Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 11.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II
Lowest review score: 1 Tunnel Rats: 1968
Score distribution:
694 game reviews
    • 72 Metascore
    • 68 Critic Score
    The game's endearing visual style and amusing (albeit clichéd) story are let down by the overall laziness of its creators.
    • 72 Metascore
    • 40 Critic Score
    Futuremark could have made a great multiplayer shooter out of this concept, but, alas, they decided to sell a glorified tech demo.
    • 72 Metascore
    • 68 Critic Score
    Majesty without a random map generator is like a chicken without a head. I understand that I shouldn't ask too much from a $2,99 title, but randomness is one of the things that make the original Majesty so fun and addictive even today.
    • 72 Metascore
    • 65 Critic Score
    It's a modern fairytale with a muddled story, flawed logic and ho-hum graphics. Sometimes the entire thing feels hollow-hearted, but, thankfully, it's not as disappointing as was The Whispered World.
    • 72 Metascore
    • 79 Critic Score
    The only big drawback is the hacking puzzle which is required travel between star systems. You have to replay this timed mini-game as many times as there are stars in the sky – literally!
    • 72 Metascore
    • 59 Critic Score
    Top Gear host Jeremy Clarkson once wrote in his blog that he honestly doesn't remember anything about a car that was sent to him for reviewing – it was that unremarkable. I had a similar moment with DiRT Showdown – I forgot to review it upon release.
    • 72 Metascore
    • 60 Critic Score
    Medal of Honor doesn't become the current image of Electronic Arts – probably the most "humane" of all videogame corporations. Danger Close Games' debut reminds of a time when EA was a gloomy assembly line churning out soulless yearly sequels and movie tie-ins.
    • 72 Metascore
    • 55 Critic Score
    If TimeGate Studios had a desire (time, money, talent), here’s what it could have done to turn Section 8 into a proper game: expand its story, make a single-player campaign a la Tribes: Vengeance instead of a humdrum tutorial, improve visuals, introduce additional gameplay modes, add vehicles and destructible objects. Unfortunately, the final game is just an empty shell.
    • 72 Metascore
    • 67 Critic Score
    Shadowgun mimics Gears of War so closely that if it were published on consoles, it would have been immediately branded as a desperate knock-off.
    • 72 Metascore
    • 74 Critic Score
    Gray Matter makes the most of its small scale. There are no mad supervillains, and no one here wants to plunge the world in the eternal darkness. This is a convincing, emotionally mature story about grief, estrangement, and longing to be with a beloved person.
    • 72 Metascore
    • 68 Critic Score
    Dungeon Siege 3, just as Obsidian's previous game, Alpha Protocol, is an RPG that adds absolutely nothing to the genre.
    • 72 Metascore
    • 70 Critic Score
    TDU 2, like its predecessor, is a very self-absorbed and meditative game. It doesn't force you to dash through all the championships, to fly to the final race... But there comes an inevitable moment when you start pondering what to do next. All tasks have been completed, all cars have been tested, and you're the best in your club... And that's it?
    • 72 Metascore
    • 50 Critic Score
    Saints Row 2, like its protagonist, has been in a coma for the last three years. Just like many other failed GTA wannabes, it offers bland story, cardboard cutouts instead of interesting characters and tons of mini-games. Stillwater is not a city – it’s a theme park.
    • 72 Metascore
    • 71 Critic Score
    A meditative, unworldly, overly formulaic shoot 'em up. It won't keep you occupied for hours, but it's nice enough to help you kill time until Insanely Twisted Shadow Planet arrives.
    • 72 Metascore
    • 52 Critic Score
    Yet another European RPG is weighted down by cement shoes of its ambitions and the developer’s lack of proper experience.
    • 72 Metascore
    • 45 Critic Score
    Even talented designers couldn’t have saved Killing Floor. The game is so low-budget that it evokes pity instead of nostalgia. The visuals aren’t bad for an Unreal Engine 2 game, but they are a far cry from modern shooters. Threepenny lighting and jerky animation are the worst horrors you’ll see here.
    • 72 Metascore
    • 69 Critic Score
    FIFA Manager finally made an effort to combat stagnation. Now Bright Future needs to rewrite the game's flawed 3D engine to give Sports Interactive a run for their money.
    • 71 Metascore
    • 60 Critic Score
    The biggest drawback of Jak and Daxter: The Lost Frontier is not so much its boring, monotonous design as the overall lack of ideas. High Impact Games made a game “with cute little animals” instead of an epic adventure. It’s certainly playable, but it won’t make your heart skip a beat.
    • 71 Metascore
    • 83 Critic Score
    Divine Wind is the expansion for the oldest fans of the franchise. The changes it introduces are really nice, but they aren't as exciting as Heir to the Throne and In Nomine.
    • 71 Metascore
    • 46 Critic Score
    Too little, too thin, too derivative.
    • 71 Metascore
    • 52 Critic Score
    A poor FPS combined with an equally weak platformer. The developers must have decided that a minus times a minus equals a plus. Not this time.
    • 71 Metascore
    • 80 Critic Score
    By (re)introducing some of the original ideas that never made it into Fantasy Wars, Elven Legacy became even more captivating than its predecessor.
    • 71 Metascore
    • 55 Critic Score
    A few years ago, we had three very distinct shooter franchises: Call of Duty, Battlefield, and Ghost Recon. Now we have just one: Call of Duty from Activision, Call of Duty from EA, and Call of Duty from Ubisoft. I'm willing to accept this new direction of the series, but Future Soldier hasn't got a single memorable moment.
    • 71 Metascore
    • 71 Critic Score
    Even with all its flaws, Nuclear Dawn is a treat for those who wanted a decent FPS/RTS hybrid.
    • 71 Metascore
    • 70 Critic Score
    Emerald City Confidential is a good-looking, atmospheric, light-hearted fairytale with stellar writing, perhaps even too stellar for a casual game.
    • 71 Metascore
    • 62 Critic Score
    Warlock is just a failed attempt to reproduce Master of Magic.
    • 71 Metascore
    • 65 Critic Score
    Mildly realistic combat and addictive RPG elements put Lionheart above Crusaders and XIII Century. Unfortunately, the lack of a strategic mode and technical glitches are serious turn-offs that won't stop only the hardened fans of the Crusades epoch.
    • 71 Metascore
    • 63 Critic Score
    All the sore spots that we hated in Sacred Underworld have found a new home in the sequel. Take any modern MMORPG, and it will offer you all the same things as Sacred 2: rudimentary story, copy/pasted quests, constant grinding. And much more than that.
    • 70 Metascore
    • 62 Critic Score
    Hector: Badge of Carnage is a proof that Telltale Games knows a bit or two about mischief, and that Northern Ireland is home to talented foul-mouthed jokesmiths. Unfortunately, the combination of these two forces does not necessarily result in a brilliant adventure game.
    • 70 Metascore
    • 63 Critic Score
    There is a slim chance that Fatshark will eventually manage to fill Lead and Gold with content, like Valve did with Team Fortress 2. But right now the game is not worth its $15.

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