1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 74 Metascore
    • 70 Critic Score
    For every artistic triumph the game unveils, it also bundles an equal number of peculiar design choices that make for a largely confusing whole.
    • 59 Metascore
    • 50 Critic Score
    The gameplay is classic run-'n-gun style, creature designs are as uninspired as the environments they inhabit, and the unintuitive controls mean shooting often leads to frustration.
    • 57 Metascore
    • 60 Critic Score
    The accessibility gives it decent chops as a party game, and the unlockables give it fanboy cachet, but it's simply time for Capcom and Bandai to rethink this enterprise.
    • 88 Metascore
    • 90 Critic Score
    Outside of being a great showcase for the DS itself, Meteos is also a fantastic, dizzyingly fast puzzle game that leaves an addictive aftertaste not seen since the likes of "Tetris Attack."
    • 50 Metascore
    • 55 Critic Score
    There are even certain instances where you can find yourself focusing on your stealth tactics rather than struggling with the interface, and in those instances the game plays out quite well. It's just too bad those are the exception rather than the rule.
    • 59 Metascore
    • 35 Critic Score
    Shot Online's execution is just poor.
    • 76 Metascore
    • 75 Critic Score
    An interesting, entertaining adventure in its own right. Atlus' latest probably won't be to everyone's tastes, but anyone looking for a lengthy, engrossing and above all unique handheld quest this summer would be remiss in passing it up.
    • 74 Metascore
    • 80 Critic Score
    Despite the load time issue, an occasional problem with being able to see certain cars and roadside objects that blend into the dark backgrounds, and a slightly reduced sense of speed overall, there's very little to criticize here.
    • 62 Metascore
    • 55 Critic Score
    Half-way through most boss battles, the game presents the option of executing a 'finishing move' that will remove the rest of the enemy's health in one fell swoop. Deceptively, this maneuver is initiated by pressing a single button -- except it doesn't work most of the time.
    • 86 Metascore
    • 90 Critic Score
    Whatever travails Psychonauts endured throughout its development history, the end result is a gem. It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
    • 74 Metascore
    • 65 Critic Score
    The main game isn't terribly long, and the missions, though sometimes creative, are often frustrating because there's usually only one way to complete them, making them feel needlessly restrictive--something that stings a little more in a sandbox game such as this.
    • 91 Metascore
    • 85 Critic Score
    Battlefield 2 absolutely sets a new standard for multiplayer combat on a grand scale, but the final result is evolutionary, not revolutionary, so the the proposition is a little bit tricky.
    • 75 Metascore
    • 75 Critic Score
    A more generous perspective would say it's more of the classic Bomberman multiplayer we've all come to know and love. It's the comfort food of videogames, and if that's enough for you, this is more than sufficient as an 8-player hold-me-over.
    • 67 Metascore
    • 70 Critic Score
    If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable.
    • 66 Metascore
    • 70 Critic Score
    If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable.
    • 78 Metascore
    • 75 Critic Score
    There's not much in the way of new content in single-player, nor is much of it different or even "uncut," and the multiplayer segment suffers from a lack of play balancing. Still, it looks really, really good and the gameplay mostly holds up, which is probably enough for most people.
    • 76 Metascore
    • 65 Critic Score
    The main game isn't terribly long, and the missions, though sometimes creative, are often frustrating because there's usually only one way to complete them, making them feel needlessly restrictive--something that stings a little more in a sandbox game such as this.
    • 50 Metascore
    • 65 Critic Score
    If the worldwide aspect of RYL has you intrigued, check it out. Or, if you like hack-n-slash gameplay with no end in sight, this could well be your game.
    • 64 Metascore
    • 76 Critic Score
    Crates and barrels aside, Batman Begins is generally a well-produced game. Its visuals are often striking, and are distinct in style from those of the film.
    • 58 Metascore
    • 60 Critic Score
    Compared to the majority of kiddie-oriented crap that's clogging up the GBA's arteries in its advanced age, MQ3 is downright fantastic.
    • 61 Metascore
    • 65 Critic Score
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone. It's not gimmicky nor is it comprehensive, instead going for some kind of arbitrary blend of the two.
    • 65 Metascore
    • 65 Critic Score
    The stealth fails, however, in at least two significant ways. The first is a near-total lack of choice: there's almost always one prescribed way to navigate a given situation, and player improvisations are promptly curtailed by unsustainable gunfire.
    • 66 Metascore
    • 65 Critic Score
    The stealth fails, however, in at least two significant ways. The first is a near-total lack of choice: there's almost always one prescribed way to navigate a given situation, and player improvisations are promptly curtailed by unsustainable gunfire.
    • 68 Metascore
    • 70 Critic Score
    The biggest problem is that we've seen everything Juiced has to offer before.
    • 58 Metascore
    • 65 Critic Score
    Solo players won't find themselves with much depth, while multiplayer fans without a heap of DS-wielding friends will scoff at the poor level design and inability to have much fun without at least three players.
    • 86 Metascore
    • 90 Critic Score
    A genuinely excellent game. It impresses on many levels, perhaps most of all for the simple fact that it's the first example of a traditional 2D platformer that genuinely works with no input besides a stylus.
    • 60 Metascore
    • 40 Critic Score
    Yoshi's latest adventure simply proves that it really doesn't matter which way you look at a mediocre game -- it's boring from every angle, and no amount of spin can prove otherwise.
    • 68 Metascore
    • 70 Critic Score
    The biggest problem is that we've seen everything Juiced has to offer before.
    • 67 Metascore
    • 65 Critic Score
    If nostalgia for the original arcade light-gun game, or fascination with the myth of the Mid-West has you by the cockles, then this game may give you a day or two's worth of good times. But anyone with a stricter criteria than that would be hard-pressed to find real satisfaction in what's offered here.
    • 93 Metascore
    • 85 Critic Score
    The experience is still amazing... and that the gameplay is still really, really broken in many areas. Each new port brings with it a handful of new features, yet none of them are anything more than mere tweaks.

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