Arcade Sushi's Scores

  • Games
For 787 reviews, this publication has graded:
  • 53% higher than the average critic
  • 13% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Uncharted: The Lost Legacy
Lowest review score: 5 Drive (2013)
Score distribution:
  1. Negative: 55 out of 787
787 game reviews
    • 88 Metascore
    • 65 Critic Score
    After beating the game, the was one puzzle I couldn’t solve — why the The Room Two was such a disappointment.
    • 74 Metascore
    • 65 Critic Score
    What Telltale has been able to do from strictly a narrative standpoint is up to the company's usual high standards. Enjoying those moments is an absolute challenge though, as so much of the rest of the game just doesn't work properly. Telltale has earned our trust to eventually rectify these qualms, but Batman's adventure is still off to one of the roughest starts we've seen from the developer.
    • 69 Metascore
    • 65 Critic Score
    There's a solid foundation of ideas here with Codename S.T.E.A.M, both in its outlandish character selection and its unique take on the strategy genre. The problem is both of these elements trip at the finish line, the cast with their boring and repetitious script and the strategy gameplay with its inconsistent pace.
    • 71 Metascore
    • 65 Critic Score
    For the first time in years, I was left wondering if my video game's disc was scratched, only to remember that I was playing a digitally downloaded game. While this is meant to be a proper sendoff to Street Fighter IV, intending to hold us over until the release of Street Fighter V, Capcom has given us the worst-playing version the game to date.
    • 61 Metascore
    • 65 Critic Score
    It’s an app that doesn’t really set the world on fire, but now that it’s resurfaced with its free to play deal, giving it a chance won’t kill your vibe.
    • 82 Metascore
    • 60 Critic Score
    Lovers in a Dangerous Spacetime tried for a bold experiment with its control scheme, and though this sets it apart from other similar games, it’s ultimately an experiment that needs to go back to the drawing board.
    • 73 Metascore
    • 60 Critic Score
    Kirby and the Rainbow Curse was obviously an experimental platformer in every sense of the word, and while some aspects of the experiment completely succeeded (the claymation looks so good), the most important parts fell short of expectations.
    • 71 Metascore
    • 60 Critic Score
    The universe is huge. It instills such a feeling of insignificance and it is incredibly fun to think of all the possibilities when arriving in a new place, but when it inevitably requires the patience to do the same things over and over, the wonder of exploration loses out on some important magic.
    • 58 Metascore
    • 60 Critic Score
    Warhammer 40K: Storm of Vengeance is a completely serviceable title, and if it was a free-to-play experience with the DLCs serving as one of its premium packages, then I’d totally be on board with this app.
    • 67 Metascore
    • 60 Critic Score
    I don't fault Ubisoft for trying something different with its acclaimed Assassin's Creed franchise, and in some respects there's a lot to like. However when the game stumbles it does so in grand fashion, creating an infuriating experience that makes me want to throw my controller more than continue on my quest.
    • 76 Metascore
    • 60 Critic Score
    The character models are impressive, the levels are dark and mysterious, and battles are legitimately fun most of the time. However, the constant repetition of the game’s format and the crippling loading faux pas bring this Contest down a few notches.
    • 72 Metascore
    • 60 Critic Score
    Rise of Iron is a strange hiccup in Bungie’s progress towards making Destiny a better overall experience. SIVA is an interesting villain that is ultimately never explained or explored. The majority of the content here is the actual Plaguelands themselves, and all there is to do is a couple of fetch-quests and patrol missions. Everything in this expansion seems to revolve around tedious grinding; grinding to finish the Iron Record book and get more rewards, grinding to get your light level up to do the raid. Whereas Taken King did so much to improve Destiny in every way, Rise of Iron feels like a big step back.
    • tbd Metascore
    • 60 Critic Score
    Maniac Manors certainly isn’t the best point-and-click adventure out there, with its moderately unimaginative puzzles, poor graphics, and name so close to Maniac Mansion that it borders on copyright infringement, but it’s still a pretty decent point-and-click adventure.
    • tbd Metascore
    • 60 Critic Score
    Even aside from the issues, Ninjas – Stolen Scrolls can be pretty fun. Power up your ninja, equip him/her with better weapons, pound on some baddies’ faces, and search for the stolen scrolls. As is typical with most iOS games, the in-game purchases are fairly pricey, so be prepared to put in the time or some real-world dimes.
    • 55 Metascore
    • 60 Critic Score
    For its cheap price and the ability to revisit one of video game’s most celebrated heroines, Tomb Raider is a decent enough download.
    • 63 Metascore
    • 60 Critic Score
    This is a flawed platformer with some admirable qualities. I like how strange Incredible Jack is, combined with the heartfelt mission of a parent rescuing his kids (a plotline that’s not featured in many games). But I can’t get past some of the more egregious bumps in the road that serve to take the game down a few notches.
    • tbd Metascore
    • 60 Critic Score
    It provides a very real tennis experience, but is also very limited in the extra options it provides.
    • 77 Metascore
    • 60 Critic Score
    Street Fighter V's core skeleton is sturdy, but beneath those bones lies a barely beating heart. With almost no single-player, limited multiplayer, a tiny cast, and unstable online, this feels like an Early Access beta that Capcom had the gall to try to price as a completed game.
    • tbd Metascore
    • 60 Critic Score
    Tappy Chicken is, without a doubt, the best-looking Flappy Bird clone on the mobile market. Unfortunately, its physics need just a little bit of fine-tuning in order to make it the perfect game out of the plethora of similar titles on the market.
    • 68 Metascore
    • 60 Critic Score
    There is no denying that Sensei Wars still has enough virtual stimulation to keep your attention for a fixed amount of time, but the screen viewer hiccup and lack of real difficulty makes it tough for me to keep this game on my phone for much longer.
    • tbd Metascore
    • 60 Critic Score
    Rooms of Memory is a first rate mystery and puzzler that’s filled with nuance and ingenuity. Unfortunately, the free to play mechanic severely handicapped any kind of pure love I had for the title, and maybe if I truly inherited Bellows’ lavish mansion I’d buy every single in-app purchase available.
    • 55 Metascore
    • 60 Critic Score
    Random Runners isn’t the best endless runner out there, nor is it the worst. This running, gunning title manages to be average in virtually every area, making it neither a good purchase, nor a terrible one.
    • 71 Metascore
    • 60 Critic Score
    For a penultimate episode, "Thicker Than Water" doesn't ramp up the stakes quite as much as some of Telltale's earlier efforts. With so little changing during the events of this fourth chapter in The New Frontier, it's hard not to be disappointed by the time seemingly squandered in this episode. Granted, the final moments accelerate things to a worthy climax, but save for those 10-15 minutes, everything that transpired in "Thicker Than Water" could easily have been folded in to the previous or upcoming episode. Hopefully Telltale was saving all the fireworks for the upcoming final chapter, as it would be a shame for A New Frontier's strong start to end with a whimper.
    • 40 Metascore
    • 60 Critic Score
    Since 9 Elefants is $2.99 to download, I expected a bit more of an addictive experience. Instead, I solved a few puzzles, checked out a few pretty pictures of Paris and had a decent enough time. For a free to play title, that’s all fine and dandy. But when money is involved, the puzzles take on an entirely different meaning.
    • tbd Metascore
    • 60 Critic Score
    Monsters Rising’s heart seems to be in the right place, at first, but the sloppy crafstmanship, uninspired combat, and aggressive microtransactions in a game that already has an upfront cost all lead to this being a dissatisfying experience.
    • 80 Metascore
    • 60 Critic Score
    Garden Warfare 2 does nothing new outside of those new maps and the hub area, which really isn’t that much. This sequel feels like a “complete edition” of the first Garden Warfare only with different maps. The weak campaign and lackluster multiplayer modes outside of Gnome Bomb aren’t doing it any favors either.
    • tbd Metascore
    • 60 Critic Score
    Lego Pullback Racers fulfills the basic need of a fun little video game on your iPhone/iPad.
    • 80 Metascore
    • 60 Critic Score
    Tales of the Adventure Company functions well, but its marriage of RPG and puzzle gameplay have been done many times before, and many times more strongly, in the past, leaving this as one party you may be better off leaving at the inn.
    • 75 Metascore
    • 60 Critic Score
    Resident Evil: Revelations 2’s first episode is a welcome return for the franchise, but it’s a little lacking in the depth department.
    • tbd Metascore
    • 60 Critic Score
    BattleFriends in Tanks is an interesting concept, but doesn’t quite live up to the game it could be.

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