot.- Ars Technica
- Posted Dec 9, 2015
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This sequel utterly fails to establish Homefront as a solid franchise. Skip it.- Ars Technica
- Posted May 20, 2016
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There’s a good game to be built on the bones of Valkyria Revolution, but the game itself is too one-note and ill-considered to get anywhere near it. Skip it.- Ars Technica
- Posted Jun 28, 2017
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I struggle to recommend SC5VR to anybody who owns PlayStation VR. The worst part is that the game's solid core gameplay is a clear sign that its dev team could have made an excellent and unique VR rhythm game instead of rushing this scant disappointment out for $40.- Ars Technica
- Posted Feb 25, 2020
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It feels like a frustrating proof of concept, unworthy of its evocative title...a good idea poorly executed over and over again.- Ars Technica
- Posted Apr 9, 2018
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But that's nothing compared to how dismally the collection runs on the Nintendo Switch. A sub-720 resolution in portable mode—and something close to 800p in docked mode—is arguably forgivable for PS2-era graphics. If anything, that fuzziness sometimes softens up the weirdness of the original trilogy's animations and body constructions. But there's no getting around it: the Switch version of the GTA Definitive Trilogy needs to go back into the oven before anyone considers spending even $30 or $40 on the package, let alone the full $60 MSRP. Whether played in portable or docked modes, each of the trilogy's games performs terribly, with frequent drops into the 20 fps range and noticeable stuttering into the low 10s. This all happens in spite of a massive reduction in visual elements like texture quality and shadow resolution. All too often, cars, pedestrians, and buildings magically appear quite close to the camera while you're peeling away during an epic car chase...Worse, unlike the Xbox version I tested, I ran into at least one full Switch hardware crash in each of the collection's games. I didn't even rack up massive counts of police stars in these scenarios. (Though, let's be clear: when I did court mayhem, it brought the console to its knees.)- Ars Technica
- Posted Nov 14, 2021
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Bombshell isn't an aggressively terrible game. It's just aggressively mediocre for long enough that it starts to seem that way.- Ars Technica
- Posted Jan 29, 2016
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Hello Neighbor is the worst game I’ve reviewed all year. Skip it with prejudice.- Ars Technica
- Posted Dec 28, 2017
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For most, it's better to let nostalgia remain nostalgia and leave this mess of a football game alone.- Ars Technica
- Posted Jul 5, 2016
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This is my favorite quick-burst, brain-busting puzzle game in years.- Ars Technica
- Posted Aug 1, 2017
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I'm so delighted that the years of wait for Engare, after teases at events like GDC, turned out to feel absolutely magical and unique in the gaming realm.- Ars Technica
- Posted Oct 24, 2017
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Gnog is an extremely relaxing game about fiddling with surreal puzzle boxes. Its short length is well worth the price of admission.- Ars Technica
- Posted Aug 12, 2018
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I’m not a huge fan of the tabletop version of Scythe, yet I found the app consistently enjoyable, even when I was still learning the game and getting my clock cleaned regularly by the easy opponents.- Ars Technica
- Posted Sep 16, 2018
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This is a survival game made by people who really like survival games—but don't necessarily like the genre's tedium....We've put games in our year-end lists for less potential than what I've already enjoyed in Valheim thus far, and I don't see us getting out of 2021 without repeating praise for this killer multiplayer adventure option on PC. [Early Access review]- Ars Technica
- Posted Feb 16, 2021
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Maybe it’s expecting too much for a new Slay the Spire game to recapture the thrill of learning the intricate balance of the original game’s deckbuilding system and turn-based combat. If you’re looking for a sequel that builds on the essential skeleton of its predecessor, Slay the Spire 2 has you covered. And there are enough unlockable trinkets and optional difficulty challenges here to keep aficionados poring through the game’s new challenges for hundreds more hours. But if you already feel like you’ve reached the burnout point with the original Slay the Spire, this sequel might not be new enough to rekindle another long-term randomized love affair. [Early Access Impressions]- Ars Technica
- Posted Mar 13, 2026
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