4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 81 Metascore
    • 85 Critic Score
    Unless you don’t like puzzle games, I can’t give you any good reason to stay away from this mash-up of two classics. Yes, the story in campaign mode is basically non-existent, while the art design might be too colorful for some. But you get plenty of modes, on- and offline, solo and versus, making Puyo Puyo Tetris a prime example for “come on, just one more round”-games.
    • 51 Metascore
    • 42 Critic Score
    While the puzzles leave a decent impression, the numerous technical problems as well as the weird changes of perspective make this a frustrating and sluggish experience.
    • 88 Metascore
    • 85 Critic Score
    In a nutshell, this is the best storytelling game in recent years and a sure hit for gamers who like The Vanishing of Ethan Carter or Gone Home. The magical sadness reminds you of Ray Bradbury, the morbid flair of Tim Burton.
    • 76 Metascore
    • 75 Critic Score
    If you are an oldschool aficionado you’ll get a nice collection of six NES classics with slight enhancements like in-game-saving (once per game) and rewind function to tone down the extreme difficulty. Plus you get a heap of bonus material like artworks and the soundtracks.
    • 68 Metascore
    • 75 Critic Score
    If your are looking for a quick shooter fix in VR, this might be it – if you are willing to invest the time needed to wait for online connections as well as unlocking of new equipment.
    • 67 Metascore
    • 70 Critic Score
    Lately Telltales Adventures keep losing me. Batman left me unphased and even though I like Starlord, Rocket and Groot it seems to me that Telltale lost their mojo. This is mediocrity I didn’t expect.
    • tbd Metascore
    • 60 Critic Score
    Playable Museum with a collection of 100 titles straight out of the pioneering phase of our favorite hobby. Unfortunately some very important classics are missing.
    • tbd Metascore
    • 60 Critic Score
    Playable Museum with a collection of 100 titles straight out of the pioneering phase of our favorite hobby. Unfortunately some very important classics are missing.
    • 73 Metascore
    • 75 Critic Score
    Charming physics based puzzle experience that gets the maximum out of its simplified visuals and reduced movement options.
    • 79 Metascore
    • 90 Critic Score
    Arkane studios don’t just quote System Shock but show in all areas how pleaeantly challenging modern games can be. There are technical shortcomings (mainly on consoles), but in the long run (especially the most intense last third) you will be more surprised than in almost any other game in recent years.
    • 72 Metascore
    • 70 Critic Score
    When the parents Quake and Contra choose Marus Fenix as a nanny, this is what their offspring might look like in puberty. Butcher is loud. It is bloody. It is challenging - unless you play on Casual, which definitely is for wussies.
    • 75 Metascore
    • 78 Critic Score
    Rain Games has no problems transitioning from the 2D-Teslagrad to the three-dimensional areas of World to the West. Puzzle, exploration and fighting are mixed quite well, while there is even a hint of Lost Vikings infused with the four characters that need to work together to reach their respective goals.
    • 59 Metascore
    • 61 Critic Score
    Less is more. While the sniping core is solid and entertaining (if the AI doesn’t show its ugly side) and the drone enhances the choice of options, there are too many unnecessary ingredients that distract you more than it is helpful. With this “featurism” and technical faults this feels rushed and aimless.
    • 75 Metascore
    • 76 Critic Score
    In its best moments Outlast 2 is one of the most intensive horror experiences out there – mainly thanks to the excellent design. But mechanically it relies too much on trial and error and redundant elements that tame the terror.
    • 82 Metascore
    • 75 Critic Score
    Intelligent escape puzzles that are held back only by the inaccuracy that you encounter here and there with the Move controllers.
    • 69 Metascore
    • 83 Critic Score
    Yes, the arenas could be more varied. But nonetheless, this is a challenging high score shooter that induces the infamous “one-more-try” into your system with ease.
    • 81 Metascore
    • 60 Critic Score
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.
    • 67 Metascore
    • 41 Critic Score
    Sorry, Introversion. But this is nothing more and rather less than a simple try to fill Dear Esther’s footsteps, while the art design as the only really interesting element is underutilized.
    • 66 Metascore
    • 68 Critic Score
    The foundation draws heavily on the classic NBA Jam and tries to deliver a modern rendition of the arcade basketball that started it all. And while Saber added a few interesting elements the mixture is just lukewarm.
    • 73 Metascore
    • 82 Critic Score
    Although the core mechanics are deeply rooted in the same soil that grew From Sofftwares Souls franchise, the visceral fighting mechanics with their specific target zones are kinda unique and makes you feel like you are playing a mixture of Transformers and Mortal Kombat. Unfortunately the world and quest design are rather generic.
    • 68 Metascore
    • 75 Critic Score
    With little over 2.5 hours it is a tad short, but Skylar & Plux proves that you don’t necessarily need minigames or other bits and pieces to generate 3D platforming fun.
    • 89 Metascore
    • 86 Critic Score
    This is just a beat-em-up. This is just a beat-em-up. You can’t say that often enough. But when you look at the carefully constructed cinematic story you tend to forget. Plus: With its tight controls, diverse roster and the equipment focus you will come back again and again. Even more so, when some balancing problems have been addressed.
    • 71 Metascore
    • 75 Critic Score
    Farpoint not only looks great, especially with the aim controller, but it plays great too. But the sum of all parts unfortunately isn’t great, since the action itself, with its lack of variation and endless waves, is as generic as anything.
    • 78 Metascore
    • 76 Critic Score
    This was a pleasent surprise: While I was expecting something like a cheap Super Meat Boy clone, the creative corpse mechanic keeps this hardcore platformer fresh.
    • 67 Metascore
    • 80 Critic Score
    Challenging and an audiovisual gem: While the concept might seem simple this is a proper debut for the fresh team.
    • 84 Metascore
    • 83 Critic Score
    Incredibly fast arcade action with a flashy retro design that works surprisingly well in VR.
    • 64 Metascore
    • 56 Critic Score
    How this design could move beyond concept phase is beyond me. A lightning fast retro shooter that you have to play slow. Really? This is a boring hamster wheel of procedural synthesis. But it loses its grip on you faster than it can build motivation with its fast electro rock and inventive weaponry.
    • 79 Metascore
    • 90 Critic Score
    Thanks to a very clean conversion, LocoRoco on PlayStation 4 still is a gem that will keep you entertained from top to bottom.
    • 76 Metascore
    • 72 Critic Score
    Unraveling the mysteries of the game mechanics set in this mystical environment is the main motivation. At least until you are lulled into the tranquil setting and start realizing that you are following a monotonous future unfolding here and then...
    • 64 Metascore
    • 59 Critic Score
    In theory, this could be an interesting puzzler. With its simple concept and rewards, like witnessing the results of your efforts as weather phenomena, it is immersive from the start. But it is just as hard to get into, since the control scheme is all over the place.

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