All Game Guide's Scores

  • Games
For 886 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 8.2 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Super Mario 64
Lowest review score: 20 Sneakers
Score distribution:
886 game reviews
    • 59 Metascore
    • 40 Critic Score
    Is Futurama fun for fans of 3D platform or shooter games? As Leela once said, "At the risk of sounding negative, no."
    • 30 Metascore
    • 40 Critic Score
    Yet another disappointing entry in Titus Interactive’s pitiable portfolio. Part man, part machine, all flop.
    • 23 Metascore
    • 30 Critic Score
    Though the game is plagued with problems in every area, it is perhaps the fighting engine that’s most disappointing. The slow motion effects used to bring dramatic flair to the fights are barely noticeable.
    • 55 Metascore
    • 40 Critic Score
    A weak conversion of what was arguably a middling title to begin with. Though it starts off fast and smooth, the action quickly becomes touch and "d'oh."
    • 52 Metascore
    • 40 Critic Score
    It is an absolute shame that the controls are such a beast, because there are many interesting elements in the game.
    • 49 Metascore
    • 40 Critic Score
    It is the combat that is the most disappointing aspect, despite the game offering such elements as piloting buggies, donning a space suit before exiting space stations, and using jetpacks.
    • 58 Metascore
    • 40 Critic Score
    Players are ultimately better off with "Hunter: The Reckoning" for a similar style of game that at least features multiplayer support, different characters, and experience-based attributes.
    • 77 Metascore
    • 40 Critic Score
    Sonic the Hedgehog is no longer a character who can be depended upon for quality games, unlike a certain Italian plumber, a limbless alien, or even an orange bandicoot.
    • 57 Metascore
    • 40 Critic Score
    Surprise, surprise: The Incredible Hulk is yet another boring superhero title on Game Boy Advance, which seems to be the refuse container of choice for action games with little to no redeeming value.
    • 61 Metascore
    • 40 Critic Score
    As an adventure, CSI should be considered DOA -- its gameplay, clueless.
    • 47 Metascore
    • 40 Critic Score
    The game ultimately fails because of its repetitive level design and a control system that’s more irritating than fun.
    • 59 Metascore
    • 40 Critic Score
    Wrapping up this stellar package is slowdown, something inexcusable for a game comprised of 2D graphics on a 128-bit system, unintelligible speech that sounds like someone pressing the slow motion button on a cassette recording, and the typical butterflies with giant baby heads and large alien brains as bosses.
    • 29 Metascore
    • 30 Critic Score
    If players can overcome the gloomy graphics, irritating camera, and puzzling gadgets, they can look forward to swinging from rooftop to rooftop, punching dozens of enemies using two moves over and over again, ducking behind walls like "Metal Gear Solid," and even taking to the skies in an awkward controlling Batglider.
    • 53 Metascore
    • 40 Critic Score
    Since there is almost certainly going to be another release in the series, pass on this and get "EggMania" instead.
    • 73 Metascore
    • 40 Critic Score
    There is an expression that beauty is only skin deep, which fits Xtreme Beach Volleyball to a tee. Those who purchase this game will soon discover the beautiful graphics are hiding a shallow, pointless game underneath.
    • 46 Metascore
    • 40 Critic Score
    There is nothing in this game that hasn't been done better in every single way than "Baldur's Gate: Dark Alliance."
    • 37 Metascore
    • 30 Critic Score
    The biggest issue players will likely have is fighting off sheer boredom instead of a pack of orcs, trolls, or scorpions.
    • 24 Metascore
    • 20 Critic Score
    The computer AI is cheap one moment and then brain-dead the next, but the most irritating aspect by far is the overall sluggishness of the action inside the ring.
    • 44 Metascore
    • 30 Critic Score
    Superman’s problems, however, lie in the game’s control and play mechanics. The action is tedious, the moves are sluggish, and the enemies are annoying.
    • 58 Metascore
    • 40 Critic Score
    The biggest issues players will likely have are the annoying time-based objectives, sloppy control in pedaling from one spot to the next, and confusing environments desperately needing some sort of onscreen map or compass.
    • 38 Metascore
    • 40 Critic Score
    Control is brutal in this game, forcing players to grit their teeth and redo each maneuver multiple times before it registers correctly.
    • 46 Metascore
    • 40 Critic Score
    The few bright spots are that combos are easy to perform and each character does indeed have a distinctive fighting style. Yet these are quickly dimmed by players whipping through the Story mode within eight minutes using a single button (Y) for nearly all of the characters.
    • 37 Metascore
    • 40 Critic Score
    Defender proves that more is not necessarily better, especially when it comes to modes of play. Rather than take a rock solid format and enhance it through multiple variants of the same basic theme, the developers have created a mess and tried to cover it up with different versions that all have weaknesses.
    • 66 Metascore
    • 40 Critic Score
    A stuttering frame rate in a high-speed racing title absolutely kills any fun players will have with the game, and it's a shame considering how close the graphic engine tries to replicate the SSX experience.
    • 19 Metascore
    • 30 Critic Score
    The majority of games are an unplayable mess.
    • 28 Metascore
    • 20 Critic Score
    Sneakers has a stench not even a pair of Odor Eaters can mask. It is hard to believe this was the title Microsoft touted for its Japanese console launch, and after playing you'll understand why the system failed to entice the buying public.
    • 57 Metascore
    • 40 Critic Score
    Sadly, the third time is not the charm for this series, and the developers would have been better off remaking either of the first two games and throwing in a few enhancements to increase the replay value.
    • tbd Metascore
    • 40 Critic Score
    A 3D platformer with nice visuals and unrefined, uneven gameplay.
    • 41 Metascore
    • 30 Critic Score
    Yet the biggest complaint is the sheer boredom one has from doing the same thing over and over again throughout 29 levels; the distances between pickup and drop-off points are so long you begin to count pixels or how many times objects "pop" into view.
    • 70 Metascore
    • 40 Critic Score
    Perhaps Turok would have been more acceptable had it been released a few years ago, but the genre has, interestingly enough, "evolved" to the point where this game looks and plays downright primitive.

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