360 Gamer Magazine UK's Scores

  • Games
For 252 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Street Fighter IV
Lowest review score: 20 Bomberman Act: Zero
Score distribution:
  1. Negative: 24 out of 252
252 game reviews
    • 86 Metascore
    • 80 Critic Score
    This is not a game for relaxing. It’s a frantic fight for survival and making it through three minutes of gameplay before 'game over' is a struggle – but you’ll find yourself chugging virtual coins in the virtual slot over and over.
    • 86 Metascore
    • 90 Critic Score
    We look forward to the day when mo-cap boxers move like they do in real-life. [Issue #6]
    • 360 Gamer Magazine UK
    • 86 Metascore
    • 70 Critic Score
    GRAW2 is more of the same wrapped up in a coating of graphical improvements, tweaked functionality and new items and abilities. GRAW2 gives generously with one hand and abruptly takes away with the other.
    • 85 Metascore
    • 90 Critic Score
    A brilliant blend of visual perfection and gameplay finesse. PGR4 merges both to create a wonderful racing game that is involving, deep and immensely rewarding to play. If you’re even remotely interested in racing games, then this is essential.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 90 Critic Score
    By failing to cater for one-off coop songs and leaving the boss battle songs out of multiplayer altogether (until you get the DLC pack at least, which is something PS2 and Wii players won’t be able to do), Legends of Rock doesn’t come across as quite as huge a step up from II as that in turn was from the first game. Don’t get us wrong, though – it’s clearly amazing and the new guitar is to die for.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 80 Critic Score
    A huge variety of settings and missions mean Ubisoft really gets to show off graphically, and we found that the 360’s HD capabilities gave the game a sleek, immersive feel. A few niggles in terms of camera views and accessibility for people new to the series let it down, but overall it’s a must have for Splinter Cell fans.
    • 85 Metascore
    • 90 Critic Score
    Guitar Hero World Tour is a superb game, on a par with Rock Band in so many ways, ahead in others, but we’re unable to proclaim it as a huge leap forward in game design. Factor in the slightly schizophrenic choice of music, the disappointment of the studio component and the layout of Band mode and it falls slightly short of Rock Band levels of genius, but it’s an unregrettable purchase all the same.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 80 Critic Score
    It may seem like nothing’s changed at first but on closer inspection you’ll see that DOA has burst out its training bra and into a fully-fledged Wonderbra.
    • 85 Metascore
    • 80 Critic Score
    A brilliantly fun racer that feels more like a rollercoaster ride. An excellent mix of speed and tricks, along with some wonderful tracks, great scenery and cool music all brought together with rock solid controls, makes Pure a thoroughly entertaining racing experience.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 80 Critic Score
    Visually stunning and wonderfully tight, SCIV is an unquestionably accomplished brawler. Questions still linger over just how much attention it will command for the solo gamer beyond simply rounding up weapons, characters and costume parts. But as far as multiplayer games go, IV triumphs in being that rare breed of fighter that can entertain casual and hardcore players alike.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 90 Critic Score
    Sometimes tense, sometimes hilarious, it's a must have for all 360 owners. [Issue #15]
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 70 Critic Score
    An interesting and technically excellent FPS, F.E.A.R.’s refusal to play to its real strengths is something of a shame. Regardless, decent single-player modes and online play make it a shrewd investment for anyone that likes hurting people.
    • 85 Metascore
    • 70 Critic Score
    Chunky, colourful and smooth it may be but Rearmed is about as retro as modern games get. With new challenges and pickups to spice up the action and round off the package nicely, it exudes an air of quality seldom seen in remakes.
    • 360 Gamer Magazine UK
    • 85 Metascore
    • 80 Critic Score
    Despite hitting many highs that are far beyond the ambitions of nearly every other game on the 360, Far Cry 2 is slightly hamstrung by its own ambition, some design missteps and a learning curve that rolls itself into a handy noose. Like Africa itself, it’s beautiful, complex and massive. However, less methodical or patient gamers may find themselves questioning where the line between ‘challenging’ and ‘pain in the ass’ is actually drawn.
    • 360 Gamer Magazine UK
    • 84 Metascore
    • 80 Critic Score
    You know what to expect, so just take that expectation and make it a little prettier, a little glitchier and quite a bit shorter. And add more burning Japanese men. It’s Modern Warfare in period costume with the crusts cut off, which will probably work more in its favour online but results in a slight single-player downgrade from last year. World at War is a nearly-there title with some surprising gameplay niggles. But it’s still a step up from "Call of Duty 3."
    • 360 Gamer Magazine UK
    • 84 Metascore
    • 80 Critic Score
    Viva Piñata may frustrate and confuse at times, but never enough for you to give up on the game. There’s always something going on and sometimes maybe a little too much, but with simple menus to navigate and endless pointers and advice to turn to, playing the game almost becomes like second nature.
    • 84 Metascore
    • 80 Critic Score
    As beautiful to watch as it is to play, 2K7 is pretty much a benchmark for next-gen sports games. [Issue 17, p.70]
    • 360 Gamer Magazine UK
    • 84 Metascore
    • 90 Critic Score
    Replay value, self-improvement and the challenge of later stages are what really make DMC4 a classic and if you’re unwilling to succumb to these, you’re not getting the most out of what is a truly special gaming experience.
    • 360 Gamer Magazine UK
    • 84 Metascore
    • 80 Critic Score
    Exactly what you’ve come to expect; the best golf game available on any format, with a few tweaks and cosmetic touches, and perhaps just a tiny bit of dumbing down for the newcomers. Until this time next year no gaming/ golf enthusiast is likely to want for more, though we can’t see the annual updates carrying on for much longer – there isn’t much left to improve without changing the formula altogether. EA: one point docked for taking away our stats. We want them back next year.
    • 360 Gamer Magazine UK
    • 83 Metascore
    • 70 Critic Score
    At best it's supreme fun and at worst it's still worth a spin. [Issue #2]
    • 360 Gamer Magazine UK
    • 83 Metascore
    • 80 Critic Score
    There's certainly a lot of fun to be had here, although as the game lacks a distinct lack of difficulty you're often left to feel a little under challenged, which can sometimes make you feel a bit bored.
    • 83 Metascore
    • 90 Critic Score
    Taking apart buildings bit-by-bit is a game in itself and the gigantic, varied and incredibly realistic landscape provides the perfect setting for some spot-on warfare that’s let down, only slightly, by a health system that wouldn’t make anyone fear the reaper. Watch Bad Company in action and you will be shell shocked.
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Grow up, take your time and employ tactics and you’ll be rewarded by the most tense and rewarding tactical shooter available. You’ll have to breathe through your nose, though, since your heart will be filling your mouth.
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 80 Critic Score
    Trouble in Paradise only suffers in that it feels like more of an expansion pack to the previous game. Yes, many of the improvements help the overall experience and it still offers the same incredibly addictive gameplay, but there’s the niggling feeling for piñata experts that we’ve seen and done a lot of it before. Of course, if you’ve never played the original, then bump that score up to a nine.
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Despite being low on solo content, UTIII manages to escape the usual pitfalls this presents with some wickedly intense action whether you’re alone, with company or getting your ass handed to you online. It’s like a constant onslaught of the infrequent thrilling bits of many other FPS games, only with absolutely no respite. If your heart is up to it, then you really can’t go far wrong.
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Don't buy it looking for huge innovations, but by all means expect entertainment by the superhero-load. [Issue 18, p.72]
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 80 Critic Score
    It’s beautifully haunting with top-quality visuals providing a unique style that shows a welcome originality, rarely seen in a time where destructible environments, squad commands and multiplayer options often draw preference from many a games developer.
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Falls short of being an at-home-alone single-player masterpiece. [Issue #15]
    • 360 Gamer Magazine UK
    • 82 Metascore
    • 80 Critic Score
    Modern gamers who like to aim up and enter stealth mode will probably turn their nose up at it. Whereas all you gamers in your 20s are probably playing as we type. Now we just want "Doom II."
    • 82 Metascore
    • 80 Critic Score
    The finest Hitman yet takes first prize for best stealth-based title ever made, as well as a special award for its ability to make dark and bloody work worthwhile (and often as hilarious as a clown getting punched in the nose).

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