4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 63 Metascore
    • 50 Critic Score
    The good: The weak storytelling aside, Sacred Citadel doesn’t do anything wrong and ticks off every box in the fantasy-beat’em up manual that was written by Segas Golden Axe. Then again, it doesn’t do anything particularly right, either.
    • tbd Metascore
    • 50 Critic Score
    That Slitherine opted to release the strategy previously released on PSP, is not a bad choice. Unfortunately the conversion is below par and technically not up to date – not at all.
    • 84 Metascore
    • 87 Critic Score
    Colorful, charming, challenging and full of humor: Guacamelee celebrates classic exploration, fighting and jump&run on the highest level.
    • 68 Metascore
    • 60 Critic Score
    Average tower defense with a wide range of multiplayer options and unique visuals.
    • 55 Metascore
    • 55 Critic Score
    While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
    • 81 Metascore
    • 80 Critic Score
    The well-told campaign is a little short, but this is compensated for by a plethora of things you can do offline. Unfortunately none of the extra battle modes are available in versus mode, while the online battles suffer from balancing issues. Nonetheless: If you’re tired of Street Fighter or Tekken it’s time to let the superheroes take care of business.
    • 92 Metascore
    • 85 Critic Score
    Once you dive into the campaign, you can’t take your hands off this turn-based tactic gem, despite some downfalls in the story department with its’ sometimes corny dialogues.
    • 76 Metascore
    • 75 Critic Score
    Shootmania Storm proves everybody wrong who thought that there are no innovations possible in multiplayer shooters. But with the focus on competition, the potent editor as well as gameplay, the visuals suffer tremendously.
    • 79 Metascore
    • 75 Critic Score
    The mechanics will keep you hooked with a fresh mix of strategic planning and real time action. Unfortunately the presentation can’t keep up.
    • 78 Metascore
    • 85 Critic Score
    If you like mysterious games like The Room this is definitely worth a look: great art design, great music and great puzzle variation.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 72 Metascore
    • 73 Critic Score
    The learning curve is steep and if you’re easily frustrated you might consider going back to the predecessor. But if you’re willing to invest time and a lot of trial&error in this mass transit simulator, behind all the glitches and the useless tutorial you’ll find a motivating diamond in the rough that shows a lot of potential and keeps you awake longer than you’d like to admit.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 64 Metascore
    • 50 Critic Score
    The steampunk approach in track and vehicle design is charming, but mechanics lack variety and most of all tight controls, regardless if you enter the course with a gamepad, keyboard or mouse at your disposal.
    • 68 Metascore
    • 59 Critic Score
    You think you can ride with Age of Empires 2 into the high definition era? Think again. Instead of offering full social penetration with “like us”, “subscribe”, “watch” and “follow” the visuals should have gotten the attention this classic deserves. If you can live without online battles and the pseudo HD, here’s some advice: The gold edition from 2001 is a bargain…
    • 85 Metascore
    • 87 Critic Score
    Chaotic, frenzied platform action with loads of entertaining online modes: This is a dream come true for sociable jump&run fans.
    • 70 Metascore
    • 60 Critic Score
    Razor’s Edge delivers more content and more gore compared to the original, but nonetheless the fearless Ryu Hayabusa is still miles away from his former self.
    • 81 Metascore
    • 83 Critic Score
    A lot of games tried to copy Minecraft – or at least participate from its' success. But this two-dimensional take on the well known formula is the only game that is able to step out of the shadow of the indie phenomenon that inspired it. It leads you into a unique world full of creative magic and translates well onto consoles thanks to the very good pad controls.
    • 70 Metascore
    • 65 Critic Score
    Yes, engine and presentation are old-fashioned. But the mixture of exploration, hunting, gathering and fighting still works. The turn based battle system was tweaked here and there and is more attractive than ever.
    • 79 Metascore
    • 75 Critic Score
    Switch Galaxy isn’t a beauty to look at, but the simple mechanics keep you motivated. Too bad that the experience is very short-lived.
    • 67 Metascore
    • 70 Critic Score
    While solid as a brawler in the tradition of Guardian Heroes with added roleplaying elements Code of Princess shines when it comes to the absurd, funny and sometimes plain silly characters and story.
    • 76 Metascore
    • 65 Critic Score
    The small challenges are entertaining, the confused concept is not. The hidden shortcuts that need to be discovered and the lack of clues make it hard for me to appreciate this charming puzzler.
    • 73 Metascore
    • 80 Critic Score
    While it lasted (unfortunately not too long) it kept me entertained, since the combination of jump&run and rhythm game works surprisingly well.
    • 83 Metascore
    • 86 Critic Score
    The charm of this pixel adventure won me over fast. While it is a brilliant idea to stage it like a theatre with the party sitting at the table with the dungeon master, the role-playing reminds of the good ole days.
    • 74 Metascore
    • 83 Critic Score
    The simple ideas sometimes are the best ones. The team headed by Colin and Sarah Northway presents a simple but astonishingly clever puzzle mix.
    • 74 Metascore
    • 68 Critic Score
    It looks good and delivers short-term fun – but controls and dynamics need improvement.
    • 54 Metascore
    • 55 Critic Score
    On the surface all the elements that made the former Army of Two games such interesting experiences are still there. But the deeper you look the more superficial they get. Resident Evil 6 might have failed because the vision couldn’t be executed. But here you’ll miss the vision in the first place. This is a run-of-the-mill shooter with big explosions and little depth.
    • 74 Metascore
    • 76 Critic Score
    Yes, the swinging system was tuned, the online mechanics were enhanced. But still there is no real progress, neither in terms of content nor visually.
    • 65 Metascore
    • 85 Critic Score
    The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.
    • 70 Metascore
    • 58 Critic Score
    This mobile racer definitely shows some potential, but with the concept of pay-to-win in-app-purchases and some rough edges in the design motivation grinds to a stop.

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