4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 72 Metascore
    • 76 Critic Score
    If you can do without endgame item grind, you can get quite a bit out of this dungeon crawler. You’ll encounter dozens of enemies, collect hundreds of items of loot – you’ll even get a very interesting sidekick that is more than just the inventory donkey or fight support and a tower defense variation.
    • 74 Metascore
    • 79 Critic Score
    The presentation might not be spectacular, but you’ll get loads of upgradable units, buildings and an extensive dynamic campaign. Eador might not be as intuitive as Might & Magic Heroes, but it is just as difficult to get away from it.
    • 61 Metascore
    • 50 Critic Score
    I love SciFi. And I can’t get enough of games like Sins of a Solar Empire. And that leaves me frustrated when I look an StarDrive and its’ wasted potential. It is ambitious, but fails to deliver on too many levels.
    • 72 Metascore
    • 68 Critic Score
    Remember Me is a game of discrepancies. You’ll encounter incredibly atmospheric scenes just to be followed by weak or boring moments. The art design is exquisite, but the linear levels hardly make you want to look around. The most interesting part, the memory manipulation falls short and is overshadowed by incoherent fighting. What could have been extraordinary, is something you won’t remember in a few weeks.
    • 80 Metascore
    • 70 Critic Score
    Realtime strategy on a global scale with very entertaining multiplayer skirmishes but disappointing campaign.
    • 21 Metascore
    • 9 Critic Score
    Finally licensed gaming goes back to the roots: No ambitious mission design, no accurate controls, no visual splendor, no quality control. Just classic honest trash. No seriously: This is trash. The worst kind…
    • 80 Metascore
    • 59 Critic Score
    The concept is interesting but too soon everything will be sacrificed to in-app-purchases that are forced by design dead ends that can just be solved by spending money. This is pay-to-win at its worst…
    • 62 Metascore
    • 67 Critic Score
    Apart from the experimental weapons you wouldn’t guess that this game is from Insomniac. Even though this quartet of mercenaries gives Army of Two the boot, it still lacks the passion that you got to know from the Ratchet & Clank or Resistance series.
    • 80 Metascore
    • 84 Critic Score
    GRID 2 doesn’t insist on tuning, there is no setup hassle – just driving fun with a great sense of speed. Unfortunately some problems remain untouched, among them the very aggressive AI.
    • 77 Metascore
    • 75 Critic Score
    The good news: Sanctum 2 is better than its predecessor in almost every aspect. But in the end there is quite some margin to other tower defense hybrids like Orcs must Die or Iron Brigade.
    • 83 Metascore
    • 88 Critic Score
    With what could you call Donkey Souls one of the best and hardest Jump’n’runs in recent years has finally come to 3DS. It it not pitch perfect though. But who cares about occasional framerate issues against the pure joy you can experience with this gem.
    • 75 Metascore
    • 67 Critic Score
    If you can look beyond the narrative shortcomings you’ll get a solid adventure set in a captivating fairy tale world.
    • 59 Metascore
    • 65 Critic Score
    While the content is reduced compared to its’ DS-brethren, the series’ 3DS premiere shines when it comes to visual presentation. Pikachu and friends look cuter than ever.
    • 76 Metascore
    • 77 Critic Score
    After the disgraceful neo-western The Cartel, Techland goes back to its Call of Juarez-roots with Gunslinger. And while the arcade mechanics rarely go beyond average, the imaginative narrative and the visual style draw you deep into the alternative history of Billy the Kid, Jesse James and Silas Greaves.
    • 70 Metascore
    • 70 Critic Score
    Leviathan combines real time strategy with turn based elements and confronts me with fleet combination and ship specialization. Unfortunately the campaign is too short and suffers from weak presentation. The multiplayer skirmishes are actually quite good though.
    • 58 Metascore
    • 65 Critic Score
    It is atmospheric, it is intense and mysterious. But it is also too simple and too linear. A solid adventure for 3D-detectives.
    • 80 Metascore
    • 80 Critic Score
    I liked the 3DS-version and I thoroughly enjoyed the HD-reunion with Chris, Jill and their enemies – especially on Wii U, which benefits from some exclusive features.
    • 75 Metascore
    • 71 Critic Score
    This is an interesting twist on real time strategy that soon showcases its unique dynamics. But it is rather short and gets repetitive too soon.
    • 80 Metascore
    • 72 Critic Score
    In terms of storytelling, atmosphere and visuals Metro is up there with the heavyweights like BioShock Infinite. But the action is rather ordinary and held back by the appalling AI.
    • 69 Metascore
    • 69 Critic Score
    The mission design is almost excellent, the action is ridiculously cool and together with the trashy dialogue a cornerstone of this hellride. Unfortunately the story is as bland as the visuals or the challenge level you encounter.
    • 77 Metascore
    • 72 Critic Score
    An entertaining thriller adventure with supernatural puzzles that is overshadowed by technical flaws.
    • tbd Metascore
    • 62 Critic Score
    It builds on the fond memories you might have of Chris Taylor’s Total Annihilation, but in the end it is just a mediocre copy.
    • 76 Metascore
    • 73 Critic Score
    This is an entertaining puzzler, but in terms of finesse or cleverly constructed thought experiment this is as far away from games like Starseed Pilgrim as it is from Portal or Antichamber.
    • tbd Metascore
    • 48 Critic Score
    The desire to play a modern space opera can’t be big enough to play this crude action, that fails to deliver except for the trashy cutscenes.
    • 61 Metascore
    • 50 Critic Score
    It has lost its originality bonus but in terms of gameplay it’s better than the predecessor. Nonetheless it is still miles away from games like Mirror’s Edge, Dark Messiah of Might & Magic or Oddworld: Stranger’s Wrath.
    • 83 Metascore
    • 82 Critic Score
    The fighting mechanics work well, collision detection is right on the money, online duels are as accurate as offline battles. The narrative though suffers from incoherent styles and a tendency to be drawn out.
    • 59 Metascore
    • 61 Critic Score
    It starts as an ambitious roleplaying game drawing me in with its’ opening sequence and fresh scenario. The battle system works well, so does the crafting. But too soon the plot loses its grip, the characters get stale and overall the visuals seem outdated.
    • 70 Metascore
    • 85 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 81 Critic Score
    Soul Sacrifice gives you a huge amount of content while constantly confronting you with decisions. It is hard not to get lost in the easy to control, yet challenging and frantic battles, even though the core mechanics get repetitive too soon.
    • 87 Metascore
    • 90 Critic Score
    Classy design, comfortable handling, challenging turn based strategy. This is the best board game conversion far and wide – 4X at its best!

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