1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 78 Metascore
    • 80 Critic Score
    The point of Play 2 was simply to take what made the original resonate with gamers and non-gamers alike so well and bring it up a few notches. That's certainly happened here.
    • 61 Metascore
    • 60 Critic Score
    Oftentimes the game will thrust you into difficult, unexpected situations with little warning; try-and-die when you only have a few attempts before starting the fairly lengthy levels all over again, is frustrating.
    • 68 Metascore
    • 75 Critic Score
    Though it strives to be something more significant, Sigma Star is basically a perfectly decent RPG cross-bred with the most uninspired shoot-em-up to be seen in ages.
    • 75 Metascore
    • 60 Critic Score
    The FPS isn't the smartest of genres to be sure, but there are more creative ways of designing enemy encounters that make the player think "now how am I going to beat these guys?" rather than "how many of these guys do I have to beat now?"
    • 64 Metascore
    • 60 Critic Score
    Where's Knuckles Chaotix, one of the few decent games to see the light of day on Sega's abortive 32X system? Or how about Sonic Pocket Adventure for the forgotten Neo Geo Pocket Color? And what about the surprisingly competent Master System ports of Sonic and Sonic 2?
    • 66 Metascore
    • 50 Critic Score
    The overall effect is that you're playing an unholy union between an old -- and not very good -- point-and-click adventure and a five-year old first-person shooter.
    • 69 Metascore
    • 70 Critic Score
    A good player can wrap this game up in just under three hours, which definitely makes it a tough sell to all but the hardcore fans. But for fans, the experience is short and oh-so sweet, and the unlockable content -- additional characters like Super Saiyan 4 Goku and Super Saiyan Vegeta -- is sure to make it worthwhile.
    • 88 Metascore
    • 90 Critic Score
    It is far and away the most cerebral sports title ever released, forcing both the offensive and defensive coordination to methodically attack each other in order to achieve their respective goals. Careful and well thought out strategy is the name of the game, much more so than relying on frantic, on the field playmaking.
    • 86 Metascore
    • 90 Critic Score
    It is far and away the most cerebral sports title ever released, forcing both the offensive and defensive coordination to methodically attack each other in order to achieve their respective goals. Careful and well thought out strategy is the name of the game, much more so than relying on frantic, on the field playmaking.
    • 86 Metascore
    • 90 Critic Score
    It is far and away the most cerebral sports title ever released, forcing both the offensive and defensive coordination to methodically attack each other in order to achieve their respective goals. Careful and well thought out strategy is the name of the game, much more so than relying on frantic, on the field playmaking.
    • 72 Metascore
    • 55 Critic Score
    It's not exactly a bad game, but it feels oddly archaic -- the kind of thing that would have been pretty hot 15 years ago on the NES. Now, though, it's mainly interesting as a poor man's "Castlevania."
    • 84 Metascore
    • 85 Critic Score
    Although it is a game for tactical, patient players, there are still enough big booms and explosions to keep things exciting.
    • 71 Metascore
    • 80 Critic Score
    It's a highly specialized title, with a unique feature that will either delight you or drive you crazy. But those who get into the nitty-gritty of designing custom monsters to play will find in this game rare pleasures and rewards.
    • 77 Metascore
    • 85 Critic Score
    Makai Kingdom has as many fresh new ideas as any other game they've developed. But just as Tony Hawk eventually turned a little stale after its fourth installment, so might it also be time for Nippon Ichi to try something really new next time.
    • 61 Metascore
    • 40 Critic Score
    What's more annoying than anything else, though, are the bizarre messages that pop up during multiplayer battles. You don't really need the server to remind you the maximum number of allowed players have joined a battle every time someone drops out and then refills the quota.
    • 70 Metascore
    • 60 Critic Score
    Farming's hard, tedious, repetitive work. And don't let anyone tell you different.
    • 56 Metascore
    • 45 Critic Score
    If there ever was a game destined to attract a cult following for its strange design decisions, Colosseum is definitely it.
    • 71 Metascore
    • 65 Critic Score
    The mere existence of this game means that there are people out there with their hearts in the right place...which makes the end results all the more heartbreaking.
    • 84 Metascore
    • 90 Critic Score
    Darwinia isn't just a good game. More importantly, it's a place you've never been.
    • 64 Metascore
    • 55 Critic Score
    By and large it reeks of wasted potential and a general sense of trying too hard. If you're really hard up for a pinball fix, it's certainly a lot more budget-friendly than tracking down an actual machine.
    • 70 Metascore
    • 60 Critic Score
    FlatOut basically feels like a slightly more frustrating successor to the original "Destruction Derby" series on the PlayStation 1 (well, the first two games). It does have a lot to offer, but it all feels a bit soulless somehow.
    • 72 Metascore
    • 60 Critic Score
    FlatOut basically feels like a slightly more frustrating successor to the original "Destruction Derby" series on the PlayStation 1 (well, the first two games).
    • 67 Metascore
    • 65 Critic Score
    It's not a classic game, but Fullmetal Alchemist 2 ably performs both of its intended functions: it's fun for existing series fans, and a decent enough game that those who haven't had contact with the original property will get far enough that the concept could intrigue them.
    • 71 Metascore
    • 60 Critic Score
    FlatOut basically feels like a slightly more frustrating successor to the original "Destruction Derby" series on the PlayStation 1 (well, the first two games).
    • 35 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 80 Metascore
    • 85 Critic Score
    For a few weeks, Pirates! reached full-fledged addiction status for me, complete with numerous lost hours and mutterings of "just one more mission." A fine summer fling indeed.
    • 39 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 87 Metascore
    • 85 Critic Score
    A few in-game glitches and some questionable exploits slow down the game's momentum and keep it from becoming the true football fanatic's obsession.
    • 39 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 70 Metascore
    • 70 Critic Score
    At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.

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