4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 79 Metascore
    • 68 Critic Score
    While the beginning is almost everything you could wish for from a classic horror experience, Wilson’s Heart soon loses itself in uninteresting “explore, pick up, use, repeat”. It still shows how effective subtle horror can be in VR even though it never gets to prove it fully.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 76 Metascore
    • 77 Critic Score
    Inspired by classics like Chrono Trigger, Phantasy Star, or Suikoden, and filled with dynamic turnbased battles, this is a gem for any aficionado of 16-bit-roleplaying.
    • 76 Metascore
    • 84 Critic Score
    This is by far the most ambitious and thought through musou game that Omega Force has produced yet. While staying true to the basic formula the action-roleplaying elements as well as the true-to-the-source art design make this an engrossing experience.
    • 74 Metascore
    • 60 Critic Score
    A lot of mechanics are mashed: battle tactics, roleplaying, strategic base building, crafting, survival elements and more. Unfortunately they are not merged very well, leaving a feeling that is not a Jack-of-all-trades and even less a master of anything.
    • 92 Metascore
    • 87 Critic Score
    Pretty, filled with content and simply ideal for gaming parties. Mario Kart 8 Deluxe still lacks some serious solo motivation but packs a powerful multiplayer punch.
    • tbd Metascore
    • 75 Critic Score
    It is short. Damn short. But it also is still as immersive as it was half a year ago when it debuted on PlayStation VR. I still hope that Rocksteady goes down this path further and makes this a foundation for an episodic adventure.
    • 67 Metascore
    • 59 Critic Score
    Theoretically this is a really good action roleplaying game. But a lot of small and some major issues in basically all areas from visuals over sound design up to puzzles and quest design spoil the fun.
    • 84 Metascore
    • 85 Critic Score
    Intelligent and diverse puzzles, a tense and disturbing atmosphere and high immersion. With all this quality it is a shame that it is quite short. I want more.
    • 68 Metascore
    • 70 Critic Score
    It is as good and clean fun under the PSVR headset as it was with Rift a few months ago. Thanks to the tactical slow-motion and the sufficient motion tracking this remains a decent shooting gallery with a sci-fi touch.
    • 77 Metascore
    • 74 Critic Score
    A solid remake of a solid, albeit short biker adventure that is primarily focused on storytelling and the characters rather than puzzles.
    • 81 Metascore
    • 80 Critic Score
    Except for slight deficits in terms of controls and visuals, Cities Skylines is a great console port of an exceptional city-builder. It is harmed by the lack of editors, though.
    • 77 Metascore
    • 85 Critic Score
    Intense battles in which heroes and cannon fodder soldiers have to work together to achieve victory. Expect a surprisingly long and entertaining campaign plus brutal multiplayer skirmishes, which are in desperate need of more content.
    • 56 Metascore
    • 47 Critic Score
    Strangely compelling art design is not enough – Drawn to Death is proof to this like almost no other game. While the brutal gags grabbed my sympathy the technical flaws made me turn away too often. This simply can’t keep up with Garden Warfare or Overwatch.
    • 82 Metascore
    • 85 Critic Score
    You can still feel the mark the original left on the action genre. But with additions to FPS like Doom or Shadow Warrior 2 the niche of exhilarating combo shooting is getting crowded. Nonetheless: If you hadn’t played Bulletstorm yet, strap yourself in for one hell of a ride.
    • 69 Metascore
    • 64 Critic Score
    Instead of an open world Big Robot should have worked on variety. But even with the predominantly simple run-and-gun-mechanics it is quite fascinating to unravel Tölva's mysteries.
    • 80 Metascore
    • 80 Critic Score
    Take a pinch of Rez, add a helping of Gitaroo-Man, serve with loads of electronic beats and fascinating visuals and you get a quite interesting rhythm game. With more content and better balancing this could easily play in the same league as Amplitude or Thumper.
    • 72 Metascore
    • 80 Critic Score
    A really neat puzzler. But be aware: If you play with a friend or partner, get ready to communicate!
    • 83 Metascore
    • 85 Critic Score
    Stylistically classy and mechanically elegant adventure about nine murder cases in an interesting time warp.
    • 90 Metascore
    • 92 Critic Score
    It took a long time for the Umbra Witch to climax on PC but after seven years she finally arrived. And she didn’t miss a beat. This was and still is a first class action-adventure full of creativity, adrenaline fueled battles and sassiness beyond belief. And unlike Nier Automata this is a decent, albeit option lacking PC port.
    • 80 Metascore
    • 65 Critic Score
    While the visuals are sub-par at best, Battle Brothers is an interesting turn based tactics beast with a multi-faceted battle system but also serious balancing issues.
    • 68 Metascore
    • 79 Critic Score
    Huge nostalgic jump&run marathon with cleverly integrated abilities and puzzles. But towards the end this old school 3d-platformer lacks fine tuning.
    • 85 Metascore
    • 88 Critic Score
    A year ago on PlayStation 4 this was a surprise hit. The simple but thought-through concept still works, though and makes this exhilarating cocktail of dungeon crawler, dualstick-action and bullet hell blast.
    • 85 Metascore
    • 86 Critic Score
    I overlooked the franchise for too long, as I am glad that this year I ventured into the Major League ballparks. This is a mode-filled, very entertaining baseball experience that is not quite perfect yet, but nonetheless will eat your time away.
    • 72 Metascore
    • 67 Critic Score
    Good idea, tenacious execution. In theory the snaky movement concept with its fluid motions and climbing is a neat addition to platforming, but in the end everything is a tad too sluggish.
    • 78 Metascore
    • 76 Critic Score
    Classic Lego’ish action adventure in an open world with bucket loads of Zucker/Abrahams style of humour and the coop mode that was dearly missed in the Wii U original. Unfortunately the Switch version suffers from technical shortcomings like frame rate issues.
    • 77 Metascore
    • 72 Critic Score
    The sequel to the rather disappointing Toukiden at its core is a motivating demon hunt with an entertaining story and an open world, that shows a few visuals deficits.
    • 83 Metascore
    • 86 Critic Score
    While the user comfort within these exceptionally bizarre anime thrillers is reduced due to lack of touch functionality, technically you can expect faster loading times and crisp visuals.
    • 76 Metascore
    • 80 Critic Score
    About a year ago on PC this was one of the most ambitious time management games of the time – and it still is on console. With lots of humour, a fairly deep and tactical turn based fight management, a whodunit for good measure and an inspired 16-bit-retro-fell to it, Punch Club will draw you in. But within all the movie quotes and references you’ll also find a great amount of grind.
    • 64 Metascore
    • 65 Critic Score
    It sounds more promising than it really is. With all due respect to the solo development effort of Denis Galanin the picture puzzles become redundant after a while – especially since they are almost void of Kafka’esque elements.

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