1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 78 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 74 Metascore
    • 75 Critic Score
    Radiata Stories is a game that coasts on charm and stirs up some clever ideas. Like its hero, however, it's too slow, simple, and obvious to overcome its routine existence.
    • 74 Metascore
    • 80 Critic Score
    I love the concept of being rewarded for playing a ridiculous amount of hours. Rather than saying "I played Lockdown for 120 hours!", you can say "My character is level 60 and I purchased five outfits, eight new guns, and heavy body armor!"
    • 79 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 83 Metascore
    • 75 Critic Score
    While 2K6 is an excellent game, it's not much different from 2K5, and EA's NHL series is rapidly gaining ground.
    • 78 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 73 Metascore
    • 80 Critic Score
    Great graphics, an updated card database and an excellent pseudo-adventure mode make this the franchise's best handheld effort to date.
    • 78 Metascore
    • 65 Critic Score
    It's clogged up with new features and ideas that simply seem gratuitous. The emphasis on driving skill seems to have been diminished, and in its place the Tiburon team appears to have spent the last year asking "what more can we do to add something new to this thing?"
    • 61 Metascore
    • 55 Critic Score
    The minimal presentation, weak interface and comparatively paltry selection of titles hardly seems worthy of a golden anniversary.
    • 85 Metascore
    • 95 Critic Score
    It's an amazingly thoughtful upgrading of the finest motorcycling game series on the market, and with the addition of the Extreme mode, Climax and THQ have taken their stock standard GP sim and taken it into a realm of its own.
    • 79 Metascore
    • 65 Critic Score
    It's clogged up with new features and ideas that simply seem gratuitous. The emphasis on driving skill seems to have been diminished, and in its place the Tiburon team appears to have spent the last year asking "what more can we do to add something new to this thing?"
    • 62 Metascore
    • 55 Critic Score
    The minimal presentation, weak interface and comparatively paltry selection of titles hardly seems worthy of a golden anniversary. These games may be classics, but Namco's really pushing its luck here.
    • 60 Metascore
    • 55 Critic Score
    The minimal presentation, weak interface and comparatively paltry selection of titles hardly seems worthy of a golden anniversary.
    • 56 Metascore
    • 40 Critic Score
    Perfect for those who want nothing but a straightforward, hack-and-slash game. It won't offer you substance, style, or even repeat gaming, but at least you won't need any illicit drugs to make your mind numb.
    • 76 Metascore
    • 75 Critic Score
    Superstar Baseball was obviously meant to be played in short bursts instead of long sessions. (The lack of any sort of regular season mode ensures this.) And as this simple type of game that's neither too deep nor too shallow, Superstar's "swing at anything, steal all the time, watch out for the Thwomps in right field" brand of baseball is tough to beat.
    • 76 Metascore
    • 80 Critic Score
    An excellent game for the wrestling purists, and while it would actually have been nice to get a little more good ol' WWE brand tackiness, it's hard to decline what the game offers: beautiful bodies on beautiful display, doing beautiful violence.
    • 51 Metascore
    • 45 Critic Score
    187 basically defines "average." While the graphics err on the nicer side and the story dips a bit below the equator, most of the game is competent but unspectacular. Every good feature seems to have a bad one that balances it out.
    • 52 Metascore
    • 45 Critic Score
    187 basically defines "average." While the graphics err on the nicer side and the story dips a bit below the equator, most of the game is competent but unspectacular. Every good feature seems to have a bad one that balances it out.
    • 83 Metascore
    • 85 Critic Score
    Although far from perfect in terms of pacing or narrative, it provides a huge free-roaming playground in which you can let loose and just have fun breaking stuff with scant regard for the overall point of the game.
    • 48 Metascore
    • 70 Critic Score
    A game that is certainly violent, absolutely profane, but also acceptably playable and filled with enough replay value and customization to warrant a purchase as opposed to a rental. But in terms of sheer polish and finesse, "Def Jam Fight for New York" is still the standard bearer against which these sorts of games should be judged.
    • 73 Metascore
    • 80 Critic Score
    Everyone who enjoys portable gaming, old greats or any combination of the two owes it to themself to pick up a copy of Battle Collection. It would be a great purchase even if PSP software weren't so hard to come by these days; as it stands, it's one of the best titles available for the system.
    • 72 Metascore
    • 75 Critic Score
    One warning to potential consumers, though: The bizarrely long cut-scenes (and the baby-game story they painfully tell) will bore any gamer old enough to read them. Avert your gaze.
    • 84 Metascore
    • 85 Critic Score
    Although far from perfect in terms of pacing or narrative, it provides a huge free-roaming playground in which you can let loose and just have fun breaking stuff with scant regard for the overall point of the game.
    • 51 Metascore
    • 70 Critic Score
    A game that is certainly violent, absolutely profane, but also acceptably playable and filled with enough replay value and customization to warrant a purchase as opposed to a rental. But in terms of sheer polish and finesse, "Def Jam Fight for New York" is still the standard bearer against which these sorts of games should be judged.
    • 84 Metascore
    • 85 Critic Score
    Ultimate Destruction is certainly the best Hulk game yet, and despite a few flaws stands tall as one of the best of this particular niche of the action genre. Hulk fans will adore it, but action fans definitely shouldn't overlook it.
    • 83 Metascore
    • 80 Critic Score
    This is the type of game you can play to pass the time on the morning commute, while watching TV, or waiting in line for your husband to buy power tools. Touching is good, play well with others, etc. -- Nintendogs is a unique game that brings something new to the DS.
    • 83 Metascore
    • 80 Critic Score
    This is the type of game you can play to pass the time on the morning commute, while watching TV, or waiting in line for your husband to buy power tools. Touching is good, play well with others, etc. -- Nintendogs is a unique game that brings something new to the DS.
    • 83 Metascore
    • 80 Critic Score
    This is the type of game you can play to pass the time on the morning commute, while watching TV, or waiting in line for your husband to buy power tools. Touching is good, play well with others, etc. -- Nintendogs is a unique game that brings something new to the DS.
    • 90 Metascore
    • 90 Critic Score
    A goldmine of tactical riches. The gameplay is fast (once you've dribbled past the Teen Beat dialogue) and the game looks sharp.
    • 80 Metascore
    • 70 Critic Score
    Even with the new story Dungeon Siege II never quite manages to shake the underlying sense throughout that if you squint hard enough at the screen you could be playing the original game. It's as if answering the critics became such a preoccupation that instead of a sequel, Dungeon Siege II became the perfected version of the original.

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