4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 83 Metascore
    • 90 Critic Score
    The seemingly simple puzzler quickly becomes an avant-garde masterpiece asking clever questions and challenging you with a hard to master and astonishingly complex principle.
    • 65 Metascore
    • 62 Critic Score
    The levels are small but challenging, the hunt for carrots surprisingly motivating. But what looked charming in the beginning, soon became redundant.
    • 83 Metascore
    • 64 Critic Score
    As good as the concept was three years ago and as entertaining a successful coop session may be, in the end this is little more than an interesting design study.
    • 42 Metascore
    • 43 Critic Score
    What happened to Digital Extremes? This bland shooter with Kirk and Spock looks and plays unfinished, even though some design ideas look promising. The visuals remind me of the first 360 games, the reptilian opponents’ AI is way below standards and sometimes the not much better partner AI puts me into dire straits.
    • 52 Metascore
    • 45 Critic Score
    Soccer management meets The Movies – while the concept seems intriguing, the execution isn’t. The mechanics are superficial and for every aspect the game introduces there is another game that does it better, the mix just doesn’t add up.
    • 57 Metascore
    • 45 Critic Score
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
    • 78 Metascore
    • 39 Critic Score
    In theory Overclocked is a successful remake of one of the DS’ grand role-playing games. Unfortunately preventable technical glitches like regular freezes and occasional crashes take a lot away from its’ theoretically well deserved glory.
    • 62 Metascore
    • 60 Critic Score
    While I appreciate the effort to put the open world of Lego City on the handheld, the technical and above all the gameplay reductions make me doubt that there is space for open worlds on mobile systems.
    • 84 Metascore
    • 65 Critic Score
    The audiovisual presentation with its retro flair is charming and thanks to the constant challenge the motivation starts on a high level. It is replaced by frustration though, because challenge quickly becomes routine, which in turn made me go back to more classic jump&runs.
    • 83 Metascore
    • 79 Critic Score
    This is arcade racing in its purest form: Controls and rules are as simple as anything. But still you need finesse to get around the bends and turns in style. Unfortunately it is rather short.
    • 63 Metascore
    • 50 Critic Score
    The good: The weak storytelling aside, Sacred Citadel doesn’t do anything wrong and ticks off every box in the fantasy-beat’em up manual that was written by Segas Golden Axe. Then again, it doesn’t do anything particularly right, either.
    • tbd Metascore
    • 50 Critic Score
    That Slitherine opted to release the strategy previously released on PSP, is not a bad choice. Unfortunately the conversion is below par and technically not up to date – not at all.
    • 84 Metascore
    • 87 Critic Score
    Colorful, charming, challenging and full of humor: Guacamelee celebrates classic exploration, fighting and jump&run on the highest level.
    • 68 Metascore
    • 60 Critic Score
    Average tower defense with a wide range of multiplayer options and unique visuals.
    • 55 Metascore
    • 55 Critic Score
    While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
    • 81 Metascore
    • 80 Critic Score
    The well-told campaign is a little short, but this is compensated for by a plethora of things you can do offline. Unfortunately none of the extra battle modes are available in versus mode, while the online battles suffer from balancing issues. Nonetheless: If you’re tired of Street Fighter or Tekken it’s time to let the superheroes take care of business.
    • 92 Metascore
    • 85 Critic Score
    Once you dive into the campaign, you can’t take your hands off this turn-based tactic gem, despite some downfalls in the story department with its’ sometimes corny dialogues.
    • 76 Metascore
    • 75 Critic Score
    Shootmania Storm proves everybody wrong who thought that there are no innovations possible in multiplayer shooters. But with the focus on competition, the potent editor as well as gameplay, the visuals suffer tremendously.
    • 79 Metascore
    • 75 Critic Score
    The mechanics will keep you hooked with a fresh mix of strategic planning and real time action. Unfortunately the presentation can’t keep up.
    • 78 Metascore
    • 85 Critic Score
    If you like mysterious games like The Room this is definitely worth a look: great art design, great music and great puzzle variation.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 72 Metascore
    • 73 Critic Score
    The learning curve is steep and if you’re easily frustrated you might consider going back to the predecessor. But if you’re willing to invest time and a lot of trial&error in this mass transit simulator, behind all the glitches and the useless tutorial you’ll find a motivating diamond in the rough that shows a lot of potential and keeps you awake longer than you’d like to admit.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 64 Metascore
    • 50 Critic Score
    The steampunk approach in track and vehicle design is charming, but mechanics lack variety and most of all tight controls, regardless if you enter the course with a gamepad, keyboard or mouse at your disposal.
    • 68 Metascore
    • 59 Critic Score
    You think you can ride with Age of Empires 2 into the high definition era? Think again. Instead of offering full social penetration with “like us”, “subscribe”, “watch” and “follow” the visuals should have gotten the attention this classic deserves. If you can live without online battles and the pseudo HD, here’s some advice: The gold edition from 2001 is a bargain…
    • 85 Metascore
    • 87 Critic Score
    Chaotic, frenzied platform action with loads of entertaining online modes: This is a dream come true for sociable jump&run fans.
    • 70 Metascore
    • 60 Critic Score
    Razor’s Edge delivers more content and more gore compared to the original, but nonetheless the fearless Ryu Hayabusa is still miles away from his former self.
    • 81 Metascore
    • 83 Critic Score
    A lot of games tried to copy Minecraft – or at least participate from its' success. But this two-dimensional take on the well known formula is the only game that is able to step out of the shadow of the indie phenomenon that inspired it. It leads you into a unique world full of creative magic and translates well onto consoles thanks to the very good pad controls.
    • 70 Metascore
    • 65 Critic Score
    Yes, engine and presentation are old-fashioned. But the mixture of exploration, hunting, gathering and fighting still works. The turn based battle system was tweaked here and there and is more attractive than ever.
    • 79 Metascore
    • 75 Critic Score
    Switch Galaxy isn’t a beauty to look at, but the simple mechanics keep you motivated. Too bad that the experience is very short-lived.

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