ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 71 Metascore
    • 79 Critic Score
    A rip roaring fun game, if you get over the massive frustration level, the immense difficulty, which naturally can't be adjusted, and the load times.
    • 72 Metascore
    • 79 Critic Score
    It does have that irritating childish feel and some minor bugs, but if you're an incorrigible animal-lover such as myself you will love it, for one and one reason only, and that is its addictiveness.
    • 80 Metascore
    • 79 Critic Score
    The short lifespan of individual episodes is a drawback once again. But, even with all the glaring omissions related to mostly unchallenging puzzles and a generally repetitive setting, Telltale Games is successfully keeping up the pace and continually offers splendid dialogue and trademark wisecracks from the two main characters.
    • 72 Metascore
    • 79 Critic Score
    Its non-linear gameplay will occupy you for quite some time, until you become an expert pilot, professional trader or whatever. The sheer quantity of missions, challenges, and star systems is almost unbelievable, so there's no question that you'll have your hands full throughout the whole game.
    • 63 Metascore
    • 79 Critic Score
    It was meant to be the ultimate installment that would bring the franchise closer to the US gamers, but given all the technical errors I'm not sure that's possible.
    • 88 Metascore
    • 79 Critic Score
    This game looks and feels like "GTA3," only better looking and not as funny and 'open-ended.'
    • 75 Metascore
    • 79 Critic Score
    Downsides do not outweigh the game's good sides, which are plenty: Solid gameplay design, nice voice overs, and a story that though clichéd, is presented in a way that intrigues you enough to keep going.
    • 83 Metascore
    • 79 Critic Score
    My only real gripe with Michael Ancel's latest creation had to do with the god-awful camera and the overall console feel to the controls.
    • 74 Metascore
    • 79 Critic Score
    Certainly the best representative of its series and genre. Its charm will surely attract even the players, which are not too keen on strategies.
    • 87 Metascore
    • 79 Critic Score
    Sorry guys, you really nailed the atmosphere, but at the end of the day you left us with an overload of tanks, repetitive missions, and a story that’s okay, but just felt it could’ve been so much more.
    • 72 Metascore
    • 78 Critic Score
    Even with all its frustrations and flawed combat, Dungeon Siege 3 is a well-polished game and can be a good action RPG experience; that's assuming you get used to the gameplay mechanics. Somehow, it still feels satisfying.
    • 73 Metascore
    • 78 Critic Score
    It gets very exciting at times and you can be sure that most enemies (be they large or small) offer a decent challenge even to hardcore FPS fans.
    • 81 Metascore
    • 78 Critic Score
    My final score will be a compromise between what the game meant to me and what I believe it will mean to a hardcore puzzle gamer. If you feel like testing yourself, you'll enjoy Vessel. But if you're in the mood for adventure and relaxation, avoid it or you'll be disappointed.
    • 59 Metascore
    • 78 Critic Score
    The units do not look as detailed as they did in "Ground Control" or "Earth 2150." Their design is simply too rough. On the other hand, their AI is literally brilliant.
    • 69 Metascore
    • 78 Critic Score
    It's a shame 'I Am Alive' didn't end up being a triple-A game, because there are some pretty cool and unique concepts here that actually work and are quite entertaining. Granted, the controls may need some tweaking and the AI isn't as smart as it could've been.
    • 81 Metascore
    • 78 Critic Score
    The good part about this game is that it is fun, looks good, sounds great, and plays exactly like one would expect a game of this magnitude to play, minus the aforementioned technical issues of course.
    • 82 Metascore
    • 78 Critic Score
    The campaign mode simply seems lacking. However, when you get into the groove of things, the challenging AI might be able to keep you busy for a while.
    • 71 Metascore
    • 78 Critic Score
    The simplicity with which you get to choose spells and cast them is really amazing, which is really useful as the scenarios represent combat arenas where two or more wizards try to destroy their opponents with spells.
    • 62 Metascore
    • 78 Critic Score
    Truly an interesting piece of work, not only because it is currently the only naval sim, but also because the gameplay and the brilliant atmosphere.
    • 71 Metascore
    • 78 Critic Score
    Those of you who are military shooter buffs should certainly want to play it, but don't expect the type of nail-biting action that we've witnessed in "Call of Duty" or "MoH: AA."
    • 80 Metascore
    • 78 Critic Score
    What's more, Fable 3 is definitely a beautiful-looking game, with incredibly imaginative and well-designed locations where players may lose themselves in.
    • 82 Metascore
    • 78 Critic Score
    Contains all the best elements of its predecessors, and introduces novelties that will make it popular today.
    • 83 Metascore
    • 78 Critic Score
    The main thing is that despite some of its obvious drawbacks, Tomb Raider: Anniversary is quite enjoyable. It takes you back to the days of leaping across ravines, sliding down misty passageways and performing a variety of stunts and acrobatics.
    • 78 Metascore
    • 78 Critic Score
    Now if I can only find that "Nude Julie" patch everybody's been talking about.
    • 70 Metascore
    • 78 Critic Score
    I can definitely recommend this game to all patient adventure players who wish to take part in an engaging story, talk to some intriguing characters and use their intelligence for solving different puzzles.
    • 84 Metascore
    • 78 Critic Score
    The arcade version/part of the game offers more cars than I've ever seen in an arcade racing game ever, although you probably won't giggle like you did when you crashed while playing Burnout.
    • 85 Metascore
    • 78 Critic Score
    Although the game is fun while it lasts (with plenty of stuff to build and plenty of macro-areas to manage), the pre-defined scenarios do not offer any qualitative innovations. They're just harder, and with different starting configuration.
    • 73 Metascore
    • 78 Critic Score
    The fighting engine is unconventional, but the difficulty is better balanced this time, and eases you in slower.
    • 78 Metascore
    • 78 Critic Score
    EA tries to do a lot with NFS: Carbon, but that still doesn't help me shake the feeling that the accelerated pace of NFS releases is in many ways pointless and counter-productive. It dilutes the overall impression of the franchise, rather than make it more appealing to the fans.
    • 69 Metascore
    • 78 Critic Score
    Mad Max is a fun ride, even without a deep, rich storyline. It won’t change the minds of anyone who doesn’t love these kinds of open world games, but for those who do, Mad Max will hit that addictive spot to clear all of the map blips.

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