Adventure Game Hotspot's Scores

  • Games
For 378 reviews, this publication has graded:
  • 42% higher than the average critic
  • 27% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Blue Prince
Lowest review score: 30 Rocco's Island: Ring to End the Pain
Score distribution:
  1. Negative: 9 out of 378
378 game reviews
    • 83 Metascore
    • 72 Critic Score
    Focusing more on the story than the spooks (though the spooks are good when they materialize!), An English Haunting is a solid, user-friendly paranormal tale with strong production values, even if it lacks the compelling characters and dialogue of the best horror fiction.
    • 83 Metascore
    • 73 Critic Score
    Though it doesn’t quite reach the heights it aspires to, Jusant is a lovely mountaineering adventure that makes for a refreshing change from the norm in both axis and pace.
    • 82 Metascore
    • 74 Critic Score
    Lil’ Guardsman is a silly, high-fantasy take on Papers, Please that mixes deductive gameplay with goblins and wizards – what more could you want? Well, a tighter story with more consistent quality would have been great, but the end result is still very much worth playing for comedy fans.
    • 81 Metascore
    • 67 Critic Score
    Even with a bit of open exploration, Saltsea Chronicles is essentially a visual novel – a character-driven, story you read on screens of charmingly beautiful backgrounds. It’s a stress-free piece of interactive media that invites players to help write the unfolding tale, but those looking for deeper gameplay won’t find any swashbuckling, seafaring action in these calm seas.
    • 81 Metascore
    • 70 Critic Score
    As the final installment of the Immortal John Triptych, Death of the Reprobate provides more of the same fun Monty Python-esque humor, signature Renaissance-era aesthetic, and enjoyable puzzles that Joe Richardson fans have come to expect, even if some aspects are starting to wear thin the third time around.
    • 80 Metascore
    • 70 Critic Score
    In celebrating a love of music, Blue Wednesday is less a full-fledged adventure than a casual version of “Piano Hero” with some dialogue, exploration and other mini-games mixed in, all wrapped in a cutesy-looking but uncomfortable story about whether it’s worthwhile chasing your dreams.
    • 80 Metascore
    • 70 Critic Score
    Despite a puzzling choice to include some timed dexterity-based sequences, if you enjoy moderate lateral thinking challenges and dying often in creative and gruesome ways, Is This Game Trying to Kill Me? surely fits the bill.
    • 80 Metascore
    • 74 Critic Score
    The Bookwalker isn’t about inventing new wheels but combining familiar concepts in intriguing ways, ably marrying point-and-click adventuring and turn-based combat to provide a dark world to explore, filled with surprises that are ultimately more intriguing than its grand finale.
    • 77 Metascore
    • 71 Critic Score
    CARIMARA: Beneath the forlorn limbs is an attention-grabbing introduction to a strange and original fantasy world that features an engaging spin on the detective genre, but our time there is so brief that it’s hard to come away fully satisfied.
    • 77 Metascore
    • 74 Critic Score
    Gloomy Eyes is a dark but lovely fairy tale, revived from its previous VR-exclusive short film form and given new life with a welcome if fairly shallow layer of gameplay.
    • 77 Metascore
    • 73 Critic Score
    A bewildering story is content to leave players floundering in the dark, but KARMA’s commitment to nonstop weirdness provides some gloriously unhinged nightmare fuel.
    • 77 Metascore
    • 70 Critic Score
    Like a bingeable TV show, American Arcadia is slickly presented and tightly paced, resulting in a charismatic and entertaining theme park ride of an adventure, even if the simple characters and somewhat unfocused approach to gameplay doesn’t foster much lasting impact.
    • 76 Metascore
    • 60 Critic Score
    Hello Stranger has solid FMV production values and fun performances, but it feels like a short and forgettable Creepshow episode with a thin story that just doesn’t merit the tedium of more than a single replay.
    • 76 Metascore
    • 70 Critic Score
    Beautiful, unexpectedly emotional, but frequently frustrating, Simon the Sorcerer is back in an intriguing if uneven series prequel reboot.
    • 75 Metascore
    • 63 Critic Score
    Centum is full of memorably horrific imagery and atmosphere, but enjoying them means putting up with uneven writing, poor design choices, and a truckload of obscurity for obscurity’s sake.
    • 75 Metascore
    • 72 Critic Score
    Like an interactive multi-episode spinoff of the TV show, The Expanse leaves room for improvement but offers a solid sci-fi experience in which time seems to fly by.
    • 75 Metascore
    • 73 Critic Score
    Immortality is within reach for this stylishly produced noir detective thriller about the misery of eternal life, but limited world-building and player agency prevent Nobody Wants to Die from becoming a once-in-a-lifetime experience.
    • 75 Metascore
    • 68 Critic Score
    Urban Myth Dissolution Center’s bold art and an even bolder concept isn’t quite enough to spice up this slow-burning mystery visual novel with limited detective elements.
    • 75 Metascore
    • 55 Critic Score
    Don’t Nod’s visual novel Harmony is an awkwardly balanced mix of gorgeous but limited production values, clumsy choice mechanic, and an intriguing story whose best parts you never get to experience yourself.
    • 74 Metascore
    • 65 Critic Score
    Caravan SandWitch is a calm, atmospheric journey that’s pleasant to play, but held back by repetitive tasks and a lack of momentum.
    • 74 Metascore
    • 72 Critic Score
    Its short length prevents Neon Hearts City from shining as brightly as it could, but slick production values, solid writing and simple but entertaining gameplay make for an intriguing enough tour while it lasts.
    • 73 Metascore
    • 72 Critic Score
    Valiant Heart: Coming Home’s limited release strategy is a self-inflicted wound, but this beautiful WWI side-scrolling sequel is a fairly fun, lightly educational little three-hour engagement free to those equipped to play it.
    • 73 Metascore
    • 69 Critic Score
    Monolith earns science fiction cred with a witty sidekick robot, a beautifully drawn alien world and many clever puzzles relevant to the genre, though an uneven story, shaky dialogue, and poor characterizations may turn off players less willing to endure them to get to the good parts.
    • 73 Metascore
    • 68 Critic Score
    Bigger and better than its predecessor in some ways, more bloated and less focused in others, Oxenfree II: Lost Signals is an intriguing sequel for those on the right wavelength for this kind of gameplay-lite narrative experience.
    • 73 Metascore
    • 68 Critic Score
    Combining several gameplay styles with a protagonist-switching, fourth-wall-breaking story makes RE:CALL feel almost experimental at times. But since its disparate elements ultimately work reasonably well together, it’s an experiment in storytelling that could be worth checking out.
    • 73 Metascore
    • 71 Critic Score
    While it doesn’t quite reach the allegorical heights it aspires to, if you like text adventures or simply enjoy games that subvert the role of the player, then [I] doesn’t exist should keep you solidly entertained for a few hours.
    • 72 Metascore
    • 65 Critic Score
    Don’t Nod spins a thoughtful yarn about friendship and trauma, but Lost Records can’t find the right tonal balance to guarantee a hit.
    • 72 Metascore
    • 58 Critic Score
    It would be nice to focus solely on how the bleak setting is intriguing, the stealth missions often feel cool, and the characters are at least entertaining, if not quite appealing—but it’s tough to do that when Sunday Gold is simply overrun with punishing turn-based combat and related RPG-style skill mechanics, and the adventure side of this genre hybrid is consistently minimized.
    • 72 Metascore
    • 68 Critic Score
    At first the unusual art style and uncanny hand-animated world of The Many Pieces of Mr. Coo feels uniquely captivating, but delve a little deeper and its raw mechanics and unclear puzzle design make for a gameplay experience as fragmented as its protagonist.
    • 72 Metascore
    • 70 Critic Score
    Cute characters, great story, beautiful soundtrack, STAT! Fall of Porcupine may lack in the gameplay department, but it’s impossible to not fall in love with this charming character-driven tribute to our underappreciated health care workers.

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