4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 74 Metascore
    • 75 Critic Score
    God Wars feels like a relic from an era where tactic roleplaying reached its zenith with games like Tactics Ogre, Shining Force or Final Fantasy Tactics. And as such it is brimming with content.
    • 81 Metascore
    • 81 Critic Score
    Quite short, but beautifully mysterious puzzle-trip into a VR world full of bizarre machines.
    • 59 Metascore
    • 58 Critic Score
    This shooting gallery sparks your interest, but gets as generic as its name too fast. It serves as a solid variation of Time Crisis in VR, but leaves too much potential untapped.
    • 77 Metascore
    • 75 Critic Score
    The concept of this modern Punch-Out is interesting, the fun you’ll experience in multiplayer is great, but lack of content delivers a gut punch to this brawler.
    • 64 Metascore
    • 67 Critic Score
    The explosive revival of Burnout’s crash mode delivers good clean fun. But it seriously lacks content and a convincing damage system.
    • 88 Metascore
    • 85 Critic Score
    What a voxelstorm. Nex Machina is a great twinstick shooter that beams you back into the arcades. This explosive experience will dray you into its small but challenging world.
    • 85 Metascore
    • 85 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 82 Critic Score
    Quotation forthcoming.
    • 78 Metascore
    • 66 Critic Score
    While the concept is a prime example for a meaningful implementation of VR into otherwise rather dry gameplay mechanics, the lack of content is very harmful. A great virtual experience hidden in a weak game.
    • 79 Metascore
    • 85 Critic Score
    I am always appreciative if designers approach a genre from a different angle. And this is exactly what Heamimont did with hack&slay. Infused with action-adventure elements plus two engrossing add-ons (especially the Motörhead homage Through the Ages) this is a serious contender to the throne of Diablo 3: Reaper of Souls.
    • 71 Metascore
    • 70 Critic Score
    A nice entry to the block building worlds à la MineCraft that’s perfectly suited for beginners. But don’t expect the complexity of Mojang’s masterpiece nor the roleplaying ingredients of Dragon Quest Builders.
    • 82 Metascore
    • 85 Critic Score
    Forget the tacked on VR (dis-)experience. It is just nuances that seperates Tekken 7 from other beat-em-up heavyweights that seem to be released basically simultaneously . If you can look past a few visual shortcomings and a sometimes weird dramatization you’ll be rewarded with one of the deepest combo-filled fighters out there that will give Injustice’s superheroes a run for their money.
    • 67 Metascore
    • 75 Critic Score
    With the (long overdue) change from proprietary to Unreal Engine, MXGP 3 improves on every level to its predecessor. Finally Milestone can show the vision they had in mind from the start.
    • 80 Metascore
    • 88 Critic Score
    This is a deep sci-fi 4X extravaganza. Loads of beautifully and sometimes very subtle connected game systems make this the most atmospheric and most complex 4X in recent years.
    • 86 Metascore
    • 85 Critic Score
    While Injustice 2 and Tekken 7 challenge each other for the title of modern beat-em-up king, Arc System Works focuses on what they can do best: Deliver a retro-infused slugfest with top notch balancing and one of the most intriguing audiovisual designs in a fighting game yet.
    • 68 Metascore
    • 75 Critic Score
    Interesting space survival that walks a tightrope between motivation and resignation with its harsh resource shortage.
    • 42 Metascore
    • 42 Critic Score
    While the immersion is interesting at first, you’ll soon discover that there is a lack of variety in almost every aspect: track design, visuals, challenge level, content in general.
    • 81 Metascore
    • 85 Critic Score
    With all the DLC from the initial PS4-release included from the get-go, this is a content-rich strategy RPG monster that will not let you sleep for months.
    • 66 Metascore
    • 60 Critic Score
    An interesting concept that lacks proper execution. In the long run the trains have to take an emergency stop in a cul-de-sac, while the battle system is superficial at best.
    • tbd Metascore
    • 85 Critic Score
    I am pleasantly surprised: Seemingly with ease this twinstick-induced strategy-explosion on a postapocalyptic diorama is more immersive that imagined - and fun to play as well.
    • 65 Metascore
    • 61 Critic Score
    Being the master over evolution can be entertaining. But it can also be tedious, boring at times and always an exercise in displaying patience.
    • 80 Metascore
    • 85 Critic Score
    RiME is an atmospheric adventure where exploration, acrobatics and puzzles are woven together in a very subtle and comfortable way.
    • 45 Metascore
    • 45 Critic Score
    As a fan of twinstick-action as well as Tarantino movies I was looking forward to Bloody Days. But while the dualstick heists are mediocre at best, as an enhancement, addition or homage to the modern cult classic this doesn’t work at all.
    • tbd Metascore
    • 73 Critic Score
    Entertaining wave shooter with a nice variety of weapons and a colorful comic-design, but also a steep challenge level.
    • 66 Metascore
    • 68 Critic Score
    While the basic core mechanics are as good and spot on as they were over 20 years ago, this new iteration of a beat-em-up classic has problems to make its mark.
    • 84 Metascore
    • 88 Critic Score
    Like “To the Moon” Rakuen sends you on a bittersweet journey between two worlds, emotionally charged, with clever puzzles and a beautiful soundtrack.
    • 68 Metascore
    • 73 Critic Score
    An interesting mixture of visual novel and tactical roleplaying game with a strong focus on the narrative.
    • 69 Metascore
    • 72 Critic Score
    Unraveling the mysteries of the game mechanics set in this mystical environment is the main motivation. At least until you are lulled into the tranquil setting and start realizing that you are following a monotonous future unfolding here and there...
    • 55 Metascore
    • 65 Critic Score
    While art design and location are the same as in Akiba’s Trip the fighting system as well as the narrative have changed and take their inspiration from Atlus’ Persona-series on one side and Groundhog Day on the other. Unfortunately this mix doesn’t bode well.
    • 81 Metascore
    • 78 Critic Score
    If you like games like Limbo or Inside, chances are, you will love Little Nightmares. And even though overall it doesn’t have the emotional impact of the aforementioned (since too many questions are left unanswered), the Tim-Burtonesque art design is beautiful.
    • 81 Metascore
    • 85 Critic Score
    Unless you don’t like puzzle games, I can’t give you any good reason to stay away from this mash-up of two classics. Yes, the story in campaign mode is basically non-existent, while the art design might be too colorful for some. But you get plenty of modes, on- and offline, solo and versus, making Puyo Puyo Tetris a prime example for “come on, just one more round”-games.
    • 51 Metascore
    • 42 Critic Score
    While the puzzles leave a decent impression, the numerous technical problems as well as the weird changes of perspective make this a frustrating and sluggish experience.
    • 88 Metascore
    • 85 Critic Score
    In a nutshell, this is the best storytelling game in recent years and a sure hit for gamers who like The Vanishing of Ethan Carter or Gone Home. The magical sadness reminds you of Ray Bradbury, the morbid flair of Tim Burton.
    • 76 Metascore
    • 75 Critic Score
    If you are an oldschool aficionado you’ll get a nice collection of six NES classics with slight enhancements like in-game-saving (once per game) and rewind function to tone down the extreme difficulty. Plus you get a heap of bonus material like artworks and the soundtracks.
    • 68 Metascore
    • 75 Critic Score
    If your are looking for a quick shooter fix in VR, this might be it – if you are willing to invest the time needed to wait for online connections as well as unlocking of new equipment.
    • 67 Metascore
    • 70 Critic Score
    Lately Telltales Adventures keep losing me. Batman left me unphased and even though I like Starlord, Rocket and Groot it seems to me that Telltale lost their mojo. This is mediocrity I didn’t expect.
    • tbd Metascore
    • 60 Critic Score
    Playable Museum with a collection of 100 titles straight out of the pioneering phase of our favorite hobby. Unfortunately some very important classics are missing.
    • tbd Metascore
    • 60 Critic Score
    Playable Museum with a collection of 100 titles straight out of the pioneering phase of our favorite hobby. Unfortunately some very important classics are missing.
    • 73 Metascore
    • 75 Critic Score
    Charming physics based puzzle experience that gets the maximum out of its simplified visuals and reduced movement options.
    • 79 Metascore
    • 90 Critic Score
    Arkane studios don’t just quote System Shock but show in all areas how pleaeantly challenging modern games can be. There are technical shortcomings (mainly on consoles), but in the long run (especially the most intense last third) you will be more surprised than in almost any other game in recent years.
    • 72 Metascore
    • 70 Critic Score
    When the parents Quake and Contra choose Marus Fenix as a nanny, this is what their offspring might look like in puberty. Butcher is loud. It is bloody. It is challenging - unless you play on Casual, which definitely is for wussies.
    • 75 Metascore
    • 78 Critic Score
    Rain Games has no problems transitioning from the 2D-Teslagrad to the three-dimensional areas of World to the West. Puzzle, exploration and fighting are mixed quite well, while there is even a hint of Lost Vikings infused with the four characters that need to work together to reach their respective goals.
    • 59 Metascore
    • 61 Critic Score
    Less is more. While the sniping core is solid and entertaining (if the AI doesn’t show its ugly side) and the drone enhances the choice of options, there are too many unnecessary ingredients that distract you more than it is helpful. With this “featurism” and technical faults this feels rushed and aimless.
    • 75 Metascore
    • 76 Critic Score
    In its best moments Outlast 2 is one of the most intensive horror experiences out there – mainly thanks to the excellent design. But mechanically it relies too much on trial and error and redundant elements that tame the terror.
    • 82 Metascore
    • 75 Critic Score
    Intelligent escape puzzles that are held back only by the inaccuracy that you encounter here and there with the Move controllers.
    • 69 Metascore
    • 83 Critic Score
    Yes, the arenas could be more varied. But nonetheless, this is a challenging high score shooter that induces the infamous “one-more-try” into your system with ease.
    • 81 Metascore
    • 60 Critic Score
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.
    • 67 Metascore
    • 41 Critic Score
    Sorry, Introversion. But this is nothing more and rather less than a simple try to fill Dear Esther’s footsteps, while the art design as the only really interesting element is underutilized.
    • 66 Metascore
    • 68 Critic Score
    The foundation draws heavily on the classic NBA Jam and tries to deliver a modern rendition of the arcade basketball that started it all. And while Saber added a few interesting elements the mixture is just lukewarm.
    • 73 Metascore
    • 82 Critic Score
    Although the core mechanics are deeply rooted in the same soil that grew From Sofftwares Souls franchise, the visceral fighting mechanics with their specific target zones are kinda unique and makes you feel like you are playing a mixture of Transformers and Mortal Kombat. Unfortunately the world and quest design are rather generic.
    • 68 Metascore
    • 75 Critic Score
    With little over 2.5 hours it is a tad short, but Skylar & Plux proves that you don’t necessarily need minigames or other bits and pieces to generate 3D platforming fun.
    • 89 Metascore
    • 86 Critic Score
    This is just a beat-em-up. This is just a beat-em-up. You can’t say that often enough. But when you look at the carefully constructed cinematic story you tend to forget. Plus: With its tight controls, diverse roster and the equipment focus you will come back again and again. Even more so, when some balancing problems have been addressed.
    • 71 Metascore
    • 75 Critic Score
    Farpoint not only looks great, especially with the aim controller, but it plays great too. But the sum of all parts unfortunately isn’t great, since the action itself, with its lack of variation and endless waves, is as generic as anything.
    • 78 Metascore
    • 76 Critic Score
    This was a pleasent surprise: While I was expecting something like a cheap Super Meat Boy clone, the creative corpse mechanic keeps this hardcore platformer fresh.
    • 67 Metascore
    • 80 Critic Score
    Challenging and an audiovisual gem: While the concept might seem simple this is a proper debut for the fresh team.
    • 84 Metascore
    • 83 Critic Score
    Incredibly fast arcade action with a flashy retro design that works surprisingly well in VR.
    • 64 Metascore
    • 56 Critic Score
    How this design could move beyond concept phase is beyond me. A lightning fast retro shooter that you have to play slow. Really? This is a boring hamster wheel of procedural synthesis. But it loses its grip on you faster than it can build motivation with its fast electro rock and inventive weaponry.
    • 79 Metascore
    • 90 Critic Score
    Thanks to a very clean conversion, LocoRoco on PlayStation 4 still is a gem that will keep you entertained from top to bottom.
    • 76 Metascore
    • 72 Critic Score
    Unraveling the mysteries of the game mechanics set in this mystical environment is the main motivation. At least until you are lulled into the tranquil setting and start realizing that you are following a monotonous future unfolding here and then...
    • 64 Metascore
    • 59 Critic Score
    In theory, this could be an interesting puzzler. With its simple concept and rewards, like witnessing the results of your efforts as weather phenomena, it is immersive from the start. But it is just as hard to get into, since the control scheme is all over the place.
    • 79 Metascore
    • 68 Critic Score
    While the beginning is almost everything you could wish for from a classic horror experience, Wilson’s Heart soon loses itself in uninteresting “explore, pick up, use, repeat”. It still shows how effective subtle horror can be in VR even though it never gets to prove it fully.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 76 Metascore
    • 77 Critic Score
    Inspired by classics like Chrono Trigger, Phantasy Star, or Suikoden, and filled with dynamic turnbased battles, this is a gem for any aficionado of 16-bit-roleplaying.
    • 76 Metascore
    • 84 Critic Score
    This is by far the most ambitious and thought through musou game that Omega Force has produced yet. While staying true to the basic formula the action-roleplaying elements as well as the true-to-the-source art design make this an engrossing experience.
    • 74 Metascore
    • 60 Critic Score
    A lot of mechanics are mashed: battle tactics, roleplaying, strategic base building, crafting, survival elements and more. Unfortunately they are not merged very well, leaving a feeling that is not a Jack-of-all-trades and even less a master of anything.
    • 92 Metascore
    • 87 Critic Score
    Pretty, filled with content and simply ideal for gaming parties. Mario Kart 8 Deluxe still lacks some serious solo motivation but packs a powerful multiplayer punch.
    • tbd Metascore
    • 75 Critic Score
    It is short. Damn short. But it also is still as immersive as it was half a year ago when it debuted on PlayStation VR. I still hope that Rocksteady goes down this path further and makes this a foundation for an episodic adventure.
    • 67 Metascore
    • 59 Critic Score
    Theoretically this is a really good action roleplaying game. But a lot of small and some major issues in basically all areas from visuals over sound design up to puzzles and quest design spoil the fun.
    • 84 Metascore
    • 85 Critic Score
    Intelligent and diverse puzzles, a tense and disturbing atmosphere and high immersion. With all this quality it is a shame that it is quite short. I want more.
    • 68 Metascore
    • 70 Critic Score
    It is as good and clean fun under the PSVR headset as it was with Rift a few months ago. Thanks to the tactical slow-motion and the sufficient motion tracking this remains a decent shooting gallery with a sci-fi touch.
    • 77 Metascore
    • 74 Critic Score
    A solid remake of a solid, albeit short biker adventure that is primarily focused on storytelling and the characters rather than puzzles.
    • 81 Metascore
    • 80 Critic Score
    Except for slight deficits in terms of controls and visuals, Cities Skylines is a great console port of an exceptional city-builder. It is harmed by the lack of editors, though.
    • 77 Metascore
    • 85 Critic Score
    Intense battles in which heroes and cannon fodder soldiers have to work together to achieve victory. Expect a surprisingly long and entertaining campaign plus brutal multiplayer skirmishes, which are in desperate need of more content.
    • 56 Metascore
    • 47 Critic Score
    Strangely compelling art design is not enough – Drawn to Death is proof to this like almost no other game. While the brutal gags grabbed my sympathy the technical flaws made me turn away too often. This simply can’t keep up with Garden Warfare or Overwatch.
    • 82 Metascore
    • 85 Critic Score
    You can still feel the mark the original left on the action genre. But with additions to FPS like Doom or Shadow Warrior 2 the niche of exhilarating combo shooting is getting crowded. Nonetheless: If you hadn’t played Bulletstorm yet, strap yourself in for one hell of a ride.
    • 69 Metascore
    • 64 Critic Score
    Instead of an open world Big Robot should have worked on variety. But even with the predominantly simple run-and-gun-mechanics it is quite fascinating to unravel Tölva's mysteries.
    • 80 Metascore
    • 80 Critic Score
    Take a pinch of Rez, add a helping of Gitaroo-Man, serve with loads of electronic beats and fascinating visuals and you get a quite interesting rhythm game. With more content and better balancing this could easily play in the same league as Amplitude or Thumper.
    • 72 Metascore
    • 80 Critic Score
    A really neat puzzler. But be aware: If you play with a friend or partner, get ready to communicate!
    • 83 Metascore
    • 85 Critic Score
    Stylistically classy and mechanically elegant adventure about nine murder cases in an interesting time warp.
    • 90 Metascore
    • 92 Critic Score
    It took a long time for the Umbra Witch to climax on PC but after seven years she finally arrived. And she didn’t miss a beat. This was and still is a first class action-adventure full of creativity, adrenaline fueled battles and sassiness beyond belief. And unlike Nier Automata this is a decent, albeit option lacking PC port.
    • 80 Metascore
    • 65 Critic Score
    While the visuals are sub-par at best, Battle Brothers is an interesting turn based tactics beast with a multi-faceted battle system but also serious balancing issues.
    • 68 Metascore
    • 79 Critic Score
    Huge nostalgic jump&run marathon with cleverly integrated abilities and puzzles. But towards the end this old school 3d-platformer lacks fine tuning.
    • 85 Metascore
    • 88 Critic Score
    A year ago on PlayStation 4 this was a surprise hit. The simple but thought-through concept still works, though and makes this exhilarating cocktail of dungeon crawler, dualstick-action and bullet hell blast.
    • 85 Metascore
    • 86 Critic Score
    I overlooked the franchise for too long, as I am glad that this year I ventured into the Major League ballparks. This is a mode-filled, very entertaining baseball experience that is not quite perfect yet, but nonetheless will eat your time away.
    • 72 Metascore
    • 67 Critic Score
    Good idea, tenacious execution. In theory the snaky movement concept with its fluid motions and climbing is a neat addition to platforming, but in the end everything is a tad too sluggish.
    • 78 Metascore
    • 76 Critic Score
    Classic Lego’ish action adventure in an open world with bucket loads of Zucker/Abrahams style of humour and the coop mode that was dearly missed in the Wii U original. Unfortunately the Switch version suffers from technical shortcomings like frame rate issues.
    • 77 Metascore
    • 72 Critic Score
    The sequel to the rather disappointing Toukiden at its core is a motivating demon hunt with an entertaining story and an open world, that shows a few visuals deficits.
    • 83 Metascore
    • 86 Critic Score
    While the user comfort within these exceptionally bizarre anime thrillers is reduced due to lack of touch functionality, technically you can expect faster loading times and crisp visuals.
    • 76 Metascore
    • 80 Critic Score
    About a year ago on PC this was one of the most ambitious time management games of the time – and it still is on console. With lots of humour, a fairly deep and tactical turn based fight management, a whodunit for good measure and an inspired 16-bit-retro-fell to it, Punch Club will draw you in. But within all the movie quotes and references you’ll also find a great amount of grind.
    • 64 Metascore
    • 65 Critic Score
    It sounds more promising than it really is. With all due respect to the solo development effort of Denis Galanin the picture puzzles become redundant after a while – especially since they are almost void of Kafka’esque elements.
    • 85 Metascore
    • 80 Critic Score
    The fight against the robots is not as intense as Superhot VR – but the highscore hunt is catered remarkably well to suit VR needs and a technical masterpiece with accurate roomscale tracking. Content is limited, though.
    • 71 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 59 Metascore
    • 25 Critic Score
    With its focus on lackluster hack&slay fights and an interesting but totally underutilized narrative Gladiolus’ solo adventure doesn’t seem to fit into the big FF15 picture.
    • 77 Metascore
    • 82 Critic Score
    Clever puzzlemix based on a fictitious programming language.
    • 82 Metascore
    • 91 Critic Score
    This is a beautiful expansion, visually spectacular and challenging – on par with Bloodborne’s “The Old Hunters”.
    • 84 Metascore
    • 91 Critic Score
    Even with all the visual enhancements like 60 frames you can feel the age, although the timeless art design still works its magic. But that aside this is an impressive package of action roleplaying classics.
    • 71 Metascore
    • 75 Critic Score
    Colorful mix of turn based strategy and card organizing with a steep learning curve, a high challenge level and the typical rogue-like elements, that degrade the motivation over time.
    • 84 Metascore
    • 87 Critic Score
    This is like your first love rekindled – if you are fan of classic adventures. Filled to the rim with references to old masterpieces from LucasArts while sporting old-school qualities like beautifully written dialogue, quirky characters and bucket-loads of humour this is on par with the likes of Maniac Mansion, Zak McCracken etc.
    • 75 Metascore
    • 85 Critic Score
    This might not be the system seller that Oculus is hoping for, since music games still basically are a niche market. But nonetheless this is a perfect example how known concepts can be enhanced and become more immersive. This is Harmonix’ best rhythm extravaganza since Fantasia: Music Evolved.

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